so, about that 3.25 melee rework - how to not kill melee entirely in few steps:
" It's pretty insane how bad all these suggestions are lol. I mean, getting flat damage on skills might be a way to add scaling to gem levels, which is about the only thing you said that here that makes sense. You like the quadra dipping str, battlemage, warpath meme. I get it's the only way melee is vialbe right now outside of smite builds, but terrible for the game lol. You want free 30% dr for melee skills with fort changes... Call to Arms is great and you're just using it wrong. Which is hard to believe cus ur a battlemage str stacking abuser lol. Truth is, most things that feel pointless in this game are that way because you don't know how to play. There are entire builds around zdps weapons that use aura stacking w/ deter/grace/smite to build their entire characters, and thats much better than you x10 dipping on timeless warcry effect, str stacking, and Iron Will. Go play Call to Arms + General's Cry. |
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I don't really know if you can call someone out for abusing when its one of the few ways it makes sense to build a melee character.
I think all the people defending the state of melee need to do it with a pob. If its so great give us the pobs. I want something to play. My problem is, i want to play phys impale berserker. even if i wanted to saviour is unobtainable in hc. As sadly all of the good unique weapons outside of paradoxica. Everyone is unveiling chaos pen right now too so its really hard to get a phys/impale. One of the issues is, it doesn't make sense to play melee so all the people that are smart enough to use crazy tech in builds arent wasting their time with melee. If they are playing melee theyre using replica alberons. |
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" should i understand that you just found out about (replica) dreamfeather and are making a fuss about it? are you for real? oh and you imply that using smite (or any other source of significant flat damage) is revolutionary? before call to arms we did that on the LMB :) recent patch just simply took one link from any General's Cry setup and reduced CD in failed attempt to compensate dont want to be 'that guy' but i have some news: these builds are 2+ years old and unless you get Grasping Mail with correct overcapped res mod - you are not even doing it properly |
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" Whoa there, writing phys impale berserker and hc in same sentence. Let me try that: Two handed mace, Assassin, 300% inc poison damage on non poisoned enemies stacking on clusters/megalomaniacs, Crit. Whoops, that's busted af build for few div can uber. Wait let me try again. Elementalist golemmancer, stacking golems and golem effect on clusters/megalomaniacs can insert ANY melee skill. This is hard, how did you come up with such a bad build concept, maybe MAKE BETTER BUILD! All my energy goes to farm DW Daggers! BUFF MELEE!!1!1
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" I don't understand what you're getting at. |
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I would just like to enjoy a pure phys melee build that does not require conversion because I really hate how melee has been so strongly linked with elemental and chaos damage in this game.
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" Doing this without being a glass cannon as well. |
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" I might add doing this with additional scaling vectors. Currently its not enough, conversion or flat elemental/flat chaos damage reigns supreme with superior scaling possibilities. Impale does not cut it. Last edited by zzang#1847 on Jun 16, 2024, 1:24:16 PM
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I have thought a lot about physical ailments recently and boy do they suck.
Melee builds can have easy access to bleed, stun, crush, impale. Too bad they all suck. Let's look. Bleed is a much much much worse ignite and poison. Can be good but needs a rebalance. Bow build builds aren't strictly better, but just much smoother to play. Stun. Useless. Investing into stun really lowers your dps. Meanwhile freeze is easy and free comparatively. The opportunity cost is too high. ( a theme here) just compare what it takes to stun the minotaur versus freezing it. We are talking like 2-3 cluster setups versus 2 5 point passive wheels and crit. Maybe an exaggeration but not really. Crush. Hey its free damage, kind of, but the easiest way to get it is to use maces which is a huge dps nerf. Mace nodes are less good, axes are just better in every eay. At the point where crush is a buff enemy physical resistance is near zero anyway because of the incidental physical damage reduction overwhelm on the tree. Impale. Hey its also free damage, can be easy to get. It does next to nothing. It scales worse with attack speed. Imagine if impale was just enemy takes 20-30% more phys damage. It is sad that +1curse and skitterbots are better than all of these things combined. Honestly ggg failed melee here and buffing these would go a long way to "fixing" the problem. Like imagine a unique jewel that converts stun to impale. Or what of they let enemy physical resistance go below zero. So many ways to make these work. |
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People have been expecting a melee buff for how many years now?
I think it's time we stop the melee hopium, it won't happen, you can see how much they are investing into the game when every league is almost the same options, 4 month league with poor performance and a bad league mechanic+ no events, league is theoritically dead at 2 months but GGG hasnt got enough devs to work on a fucking event that they can just copy paste and add a litle bit of new code, add some kind of cool mechanic like they added on the chinese server which is you steal one buff from rare monsters, but naaah gotta add that 200$ supporter pack, mtx get more love than leagues do lmao |
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