3.18.1 Patch Notes Preview
It may seem minor but:
" About time! TY GGG. ~ Adapt, Improvise and Overcome
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" Good to see people who have barely touched the league or maps giving feedback on the difficulty of monsters while wearing ashcallers and tabulas. Makes total sense that you'd be upset about the state of monsters, given your immense experience with the current end game. | |
D4 Effect
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Happy to see the adjustments to some of the AN modifiers that I found most annoying.
Still don't understand why Effigy, Immune to Wither, and Immune to Stun are still a thing. Please delete Effigy, and make the others Reduced Effect Of. Thanks | |
To quote Tane "slow progress is still progress". However IMHO:
- Effigy needs to go. Reflect is a cheap mechanic. - Heralding Minions and Herald of the Storm are too similar. Remove one of them. - Storm Strider Lightning Mirages need adjustment. Either reduce the damage or the number of mirages at a time. - Limit the number of Archnemesis mods to Essences Monsters to 1. - AN mods should only appears in rares, IMO. At this point there's little difference between a blue and a yellow monster. And this is coming from a Melee lover being swarmed in Ritual / Metamorph / Harvest. |
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Legion nerf. Booooo
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Constant lag spikes after this update.
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" dont do this, this is dumb, dont make this shrine the only debuff shrine in the game. " " omg thank you! MAKE LEFT CLICK GREAT AGAIN.
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"Fixed a bug where a Summoned Holy Relic would become invisible after entering a new area or levelling up Summon Holy Relic gem."
So when I use the Exalted Holy Relic mtx skin the holy relic still becomes invisible. 8 mod maps are the new alch and go.
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This is great and all, i am however disappointed to still not see a fix to getting stuck in terrain when using Leap Slam.
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