Popular Opinion: In 3.28 League Challenges Should Require Solo Completion

Ya "respect of your time" is kind of an oxymoron. You're playing a video game to begin with to waste time.

Actual respect of your time would be like d2 having item editor so you never had to grind anything. Which isn't the point of arpgs.

I agree though challenges are a lot of fun, achieving things in general is fun.

I wish poe2 had challenges.
"
Ya "respect of your time" is kind of an oxymoron. You're playing a video game to begin with to waste time.

Actual respect of your time would be like d2 having item editor so you never had to grind anything. Which isn't the point of arpgs.

I agree though challenges are a lot of fun, achieving things in general is fun.

I wish poe2 had challenges.


Playing a video game isn't "wasting time"...unless you're not having fun :)

Respecting your time doesn't have anything to do with how long it takes to get something, necessarily. IMO. There are games that legitimately don't respect your time, generally by being dishonest. They trick you into believing that if you do x thing for y hours you get z but it turns out not to be true, or turns out you need 10*x hours actually. Or you get promised content that never comes. For example lots of early access games shit on people's time (and money). You buy and play the game because it looks promising, but it gets abandoned. Like a show you watched for 2 seasons that got cancelled. And while yes my initial point still applies - maybe you had fun playing/watching while you did anyway - you can't help but feel frustrated and like those hours you put into it were "wasted". Because you never made it to the end, you don't get that satisfying sense of completion.

However this is definitely not the case of POE. 99.9% of time you know exactly what you're getting. So whether you have fun or not in the time you spend playing...that is 100% up to you, not GGG.
"
Felix44#4475 wrote:


I would say my time in the game is very much respected - but that's because I make it so. I've heard a lot of people say that the game doesn't respect their time but...most of it is self-inflicted, honestly.


to an extent i agree. i cant expect a grinding gear game to want me to achieve everything in a week.

"
Ofc GGG wants league retention and keeping players playing as much as possible - that's perfectly normal. But it is not their job to value your time, it's yours.


yeap and thats why i tend to skip playing poe entirely. i've managed my expectations.

"
Half the time I wasn't really even having fun, I was grinding...for the promise of future fun?
this was me for a few years. i m a std trumelee enjoyer. ggg had neglected melee for literal years since the original plan was POE2 was gonna fix that. i can honestly tell you. I RESENTED playing poe at that point but i had to keep playing certain leagues as they had very powerful gear that i would be upset if i missed them. all that because i hung on the hope that when poe2 dropped, then i would finally start having fun.

its different now. ggg did actually buff melee and poe actually is fun to me now. much more than how it used to be for the past decade.



"
Right now I play exactly what I want, exactly when I want it. I'll respec from the most profitable strat to 0-profit bestiary (it's not 0 profit anymore but it used to be) if I feel like it. And let me tell you, THAT's pretty damn fun.
ggg allowing us to specifically choose content to remove and add to mapping was one of the best decisions GGG ever made. i've been asking for it for years and am happy that we have such a high level of control over our content. i m still wanting more tho lol. theres still some content i want to remove.

"
I'm saying all of this is that challenges feel that exact same to me. Something that pigeonholes you into doing things you don't find fun. For completion, for rewards, whatever. People are so easily pushed into doing that - I mean, half the playerbase is doing it honestly - that I really don't think we need any more incentive for that.


i agree with you half way. i agree with you 100% that many challenges are things that i dont find fun. AT ALL. in fact i dislike doing them. i hate being pigeonholed into doing content i dont like. but on the flipside, thats why rewards exist. the mtx rewards are a huge contribution from GGG to reward players to play a certain way even tho you may not like it. race rewards too. not everyone likes racing, but back when the rewards were an actual gaming rig, i too tried my hand at it (quickly learned to give up tho lol). also ggg sometimes has mini leagues with crazy modifiers. they too provide unique rewards. despite hating the literal work required. i find its fair. its a free reward. and if we compare to the older mtx we used to have, the newer mtx challenge rewards have so much quality over paid mtx. affliction's challenge rewards were amazing and we got that for "FREE"? thats crazy.


"
they are still a company, the game is still a product, and the primary goal is always to sell, everything else comes second.


agreed, and to that extent, its a bad decision financially for them to make challenges solo only despite me preferring it that way.
[Removed by Support]
"
Toforto#2372 wrote:
though I'm glad they lowered it to 36 again


i really resented that they put it to 38 back then. it felt like they were gatekeeping content and i felt forced to buy carries if i wanted to complete the mtx rewards. iirc i quit the league early anyway.
[Removed by Support]
"
Ya "respect of your time" is kind of an oxymoron. You're playing a video game to begin with to waste time.


Pretty much this. While video games do count as a hobby, at their core they’re designed to waste our time, or to put it a little more fairly, to make us sink time into them. Whether that time is truly wasted depends entirely on the individual. Spending hours in a game can absolutely be enjoyable and even rewarding, but when someone isn’t genuinely having fun, when they’re only playing to pass the time, or grinding for "free" cosmetics while openly disliking most of the experience, it might be worth stepping back and asking what they’re really getting out of it.

If someone spends a hundred hours forcing themselves through content they don’t enjoy just for a free glamour or out of a sense of habit, that time could easily be spent in ways that actually bring fulfillment. They could play another game that genuinely sparks joy, explore a new hobby, or even just work 2 or 3 hours of overtime and buy whatever nice bling blings they want across any game, instead of forcing themselves through hundreds of hours of something they don’t truly enjoy. In the end, time is the one thing we can’t get back, so it’s worth spending it on things that genuinely make us happy.

