Stress-Free PoE w/ RIGHTEOUS INCINERATOR! Relax, SSF League Start-End w/ “Any” Items & 1-Button|3.17

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danknness wrote:


I've been playing around with this build to give it a little more pop. Maybe I've gone too far. I'm looking to turn on a little more boss DPS because it feels a little limp and some juicy t16 map bosses and conquerors have been giving me a lot of trouble. Admittedly, I've taken some of the focus over to explode on death and that might be the downfall (although its alot of fun) any tips are greatly appreciated

PoB: https://pastebin.com/dx1LNPXL


Plus gems is the number one way to increase damage. Once i got plus fire gems in multiple slots my damage went up a lot more than any dot multi or fire damage had improved it.

Also helm with damage enchant and psuedo 6 link for RF helps.
Just a little reminder for this league: if you do Lilly Roth’s quest in Act 6, she is now available in your hideout for the rest of your characters (makes things a hair easier if RF is your second character)
Has anyone played around with Ignite Proliferation Support with this build?

Final wave of Incinerate always ignites … but that final wave is usually against rares or bosses so, more often than not, nowhere for the ignite to spread – we’re usually not standing still that long when clearing packs where the proliferation would really shine …
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KingTen87 wrote:
Spoiler
Awesome WOD, thanks for the input as always! It's great to know what the build can do from people who have pushed it far. Like you said in the guide, it's all about tweaking the playstyle to suit - I like the idea of trying a 6L Searing Touch (1.5ex right now), getting a 6-link Fire Trap and any other sources of + gem levels I can to boost single target and trying it out for a while. I'll also rack up tons of essences in the process!
Funny enough, KingTen87, I always wanted this build to be a Fire Trap RF build. That or minions. But, I couldn't find a way to implement Fire Trap in a way that matched my playstyle. I've been really wanting to try it out since they revamped the tree and added the mastery system but I haven't had the time. But I also want to bring back a character that's fully invested in curses...and Fire Trap could work really well there too. GAH! let me know how it goes.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
Last edited by Wrecker_of_Days on Feb 18, 2022, 2:46:17 PM
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Artaniz wrote:
Spoiler
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danknness wrote:


I've been playing around with this build to give it a little more pop. Maybe I've gone too far. I'm looking to turn on a little more boss DPS because it feels a little limp and some juicy t16 map bosses and conquerors have been giving me a lot of trouble. Admittedly, I've taken some of the focus over to explode on death and that might be the downfall (although its alot of fun) any tips are greatly appreciated

PoB: https://pastebin.com/dx1LNPXL


Plus gems is the number one way to increase damage. Once i got plus fire gems in multiple slots my damage went up a lot more than any dot multi or fire damage had improved it.

Also helm with damage enchant and psuedo 6 link for RF helps.
Awesome, Artaniz! Nice work! I'm glad it's working well for you! Nice gear.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
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c3rement wrote:
Spoiler
Has anyone played around with Ignite Proliferation Support with this build?

Final wave of Incinerate always ignites … but that final wave is usually against rares or bosses so, more often than not, nowhere for the ignite to spread – we’re usually not standing still that long when clearing packs where the proliferation would really shine …
Nice tip, c3rement! Thanks!

I haven't played with Ignite Proliferation. Sorry. I'll have to leave the floor for others on that one.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
"
Spoiler
Funny enough, KingTen87, I always wanted this build to be a Fire Trap RF build. That or minions. But, I couldn't find a way to implement Fire Trap in a way that matched my playstyle. I've been really wanting to try it out since they revamped the tree and added the mastery system but I haven't had the time. But I also want to bring back a character that's fully invested in curses...and Fire Trap could work really well there too. GAH! let me know how it goes.

Will do! I picked up a 5L Searing Touch for 1c just to see if I liked the playstyle before I consider investing more. I think it will be quite good as it allows you to get out of the fray when needed, but keep some DPS. POB numbers for + levels are pretty nice, so I'm considering a +3 fire gems staff and the Ashes of the Stars amulet. Maybe not so SSF friendly but hopefully a nice boost in DPS, as long as I can balance stats and life!


Im basically running what you talked about using. It crushes most all content and i run juiced t16 and delve all day .

