GGG, please reconsider Risk Scarab limit

Like im not even a mad lad about it.

Im just some idiot that saw heavy strike get like 400%+ damage on its skill gem or some crap


Along with weapons getting multiplier scaling on their quality

Along with changes to bleed and warcries in general.



Really doesnt take more than a single glance to see it will be crazy. But people go "x is bad" and then just parrot eachother.

Its like when the content reveals happen and the uniques show up and twitch chat just goes "1c"



Mash the clean
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Like im not even a mad lad about it.




Oh I know, that's just him using it as an exaggerated example.....with no actual experience. And not digesting many of your former posts where I'm SURE he's been in the thread too.

It's similar to people instantly calling Assassin rework useless....simply because it still doesn't have proliferation. Only to ignore that it received SIGNIFICANT damage capabilities and decent utility upgrades. It's still not GREAT, but its WAY better and offers some new build avenues that weren't possible before.


It's like in this thread:
The biggest "fad" in PoE is "The game is for the 1% and they are the enemies of everyone else" ......even though that is just an absurd position. It's all FOMO-generated nonsense with people trying to convince themselves its all negative while absolutely and adamantly REFUSING to see how much good comes from that small group of players, FOR everyone else.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 25, 2025, 5:29:48 PM
There is still the option to go up to 5 delirious orbs. You can make the maps pretty challenging if you want to
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arknath#4740 wrote:
There is still the option to go up to 5 delirious orbs. You can make the maps pretty challenging if you want to


But that isn't an either/or situation. You could run Risk Scarabs on top of Delirium Orbs before
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
I think them trying it to limit 1 this time around is the right choice, if it misses the mark then they could make it rarer and increase the amount, but at the end of the day it really limited a lot of the endgame farming builds due to how many modifiers could get placed on a map.

Until you or anyone else tries it, other strategies, ect you can't say for sure that this isn't an overall better solution from the game, if it ends up being boring for the .01% after a while, so be it.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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MrEpic#2507 wrote:
because guaranteed they only play the most broken flavor of the month builds


It's more concerning why your focus is so heavily on what others play. This topic is about endgame juice/ ceiling, not builds lol
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Oct 26, 2025, 3:24:41 AM
fix risk scarabs, bump for visibility
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
Just chill. Ya'll have plenty of time to copy the next best farming strat.
No.


If I lost Edifice Abyss scarabs, you will all lose your Risk scarab stacking.

"
"And the children would suffer for the sins of their parents", or some such. This school of thought is regressive and crude.


Ah yes, more passive aggressiveness from sheeple.
Pointless to give triple-A game companies any sort of constructive criticism without getting put on probation (or banned). GGG's downfall is drawing near.
Last edited by shardklaw#0080 on Oct 28, 2025, 9:56:11 AM
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No.


If I lost Edifice Abyss scarabs, you will all lose your Risk scarab stacking.


"And the children would suffer for the sins of their parents", or some such. This school of thought is regressive and crude.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.

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