This is also where better challenges would come in handy for most of the active player base. It would give people something more meaningful to grind toward, while naturally improving player retention.
Players who typically blitz through challenges via carries would no longer be able to do so, and might actually remain invested beyond the second week, instead of dropping out early and filling forums with 101 complaints about content they never genuinely experienced or engaged with.
Meanwhile, the players who are already engaged with the game would also get access to more interesting challenges that feel less like tedious chores and more like unique, worthwhile content each league.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
Up it goes.
With this league effectively erasing breach carries from existence, 3.28 is the perfect opportunity to go one step further and finally put an end to challenge carries altogether.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
sees this labeled as popular opinion...

maybe among elitists... making challenges require solo completion would just get people to quit leagues entirely if not the game entirely.

some things are just not reasonable for many solo players to acquire(like the delve exclusive unique map which is part of every leagues challenges)
I've been playing this game for a bit over a decade now, and for most of that time, in most leagues, I've both contributed to and benefited from global 820; the positive experiences I've had with 820 are part of why I've kept playing this game for so long. Helping other players who are struggling is good for the game and the PoE community. Receiving such help when struggling is also good for the game and the PoE community. Elitist bullshit, on the other hand, is not good for either.



Also, your profile's private but your post history suggests you've been here less than a year, so perhaps you shouldn't be making "it's about time" statements and "for too long" claims about the game.
Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
"
I've been playing this game for a bit over a decade now, and for most of that time, in most leagues, I've both contributed to and benefited from global 820; the positive experiences I've had with 820 are part of why I've kept playing this game for so long. Helping other players who are struggling is good for the game and the PoE community. Receiving such help when struggling is also good for the game and the PoE community. Elitist bullshit, on the other hand, is not good for either.



Also, your profile's private but your post history suggests you've been here less than a year, so perhaps you shouldn't be making "it's about time" statements and "for too long" claims about the game.


Based and real. Global 820 and its community is one of the positive things I like about this game, helping randoms out with challenges is always fun to me. And I never ask for currency, cus I know how annoying some of these challenges can be for people with a build not custom-made and specialized for that content. Not everyone enjoys or can do a certain boss/encounter flawlessly, that's why we have carries in this game. Nothing wrong with helping out fellow players, or asking for help in global 820.

I've been here since the days where people were doing daily master mission rotas in that chat channel lol
"
I've been playing this game for a bit over a decade now, and for most of that time, in most leagues, I've both contributed to and benefited from global 820; the positive experiences I've had with 820 are part of why I've kept playing this game for so long. Helping other players who are struggling is good for the game and the PoE community. Receiving such help when struggling is also good for the game and the PoE community. Elitist bullshit, on the other hand, is not good for either.



Also, your profile's private but your post history suggests you've been here less than a year, so perhaps you shouldn't be making "it's about time" statements and "for too long" claims about the game.



Oh, I’m sorry to disappoint, but I don’t need to make my profile public to be “allowed” an opinion, nor do I need to drape every post with my full supporter badge collection like some do, turning a three-line comment into a scrolling gallery with an awkward desert of blank space in between. It's just a personal preference and non of your business.

Since you’re so fascinated and invested with my account history though, yes, this one’s been registered since 2013. I simply didn’t use the forums much until recently. And honestly, for all you know, I could be posting from a secondary account for privacy or data-splitting reasons. There are a lot of normal explanations, which makes your “gotcha” attempt feel… ambitious. Very ambitious.

In fact, since you’re curious, I started a fresh account just for this league specifically so I wouldn’t bump the challenge counter on this main one, mostly because I know that tiny detail gets under some people’s skin. And considering I had barely any hype for the league to begin with, and after testing the new breach and shit found basically nothing worth sticking around for a long duration, nothing of value was lost. I wasn’t going to bother finishing the challenges anyway. I treated myself to another fancy $90 MTX set instead, plus some extra points to spend on older cosmetics that still look better than the current challenge rewards,though at this point I’m honestly running out of things to spend points on.

Either way, I can use the feedback section like anyone else. My registration date, whether my profile is public, how many badges I have, or what account I’m posting from have zero relevance. The topic is about the challenge system, not a forensic report on my profile.

And let’s be real, the challenge system is long overdue for a serious rework. Just because something has existed forever doesn’t magically make it good for the game. We’ve seen entire systems overturned in a single patch before, so “it’s been like that for years” has never been a compelling reason to keep anything the same.

Innovation and genuine freshness are what propelled this game to where it is today. If everything had been preserved exactly as it was a decade ago, we’d still be sitting on the same tiny playerbase we had back then. And if we’re being completely honest, the challenge system has been out of step with the modern game for years. Each league’s obligatory detour into busywork, like unnecessary vendor recipes and other relics of a bygone era—isn’t engaging, isn’t challenging, and certainly isn’t something that excites players. It’s simply the byproduct of a system left untouched for far too long, still operating on assumptions that only made sense in the game’s early years.

The same applies to the cheese. Yes, it’s been around for a while, but longevity alone doesn’t make it healthy. It’s highlighted structural issues and created patterns within the community that are anything but ideal. Plenty of users in this very thread have articulated strong, sensible reasons why changes are overdue. At this point, it’s hard to deny that the system hasn’t aged gracefully, and even harder to argue against the need to finally move it forward.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse

Report Forum Post

Report Account:

Report Type

Additional Info