3.18.0d Patch Notes Preview

Please, for the love of good gaming, add Sentinel Storage to Hideouts. Jumping back to some city just to drop-off or pick-up collected sentinels or power cores is disruptive and annoying.
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Humanavatar wrote:
Please, for the love of good gaming, add Sentinel Storage to Hideouts. Jumping back to some city just to drop-off or pick-up collected sentinels or power cores is disruptive and annoying.


Errr.....you can already do that?
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Humanavatar wrote:
Please, for the love of good gaming, add Sentinel Storage to Hideouts. Jumping back to some city just to drop-off or pick-up collected sentinels or power cores is disruptive and annoying.


You shouldnt be able to speak at any point and about anything if you think you dont have sentinel storage avaiable to put in your hideout... Open decorations and put it in your hideout... Simple things but iq isnt too high
Harvest league FTW ( not the garden! ) - Unique way of achieving crafts, just add window to hideout comers to click on station, they add item, pick craft, click craft, on seller window pops out to confirm - WOW INSANELY HARD TO IMPLEMENT. STOP NERFING, Bring back old loot, bring back fun again!
Can you please fix the clipping on Scion and Templar for the Doomguard body armor? Their standard robe outfits are clipping through.

Also, it would be nice to have randomized pet idles. If you have two of the same pets, seeing them act in sync all the time kills every upside of having them twice. Maybe simply delay their spawn in every new zone by a few seconds.
Last edited by Psykrom on May 25, 2022, 7:37:25 AM
Worst update yet. How can you say you test and then release this? Why don't you have Chris just play his stupid cleave boi and when he can't kill uber uber ultra grape content you know it's not a good update?

Has no one tried to play this for a second and ran into these problems the second they play?
Community: Less death effects please
GGG: Only death effect no problem here's a green one, a red one, a bl~
just add a fockin keystone on atlas tree for AN mods
tis simple af
but you are still tryin to fix completely broken thing
okayge
to be honest.. too little too late.. GGG clearly dont understand or dont care what players want.. they think the changes to rares bring anything good to PoE but the reality is its pure bad.. more random death way harder to understand than old rares.. way tooo overtunned ruining meta and making off meta builds just not work.. in casual mapping. . and on top of all that 0 reward.. honestly not fun.. ill probably just drop out from PoE for time being i enjoyed last league now i simply dont enjoy
thank you for the adjustments, great work :)
For 3.19, reverse the rare mobs to what they used to be and make the atlas keystone "Valley of Darkness" turn rare mobs into archnemesis, with much better loot. If you go that way GGG you still got the harder oppressive game you want, but you don't frustrate people who just want to chill and/or do league mechanics (which some are almost impossible currently). In addition it doubles down on your 3.18 players agency new policy. So it keeps your logic intact, even your pride intact too because you don't have to give archnemesis up and admit it's a pure fail.

If you want to make your game much harder, give the player the POSSIBILITY to make his game much harder. You already did that with uber pinnacle bosses, bound to keystones. Let archnemesis rare be the same way.
Last edited by Dedisdead on May 25, 2022, 8:17:04 AM
We don't need any more nerfs...stop catering to the bad players.
Last edited by 4benzor4 on May 25, 2022, 8:30:18 AM

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