69 eaters ssf no melding edit: 84 eaters now
"We got SSF with Legacy (2.6.0) on March 3rd, 2017. That's 8 years. Yes, it is outdated. "That is just what it is and thus we can not change it! Just like we will never get a currency exchange, because we don't have one and therefore won't need it, right? Oh wait, that is also outdated. ;) |
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^read my post again. It COULD be changed, but currently it exists exactly as described.
Your use of the phrase "outdated thinking" is just wrong. It exists in exactly the same form NOW that it existed in 2017, on purpose. It functions to challenge players in exactly the same way. In fact, its EASIER now than it has ever been across all that time because general drop rates and monster density have only increased with atlas skill trees and scarabs. Plus, players have far more ability to craft gear to their liking than what existed in 2017. You are questioning the very purpose of SSF in PoE, which is fine, because you don't like it's design. But that doesn't change what SSF is. Nor does it change the fact that your complaint could have easily been made in 2017 and hold the same meaning as now. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Aug 13, 2025, 1:34:26 PM
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"I have read your post BUT don't you think it is exactly as described, because they introduced it and then forgot about it? "I get what you mean but I'm inclined to disagree. While GGG didn't change ssf specifically it sure as heck changed passively over the years or got caught in the crossfire whenever the actual basegame underwent changes. Last edited by Celestriad#0304 on Aug 13, 2025, 1:35:55 PM
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" it most certainly has! It's now easier than ever, thanks to all the control we have over our content and drops, and the sheer amount of drops (likely 100 or even 1000x more than 2017 levels). Since its inception in 2.6, we have gained: Insane crafting bench power Harvest crafting Scarab system Atlas Passive tree system More player power Better mods, along with ways to get better odds. Better essences Fossil crafting Anointments Cluster Jewels Item gambling through Ritual and Expedition etc. etc. All of these systems have made SSF EASIER than it ever was before they were introduced, because now SSF players have far more access to uniques and middle-tier crafting. The uber rare uniques and super crafting was already unheard of in SSF, and it is still pretty damn hard and unobtainable now, but its damn easier with the increased ways to gather currency through farming strategies and scarabs, and more importantly for SSF, FOCUSED farming on exactly what you need. ***It was described upon introduction (and frankly even BEFORE it existed) as a self-imposed challenge on the regular game. The regular game is balanced around trade, as per the devs, and so to go SSF and ban trade you have chosen a much much much harder path. THAT is why SSF exists. It's only purpose is to remove trade from the game equation, and nothing else. It is NOT the same as "single player mode", nor will it ever be in PoE (unfortunately...). And that has never changed from 2017 until now, not even indirectly (except to be made easier by what I wrote above). There was absolutely no need for GGG to specifically target SSF, because they never changed the game so hard in the SSF-unfriendly way as to warrant special attention. In fact....they released ruthless because even base SSF was getting too easy for them lol. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Aug 13, 2025, 8:26:19 PM
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" While it's true that some core game changes have unintentionally made the mode easier, it doesn't change the fact that SSF (Solo Self-Found) has been largely neglected. After players gained access to masochist mode, SSF was effectively sidelined. While some changes did benefit SSF, the mode has been left behind over the years, never receiving a fair, dedicated balance tailored to the different environment of ssf players. Let’s be honest, the goal of SSF was to provide a more challenging experience by limiting access to trade and party play. But how is that challenge meaningful when players are still forced to grind hours on end just to have a chance at obtaining items that are already rare in trade leagues? This isn’t difficulty, it’s simply disrespectful to those who want to engage meaningfully with SSF and experience the game the same way any other player would. When SSF was first introduced, it made sense, the game didn’t have much to offer, and most league mechanics were designed around just playing the game. But over the years, we’ve seen layer upon layer of bloat, with heavily trade-focused leagues and changes that have made it downright unreasonable to say SSF is in line with modern standards. It hasn’t aged well. GGG could absolutely do better, but it's clear they don’t care enough about SSF. Their philosophy has always been rooted in D2-style friction, and while they've made small concessions like currency exchange improvements and long-awaited QoL changes, those shifts probably only came about after CW left. The philosophy around D2 friction has loosened up. "Just grind more hours" shouldn’t be the solution for SSF, and honestly, that mindset feels outdated. It’s time to rethink what a truly balanced SSF experience should look like—one that doesn’t disrespect the players by turning the game into more than just a second full-time job, while still likely facing a wall due to the sheer randomness of RNG. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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" i think you are confusing ssf with sp, and this game is will never have sp mode. if you add any 'qol' to ssf, people that want ssf will once again start creating CharacterName_SSF, and the meme that started it all will live again. |
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" I hope you realize that SSF mode is essentially already 'single-player' mode, right? Pointing out its obvious flaws isn’t a request for a separate mode, so no, I don't think anyone's confused, except perhaps you. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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" You are confused. It is NOT sp. I already wrote about this either here or in another thread. SSF is a CHALLENGE mode built upon and duplicating a multiplayer trade base. Single Player is a mode created specifically for players playing alone. This is how it has always been described, from before its existence until now. It was never meant to be a "single player experience" but rather a CHALLENGE with a self-imposed restriction that players were already doing in trade league to themselves. It came into existence merely as a way for players who were comparing and creating leaderboards of self-imposed SSF, to do so in an easier game-controlled environment. SSF was NEVER going to get any sort of balance or attention, that was clear from the very beginning. Whatever changes were made to trade, were duplicated in SSF because ALL SSF IS is a duplication of trade with an added restriction of being unable to trade or interact with other characters. It is not and never will be a mode that requires separate balancing of ANYTHING. If GGG were to introduce a true "single player mode" at some point, then that's what you want. Basically....any of these threads that complain about drop rates for SSF are fundamentally misunderstanding the purpose of the mode they chose to play. Because it is NOT a traditional single-player mode.....it is an ADDITIONAL challenge on the normal game. What you have written in the last two posts is simply NOT SSF.....its what you wish SSF to be, when the reality is it has never been nor was it ever going to be that. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Aug 15, 2025, 5:05:45 AM
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" stop trying to make the game easier, get better and play smarter |
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" This. Couldn't say it better |
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