widescreen resolution removed from the game.

"
AdRonZh3Ro wrote:
"
Echothesis wrote:
If you need directions towards the topic, feel free to explain why black bars are a great addition to the game, and what problems they solve for players.

Alredy told you how to fix it and why they won't. If as an "(rather amateur) ARPG developer" you can't understand why they won't, all i can do is grab popcorn and watch you two hold your breath and make pouty faces at anyone that dares disagree with you.


Of course they don't want to bother fixing it. Yet they also added town portal hotkey 11 years into the game, so miracles are always possible, just like dropping a mirror is possible without MF abuse :)

And please don't beat me if it was 10 or 9 years, not 11.
"
Echothesis wrote:

If you try to actually build your own arguments on why black bars are magnificent, you'll discover that whatever you say can also be picked apart by such latching if responding guy focuses on that. It is the nature of linguistics. What matters is the intention of listening to others, and it makes a difference between an argument and a poe forum :)


I mean.....if you would actually read any of my posts you would clearly find that the entire point I'm making is that there IS no argument to be made! We already have the answer! That is what I have written in every single comment.

I'm not going to offer my own argument because i don't have an argument: GGG told us why they removed the support. And then they removed it.

Frankly....you also don't have an argument. NO proven knowledge on the subject, NO believable background and expertise, and a complete and total disregard for information provided by the people who actually DID the programming in the game. "Trust me bro" gets you absolutely nowhere.

You know what the actual correct response is to this entire thread? The REAL correct response? When GGG said and I quote "We are looking at being able to increase this in the future.", the correct response is "Okay, I'll look forward to that day!". Not go on an endless crusade against nothing, providing what could loosely be described as "feedback", when it is in fact a veiled attempt at trying to prove to no one that a "real" programmer would have fixed this by now and/or better.

I choose to trust the makers of the game when they say there was a functional problem with the game THEY created and hold all the code for, with a team specifically designed to work on these things. I'm not going to offer an inexperienced, disconnected, and frankly insulting opinion on how to fix a problem I know nothing about because "black bars". Or worse yet, spend 2 years offering nothing and bringing toxicity to everyone else because "black bars". And actually...even now...there hasn't even been any HOW TO feedback provided! Just a bunch of complaining.

Heck, just this endless repetition of the response "Explain why black bars are great!" and the labeling of the "black bar crew" is telling in itself: that was never the argument being made. Not by any response. And yet that is the response continually being given no matter what was actually written.

So we quibble about linguistics? Well at least one side is actually accurately quoting the other. While the other simply makes things up.


Last edited by jsuslak313 on Jun 7, 2024, 1:24:15 PM
"
Echothesis wrote:
Yet they also added town portal hotkey 11 years into the game, so miracles are always possible

By all means, keep being pouty, it's your right. Just stop being pretentious. It's not getting any of you anywhere.

Maybe PoE2 will have a higher cut out so the excuses for wide don't apply anymore and you can complain about it then. Idk.

"
jsuslak313 wrote:
.

Exactly! It's does get boringly repetitive that GGG never knows what they are doing, except when the community agrees. I do hope they don't bend one nanometer in PoE2, let their Vision finally do it's thing and stick to it. And if PoE2 dies, it dies.
Ruthless should be [Removed by Support].
Last edited by AdRonZh3Ro on Jun 7, 2024, 1:30:08 PM
Thank you all for helping keep this ridiculous problem of black bars at the top of the forum.

1 year, 294 days

Fix it, GGG
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
"
tackle70 wrote:
Thank you all for helping keep this ridiculous problem of black bars at the top of the forum.

1 year, 294 days

Fix it, GGG


0 years, 2 days since my question how we went from "Take notes everyone - this is how you actually make good arguments." to "There are no defensible arguments in favor of black bars, and none have been offered in 1 year, 291 days."

Spoiler
"
ArtCrusade wrote:
How have we gone from "Take notes everyone - this is how you actually make good arguments."

Spoiler
"
tackle70 wrote:
"
Ulsarek wrote:
How this is still up for debate is beyond me. GGG put a limit in place because the game was never designed for such resolutions and actively broke the game. Just because it wasn't apparent to the average user doesn't mean those problems didn't exist.

