Popular Opinion: In 3.28 League Challenges Should Require Solo Completion
" I 100% agree that async trade—especially with bots sniping underpriced items—has a far bigger impact on actual character power, while challenges have literally zero impact on in-game strength. And that’s exactly why it’s perfectly fair to compare those two forms of FOMO. If we’re going to talk about what creates pressure on players, why shouldn’t we compare a system that directly affects power (async trade) with something that doesn’t (challenges)? One gives a real, tangible advantage; the other is purely cosmetic and optional. The comparison only highlights how the more impactful source of FOMO is routinely ignored. We’re already losing players who feel PoE has become too easy and that challenges are no longer challenging. So yes, it’s reasonable to assume that reworking challenges could have a positive impact on the game. It might even attract more players to actually engage with them while they’re meaningful and represent real, skill-based accomplishments. Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. |
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" ah so your point is, by creating more solo challenges we would appeal to the playerbase that cares for such things, meaningful challenges. i do agree on that. and that is where i proposed a separate challenge that awards solo players with alt art items. this way we get the best of both worlds. the current 40/40 chasers will continue coming back since the old challenge system is unchanged while the "actual challenge" enjoyers have a more solid reason to go hard and earn alt art rewards. the alt art rewards can be bought by the weaker players if they really want it. so the impact of FOMO is more or less eliminated. any change to the current structure to appease "actual challenge" enjoyers will definitely impact the 40/40 chasers in a negative way. i see a lot of people proposing a lot of changes with no regard to this issue. and that is sad. [Removed by Support]
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" Thank you for noticing, but isn't this whole topic about this? " I noticed, you suggested alt art items that could contribute to RMT, and I am strongly against promoting RMT. I would like to 40/40 challenges show that player did challenges that were challenging by himself, and is not a wallet warrior. " Can you explain how making changes to challenges to be more solo oriented and actually reflect on player skills, impact you? because indeed, current state of challenges is sad. Biggest compliments for my crafted items - "bs, they must have been RMT'ed" I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. Last edited by Nomancs#6176 on Nov 19, 2025, 9:36:21 PM
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" yes and i have addressed the topic. which is i support it and given my feedback on why it cant be changed. " existence of RMT is inevitable. whether you like it or not. unless of course the game is balanced around pure no trade and all single player accomplishments. if you are coming from the angle of being against RMT, you're complaining too late. the game already is balanced around trade and theres no going back. i too would prefer players that achieve 40/40 challenges themselves but as i mentioned. you cant change the current system without hurting the playerbase. " i find it sad that i need to repeat myself as i've already explained why we need to keep it as it is. i keep saying. if you change the current system, you may alienate the playerbase that comes into leagues for the purpose of collecting 40/40 totems or for the challenge mtx. if you make it more difficult by making the challenges "uncarriable". players that are weaker would break their tradition and just choose to ignore the league and this could escalate to them just skipping poe entirely. as i mentioned. if a person has been collecting 40/40 every single league and ggg changes the structure one league which causes this player to only be able to get may 37/40. the player's tradition of getting 40/40 is broken. the player may simply feel that since the tradition is broken they might as well just stop the tradition and not play poe. and not playing poe also translates to potential loss of sales. the counter argument is "it might motivate some of them to git gud". sure, i agree. it might, some might do that, but its likely more will just choose not to bother and just outright choose to no longer participate. its a loss of playerbase and potential revenue. i dont find it sad that players want to change the structure. i find it sad that despite me explaining something so logical, people would discard it and just continue stubbornly suggesting things that would actively take away from what players have come to enjoy. all suggestions of changing the current 40/40/mtx to become solo only is literally taking away something from a vast number of people who enjoy POE. and up till now i dont see anyone proposing something that can cater to both player bases except me. that is sad. so much selfishness. [Removed by Support]
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" Thank you for your opinion, but sadly it’s not much related to what I asked you about, and I’m sorry that it makes you sad that we ask for challenges to be what they are called, to make the game more fun for us. Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. |
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