so, about that 3.25 melee rework - how to not kill melee entirely in few steps:
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Mana cost - reduce base mana cost of melee skills and warcries across the board by ~30% or reduce the "manacost increase" on melee support gems
Last edited by Sameen_Shaw#0130 on Apr 12, 2024, 8:43:41 AM
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" Not sure what game you're talking about I think you logged into the POE forums when you're intending to log into the Lost Ark or Last Epoch forum. Yeah anyone remember all those crazy conc path build that were farming ultra juiced affliction maps? Oh... wait those were literally all TS builds. Anyway all sarcasm aside I'm interesting in what lens you view the game through to come to what I can only call the most immensely contrarian view about the general state of not just melee but the game in general. Assuming your take isn't just completely made up narrative, I'm guessing some combination of having used the best melee skills and never having ever played a bow or spell build competently? OR someone who somehow thinks spells are underpowered because of some really weird edge case thats been their only experience with them? Maybe your view is formed from a particularly narrow focus on a specific content and the best way of solving for that content just happens to be Conc path or something? Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" Award for the most incorrect statement on these forums in the last 5(+?) years! |
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No I think that tw3tye here is genuinely sincere with his comment. It shows well how the community and GGG are both disconnected with how horrible (both offensively and defensively) melee endgame gameplay is for the average player.
The near absence of melee build guides and commentary videos by the POE community these days shows exactly the great current state of endgame melee! Last edited by mnieradko#6070 on Apr 12, 2024, 8:48:03 PM
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The first step in not killing melee would be to get GGG to care about melee not being dead.
10 years and counting. |
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" Maybe he isn't judging the archetype based on horrible builds where all good items/setups are excluded beforehand as "exceptions"? |
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" I mean its obvious there always is at least one person denying reality in the sense of trolling attempt. Check out his mana stacker spell based build in league. Wonder why he isnt playing melee if everything is so good and busted. |
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" Judging the health or worth of investing in a wide slew of skills (in a game about "build diversity") by the performance of replica alberons boneshatter LS and MS would be exceptions. Exceptions test the rule. The exceptions clearly show in the general body of melee skills that we have: a derth of available flat dmg poor mechanical advantage poor scaling potential too much opportunity cost required (especially defensively) to make the "juice worth the squeeze" We can also simply ask expert players like Ben_ what they think. If you'd like some enlightenment I have a couple clips of him talking about this issue. I mean assuming you aren't more informed about the game than Ben is? Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Apr 15, 2024, 6:49:22 PM
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Guys, we were all wrong.
According to Jonathan, the biggest problem with melee is that the rigs make it hard to create new melee skills. -_- Did anyone even mention new skills in this thread? Would making new skills fix the existing ones? :| |
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big +1 from me actually found myself nodding the whole way down.
We've got yet another example of the fact that people play melee when its numerically viable to fix its problems yet they will still avoid that the easiest way to fix most of them is just to provide numerical buffs. Ambidextrous has 3 things going for it that have been relentlessly bombarded at GGG every patch for years by the melee enjoyers Doesn't use the reworked "bugged" swingtime no inherent attack speed penalty honestly the opposite good numbers as a result of above + some of the available cheese scaling. Players are then free to fix the defensive requirements, extra targets + melee splash themselves and are doing so. I'd love to go back to playing an EQ jugg every league please make my dreams come true ;p (nothing will change) |
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