GGG, please reconsider Risk Scarab limit
" sid, just one post earlier you said that risk scarab stackers have had no notable impact on the economy so even in your argument it doesn't matter whether it's a thing or not. No one cares whether you respect other players beyond how poorly it reflects back on you anyway The opposite of knowledge is not illiteracy, but the illusion of knowledge.
|
|
|
Agree with a few of the above posters:
There appears to be a fundamental lack of knowledge and understanding (or even WILLING lack) of what happens when the TOP end drops down. It does NOT mean a better game for more people. It does NOT mean cheaper prices or an "easier" experience for low end players. It does NOT mean a longer game or better retention. None of these things are true. A thriving trade market REQUIRES a thriving high end. By the very nature of "rarity" both in acquisition and crafting, the entire economy is trickle-down centered. It can't ever be bottom-up. Cut the legs and desires out of the top, and everything becomes MORE rare and therefore MORE expensive across the board. The only thing that doesn't actually change is the experience of the very people that are getting the shaft so to speak (the high end), because they ultimately NEVER feel any true market pressures. HOWEVER (and its a BIG however) All of this pile on about "Oh the juicing is gone JWELJGLSKDJGLDJGLKJDSG!!!" feeling is premature: we have absolutely NO IDEA how the endgame juicing of the league mechanic is going to feel. The new thing with mutating uniques, how big is that sink going to be (similar to crucible???), etc. Just because generic map juicing took a big hit does NOT mean that OVERALL juicing took a big hit. Someone else said.....juicing and high end strategies ALWAYS change. For too long, the default has been stacking mods and quantity. That will necessarily have to change, which is ultimately a GOOD thing for the health of the high end juicing game. It had become stale, homogeneous, and devoid of unique pathways of choice. Basically, what is likely going to happen is that the TARGET of the high end is going to shift somewhere else. Maybe not raw currency and scarabs and t0 uniques, but more crafting and league-mechanic specific value. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Oct 25, 2025, 1:07:50 PM
|
|
"You will care about it once your crafted and T0 uniques will become more expensive. Even more so now with async trade. Less friction equals more accessibility which supports overall inflation. I'm sure you'll enjoy your 400D Mageblood. "Again, you're pulling things out of thin air to give your argument weight. This is about Risk farming and heavy investment mapping, not Trickster or FRoSS. "Blame GGG for their shitty engine, not the player. Besides, by that logic we're removing party play and Blight by 3.28 - right? Right? |
|
|
holy f.. - ofc these cases affect the game. GGG has to create a content so people who only play the best of the best and never will humiliate themselves playing Cleave are happy fearing them saturating reddit with their complaints
ubers were a shot at that - sadly the game's power creep outpaced even that and now ubers are chain farmed with runs taking seconds at some point the cycle has to break unless you want a game with TWO games inside - the chad game and the pleb rest, when you decide which one you play on a character selection screen removal of all the 'only for Chads' content is a step in good direction, it is easier than fixing the mess POEs mechanics are. without extreme incentive people might actually play more varied styles and builds next step should be blasting certain interactions from orbit (like 'offence from defence', 'conversion chain' etc) - but given how stretched POE1 resources are - they dont have time for that note: i still am amused by people defending Blight and Alva, strats that literally broke the game engine. anyone who thinks that content was 'ok' and 'a great prize for the effort put in' needs to take a step back and rethink this again. note2: people who play ONE build per league and farm the same content ad nauseam hardly make economy healthier. they rarely craft, they dont pick rares ever, they dont trade for cheap stuff. they move their luxury yachts from one port to another, it hardly reaches the masses. people who actually make game alive is - as always in any economy - the middle class and they are PERFECTLY fine with these changes. the wealth of .1% is hardly liquid, it rots in their stashes and if it circulates - it is mostly among themselves. ive been there, after some point I did not even reply to 10d+ trade offers, why bother with 2000 divs in stash? |
|
"You're complaining about Ubers being trivialized by power creep in a patch that adds a significant amount of player power (both buffs and bloodlines), yet somehow the removal of "content that is only for chads" is a step in a good direction? Ah, yes. Your logic checks out - perhaps it is you who should play Cleave next week. You know, to prove some of that cooked logic of yours. Come on, do it. :) |
|
" Wrong....100% wrong. All of it. And I am someone who DOES make 5+ builds per league, to endgame. It doesn't take a rocket scientist to know that the people who make 1 build and SIT on that one build....are doing something else with all that wealth once they've maxed the character. That is such a......opinion right there. These people aren't playing for the sake of playing....at least not the vast vast VAST majority of one-build maxed out CONTINUOUS players. Wow....I even took a second read of that post....and it is just so far from the reality of the market its almost not even funny. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Oct 25, 2025, 1:25:40 PM
|
|
" I can tell you exactly what I do with all of my mirrors. I trade for Alternate Art. Not everyone who stacks mirrors are nefarious RMT entities. |
|
" Don't make builds that depend on T0 uniques and minmax crafted items, don't need to worry about them getting expensive. Hot take: Chase uniques and minmax rares shouldn't exist. You people wouldn't be complaining that the game is too easy, necessitating that ubers and T17s to exist in the first place, if GGG didn't let the top end of player power get out of control. As a Svalinn user, I know I have much to lose in this decision, but I think the game would be better if there wasn't such a staggering divide between the ultra wealthy and those who are below. " People doing risk farming and heavy investment farming are running trickster and FRoSS builds, among other top end metas. You're not going to see heavy strike builds engaging in it, outside of the less-than-a-handful of madlads who are ride-or-die for it. " Party play should be nerfed into the ground so it's no longer the de-facto choice to get the most loot. Removed is unnecessary. Blight would be less of a problem if GGG's idea of loot was piling on more quantity instead of quality, incentivizing the need to minmax the amount of loot you can get in any content. If they cut the mob density of Blight in half then shuffled the rewards around, it would do miracles in engine performance. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Oct 25, 2025, 1:36:01 PM
|
|
" His point wasn't even RMT-related.....he thinks players simply collect everything and do nothing with it. No injection into the market at all. Which is downright hilarious. Hell....even the nefarious RMT entities are ultimately HELPING the low and middle class players tangentially. What happens, when you see pics of overflowing stashes, is simply that the players at that level cannot spend their currency faster than they gain it. But they most CERTAINLY are engaging the economy at all levels and even if they ONLY craft and sell mirror gear, that helps push the costs of anything that ISN'T that....lower. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Oct 25, 2025, 1:49:49 PM
|
|
" Why do people always use the complete opposite sides of the power scales when it comes to comparisons like that? I'm sure you can make the same argument using a realistic example of an average build that people actually play, for the honesty of your argument's sake. About your hot take: removing high-end gear from the game will... kill it. Discussions like these, if they do anything at all, at least show why game design should be left to those who pursue it as a professional endeavor. Players are great at finding problems, but solutions? Not so much. But your hot take at least goes into the same direciton as the thread goes, which is aspirational goals. Take those away and you end up with mid-tier slop with no longevity. The opposite of knowledge is not illiteracy, but the illusion of knowledge.
|
|







































