3.18.0d Patch Notes Preview

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While linked, 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage (previously 100%).
WHY, of everything else, this even exists in the first place? GGG has forgotten that player agency is the key in an action game. Mind you, GGG is notorious for its bad game designing skill from the very beginning, but they have literally removed this exact bad game mechanic from the game (except Atziri boss fight for some unexplainable reason). Now, they bring it back in a totally uncontrollable way (since there's no practical way to even warn the player about it, let alone have him do anything about it before it's too late) -- to what end? Those 2% megaexpert players that shape the meta will still work around it, while the rest will suffer for no real reason.

Let's be honest: Archnemesis as a league where you could build your challenge was great fun (although tiny mod inventory and decisions on what to take and what to skip was hampering it), but that was fun exactly because of the player's agency. He knew map mods, he knew exactly what he was building up and was able to test his creation at every step -- so he could both control his risks and understand the exact dangers he was subjecting himself to. Oh, and he was rewarded for the risks he took.
Now, with enforcing Archnemesis on everything, including BLUE mobs, in every game mode (including Blight, Delve and Delirium) and on every map, without any control from the player -- GGG is just screwing him up -- for no reward, at that. Those that struggled with timed content will be extremely grateful for their completely unnecessary character deaths -- and it already shows in statistics.

Not understanding their players has alwais been the problem for GGG, which they have demonstrated time and time again. This is yet another case of that. There's no fixing enforced Archnemesis except removing it completely (or remaking it completely, which is even harder).
Last edited by Shade_RU_N53 on May 24, 2022, 11:53:15 PM
Chaosweaver still has wither immune, Bonebreaker still has stun immunity, Juggernaut still has stun immunity, Vampiric still has can't be leeched from, Berserker still has culling strike immunity, Executioner still has culling strike immunity.


We are the 25th and this is not balance yet.
Last edited by Deonbekende on May 24, 2022, 11:52:08 PM
Right.. nothing about the absurd amount of on dead effects. Not happy enough with the graphic vomit people have to endure when there's several things happening you can't even see most of the on dead shit on the floor that you have to avoid but can't see..

Typical behaviour.. a few nerfs to keep the players "calm" rather than doing the actual changes needed.

The mods before archnemesis were alright the problem was too many of them stacking. Once again you force fix something that needed only tweaks not a complete change. No "balance this league" btw..

I think TGGG got too many freebies from kind players already.. you're not a small indie company anymore and this mistakes are predictable and pretty sad considering how some people praise the dev's here constantly..
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

Retired since crucible.(Not a free tester anymore for a multi billion dollar company).
Can you make invisible buff mtx work with warcries. I'm kinda getting tired of my dude shouting every 2 seconds.
Invis flask effects please! Love you GGG
are there more controller fixes coming? it's currently impossible to trade on controller, and more often than not it's not possible to type in chat or filter for items
Please, just get rid of Archnemesis. I wish you would realize that this really might not be the future POE needs. Just make all other game-content than maps archnemesis free. And there every 10th rare or so. Just take it out of Heist, Harvest, Blight and so on. The whole game is Archnemesis now.
I guess I can get an upgrade
Effigy: Summoned Effigies are now spawned at the player's location and are immune to damage for 2 seconds after linking to a player. While linked, 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage (previously 100%).

Even with 10% most people with end game builds that hit will still potentially kill themselves. Imagine having to stop dps when you're zooming and 20-150 mobs are constantly in reach of killing you, and you have to stop for 2+ seconds so you don't die. It's just bad, bad, bad. There's a balance to fun, replay ability, and difficulty. The way you guys balance things leads to a shift of ridiculous difficulty changes and you lose both fun and replay ability for your game. By the time you get it fixed, the majority of players have said deuces til next league. It's been said time and time again from a multitude of players. You need a better base of testers of all experience, or more of them. You guys put a lot of work into Archnemesis, and it shows. You're also in love with that work, and that shows. But when things are bad, learn to let them go...
SSF, because Path of Trade RMTers and bots suck.
It took that long for a 20% nerf to some immunities. LMAO. They really think its just fine.
Last edited by Slick3152 on May 25, 2022, 1:20:54 AM

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