3.20 Balance Manifesto: Monster Mods and Archnemesis
that's a W
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no loot goblins and no mention of increasing loot pool, thank you ggg
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" They are doing effectively the opposite, did you even bother to read the post??? | |
" Personal favorite part. Mixed feelings about the rest and will need to play it to see how it feels, but not having to memorize random names is definitely a plus in every way. just a scrub.
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So correct me if im wrong.
In past you have to call mf culler now every party or player should have culler slave? Execept of name changes nothing was stated about getting rid of or change annoying mods or mod stacking? Perhaps splitting mods would dilute it further but does that mean it d make game practically impossible to predict? IMHO some good ideas but more problems will arrive with that. | |
" You'll be happy to play Ruthless then, I'm sure. Everybody wins. |
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love the change but ultimately rare mobs are just like the old ones with different modifiers, all the changes are for nothing. Might as well have kept the old rare mobs.
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nice, i really like it :)
now lets talk about the exalteds and nerfs to the crafting overall situation? | |
Holy crap..NICE!!!
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Bravo
A meme is a terrible thing to waste.
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