Just from the top of my head, to name a few:
• You could see entities spawning in at the edge of your screen and position or navigate accordingly
• More often than not said entities weren't even properly loading in, t-posing wasn't uncommon
• As stated by GGG themselves, such resolutions caused unintended behaviour and fucked with their server load
• Major advantage, you could essentially offscreen packs and bosses with little effort
• Bosses don't have infinite enmity range, some could be offscreened without them even moving towards the player
• You couldn't click on the map or loot items beyond a certain area on your screen

There was even a popular case 4 years ago during the China race where the streamer Ventrua used a very wide resolution to offscreen Baran with Essence Drain during said race. He pretty much sat at the edge of the arena and slowly killed the boss without the boss even moving. This could be applied to many bosses and thus indeed is beyond broken and a unfair advantage. (https://www.reddit.com/r/pathofexile/comments/i7qq7n/ventrua_exploiting_ultrawide_in_china_race/)

32:9 and beyond working in the first place was an oversight. GGG most likely never thought of it and once they started to identify problems a solution was applied.

One could argue black bars are a bad solution but then again it isn't uncommon in the industry and much easier to implement than fixing whatever else gets broken by these ridiculous resolutions. Elden Ring also doesn't allow widescreen for these reasons. GGG did the right thing here.

Besides widescreen still works, 21:9 is a significant upgrade over 16:9 but doesn't break anything.


Take notes everyone - this is how you actually make good arguments.

I don't agree, as I've argued throughout this thread, that these points validate the decision to "solve" the problem by implementing black bars in the main game. I agree that 32:9 (and, I would argue, even 21:9) should be banned from races and PvP modes, but black bars are the laziest and most clumsy possible "fix" for the main game.

For one thing, it's an overstatement to say 32:9 broke the game. Every instance you mention of 32:9 "breaking" something in the regular noncompetitive modes could have been solved by bug fixes or fog of war, either of which would be a far better solution.

I also would argue that GGG's "my servers are melting" reasoning is complete nonsense and just them grasping at straws to justify a lazy design choice. This issue affects something on the order of 0.5% of their players. That's just not significant enough to meaningfully affect their overall server load. Also, it is not right for a company to pass problems on their backend off to their paying customers. Players pay GGG so they can support their staff and all their technical backend. Slapping black bars on player screens to save 1% server load is not acceptable, particularly for a company their size.

GGG did the lazy thing here, not the right thing. Bug fixes and/or possibly a fog of war or FoV system would be GGG doing the right thing.


To what I can only call gaslighting right here:

Spoiler
"
tackle70 wrote:
"
Echothesis wrote:
So far haven't seen an argument against what I said 2 pages ago, about why the rest of black bars solution working rather poorly and should either be fixed or removed.


There are no defensible arguments in favor of black bars, and none have been offered in 1 year, 291 days.

Fix it.


Actually downright toxic.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade on Jun 7, 2024, 1:33:11 PM
"
tackle70 wrote:

1 year, 294 days

Fix it, GGG


1 year, 294 days

The only fix is to replace your bad choice monitor with one that comes with a proper and supported aspect ratio.
Other than that after almost 2 years and multiple other games without proper support for your work space monitor you should be used to black bars by now :)
Flames and madness. I'm so glad I didn't miss the fun. hoho
"
tackle70 wrote:
Thank you all for helping keep this ridiculous problem of black bars at the top of the forum.

1 year, 294 days

Fix it, GGG

How this is still up for debate is beyond me. GGG put a limit in place because the game was never designed for such resolutions and actively broke the game. Just because it wasn't apparent to the average user doesn't mean those problems didn't exist.

Just from the top of my head, to name a few:
• You could see entities spawning in at the edge of your screen and position or navigate accordingly
• More often than not said entities weren't even properly loading in, t-posing wasn't uncommon
• As stated by GGG themselves, such resolutions caused unintended behaviour and fucked with their server load
• Major advantage, you could essentially offscreen packs and bosses with little effort
• Bosses don't have infinite enmity range, some could be offscreened without them even moving towards the player
• You couldn't click on the map or loot items beyond a certain area on your screen

There was even a popular case 4 years ago during the China race where the streamer Ventrua used a very wide resolution to offscreen Baran with Essence Drain during said race. He pretty much sat at the edge of the arena and slowly killed the boss without the boss even moving. This could be applied to many bosses and thus indeed is beyond broken and a unfair advantage. (https://www.reddit.com/r/pathofexile/comments/i7qq7n/ventrua_exploiting_ultrawide_in_china_race/)

32:9 and beyond working in the first place was an oversight. GGG most likely never thought of it and once they started to identify problems a solution was applied.

One could argue black bars are a bad solution but then again it isn't uncommon in the industry and much easier to implement than fixing whatever else gets broken by these ridiculous resolutions. Elden Ring also doesn't allow widescreen for these reasons. GGG did the right thing here.

Besides widescreen still works, 21:9 is a significant upgrade over 16:9 but doesn't break anything.
Ruthless should be [Removed by Support].
"
jsuslak313 wrote:

I mean.....if you would actually read any of my posts you would clearly find that the entire point I'm making is that there IS no argument to be made! We already have the answer! That is what I have written in every single comment.

I'm not going to offer my own argument because i don't have an argument: GGG told us why they removed the support. And then they removed it.


Okay, I got that point. Guess if we sit and want for nothing, good things are bound to happen on their own. Eventually.

"
jsuslak313 wrote:

Frankly....you also don't have an argument. NO proven knowledge on the subject, NO believable background and expertise, and a complete and total disregard for information provided by the people who actually DID the programming in the game. "Trust me bro" gets you absolutely nowhere.

You know what the actual correct response is to this entire thread? The REAL correct response? When GGG said and I quote "We are looking at being able to increase this in the future.", the correct response is "Okay, I'll look forward to that day!". Not go on an endless crusade against nothing, providing what could loosely be described as "feedback", when it is in fact a veiled attempt at trying to prove to no one that a "real" programmer would have fixed this by now and/or better.


You mean one needs to present you their credentials before you give any thought to what they say?:) It would be rather unethical to come to one project's forum with tales of another project, and for once I would understand moderators here deleting such attempts.

And yes, GGG are more than capable of fixing bars properly if they wanted to. I've always had respect for technical side of PoE, both backend and 3D engine (it did went downhill in 3.23, but seems to be mostly fixed by now).

"
jsuslak313 wrote:

I choose to trust the makers of the game when they say there was a functional problem with the game THEY created and hold all the code for, with a team specifically designed to work on these things. I'm not going to offer an inexperienced, disconnected, and frankly insulting opinion on how to fix a problem I know nothing about because "black bars". Or worse yet, spend 2 years offering nothing and bringing toxicity to everyone else because "black bars". And actually...even now...there hasn't even been any HOW TO feedback provided! Just a bunch of complaining.

Heck, just this endless repetition of the response "Explain why black bars are great!" and the labeling of the "black bar crew" is telling in itself: that was never the argument being made. Not by any response. And yet that is the response continually being given no matter what was actually written.

So we quibble about linguistics? Well at least one side is actually accurately quoting the other. While the other simply makes things up.


Ok, feel free to trust them, no argument here. After all GGG never misled players intentionally in their statements, right? :kapp:
"
Echothesis wrote:
You mean one needs to present you their credentials before you give any thought to what they say?:) It would be rather unethical to come to one project's forum with tales of another project, and for once I would understand moderators here deleting such attempts.


No, but if you keep saying "I also am an ARPG developer" it comes off as a call to authority. You are saying it in an attempt to add weight to your words, which, since you don't substantiate the claim, it doesn't.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
AdRonZh3Ro wrote:

Just from the top of my head, to name a few:
• You could see entities spawning in at the edge of your screen and position or navigate accordingly
• More often than not said entities weren't even properly loading in, t-posing wasn't uncommon
• As stated by GGG themselves, such resolutions caused unintended behaviour and fucked with their server load
• Major advantage, you could essentially offscreen packs and bosses with little effort
• Bosses don't have infinite enmity range, some could be offscreened without them even moving towards the player
• You couldn't click on the map or loot items beyond a certain area on your screen


TLDR: those are viable obstacles, but they are only obstacles by indie project standards, not for what PoE aspires to be.

1) To what end? Boss arenas are too small except Sirus and his last stage beam. On maps mobs cannot harm you even at normal screen edges unless you blindly walk into projectiles. You don't need to see in order to keep running in circles.

2) Okay, let players choose what they want to see more? All those hours in poe and I cannot remember how common mobs look, never mind their poses and animations. They are perceived more like homogeneous mass.

3) Possibility, but this is what should have been fixed by tuning replication properly.

4) How many times must I remind that everyone and their dog offscreens packs without looking at screen? This is normal gameplay :)

5) Only Sirus, other arenas too small for this. And you still have to walk towards him to advance phases.

6) Effective cast range should be baked into skill, not be a free targeting anywhere you can see. If you click too far, range should be truncated like totem placement does.

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