Almost everything i either essence crafted on a base or harvest crafted except the staff . I got it for 10 C with no dot multi , crafted dot multi and 6 socketed it at bench for 350 jewelers.

EDIT

i also have charisma allocated so i can run clarity on mana not life so i am over 6 k still. I was using discipline for ES for a while but its not worth it vs clarity as long as you grab the chest mod for 10 % of life as ES that gives you a nice damage boost.
Last edited by Artaniz on Feb 19, 2022, 9:29:51 PM
For whoever here who's interested in Eldritch crafting, here is my latest craft for RF (Inquisitor, but should work with Chieftain as well).


+3 to max cold resistance will combo out with Aegis Aurora shield (+5 to max cold) and Purity of Ice, and then
to try and hit 90% maximum elemental resistances.
For regular RF, you'll favor +3 maximum Fire resistance, or +2 to all maximum resistances.

So, how I went for the crafting:
Spoiler
1) Buy a Temple armor with
-the Guatelitzi Prefix (+110-119 to Maximum Life, +8-10% increased Maximum Life),
-ilvl 85+ (for some possible T1 rolls on life regen and life recovery, but ilvl 84 is fine for T1 resistances)
-whatever base you prefer, probably armour and/or ES. Try to get the best possible base, ie Vaal Regalia, Saintly chainmail/saint's haubert, or Glorious Plate; remember that implicit will be lost to Eldritch implicit so Alstral plates and the like aren't worth their price.

2)You want 2 open prefixes. You can buy an armour with 2 open prefixes outright, or just use Annulment Orbs until you clear all prefixes but Guatelitzi's. If you remove that one, just buy another base, they are cheap enough to do so.

3) You also want 1 or 2 open suffixes; now we'll start using Eldritch crafting.
3)a/ throw a lesser ichor on your item to get Eater of Worlds influence (we don't care about implicit for now)
3)b/ use Eldritch Orbs of Annulment until you have exactly 1 suffix, if going the high-end route, or 2 suffixes for the budget.

4) Now we add our syndicate prefixes. You can go either the budget route or the expensive-but-better-high-end route:

Cheap:
Craft "you can have 3 crafted modifiers", then the Syndicate mods "% increased maximum life, % increased maximum mana" and "10% of your Maximum life as extra Energy Shield".
The thing is: when you'll reroll suffixes, you will still keep both crafted prefixes!

High-end:
Remember, you need to have only 1 suffix and the Guatelitzi's prefix.
4)a/ Craft the metamods "you can have 3 crafted modifiers", "Prefixes can't be changed" and "Suffixes can't be changed". You now have only 1 prefix open.
4)b/ Slam your item with a Veiled Chaos Orb. You now have a veiled prefix while the other mods are untouched.
4)c/ Remove crafted mods with the crafting bench, unveil your mod with Jun for "% increased maximum life, % increased maximum mana"
If you get it, congrats !
Else, try and annul the mod you just rolled with (regular) Orb of Annulment until you remove the unwanted mod (then return to 4)a/) or Guatelitzi (then, restart from scratch). Either way you'll have to redo the metacraft, which is the most expensive part by far.
4)d/ Craft the syndicate mod "10% of your Maximum life as extra Energy Shield".

5) Now you're good with the prefixes. For suffixes, thanks to Eater influence, you can use Eldritch Exalted Orbs to add suffixes until you have 3 (if you followed the budget route, you may have 3 already). Then, reroll your suffixes with Eldritch Chaos Orbs until you're satisfied with what you have. This is the step with most RNG, so when you stop depends on your expectations, wealth and luck.

We're done with explicits !

Note: the following is about crafting Eldritch implicits. You 100% can stop to step 5, maybe slam one eldritch ember and be done with the craft for a while, then go further later on !

6)Now, use Grand Eldritch Embers until you get +2 to maximum cold resistance (or fire max res, or all max res, depending on your build). You can also use Exceptional embers, but it's probably cheaper with Grand ones and a bit more Orbs of conflict.

7)This is the last part with big variance: use Orbs of Conflict on your item until you remove Eater influence for an Exceptional exarch tier, then slam another lesser ichor, and go again for an Exquisite Exach tier, ie +3% to maximum cold/fire resistance or +2% to all max resistances.

8)Last step: use Exceptional Eldritch Ichors until you get another implicit you benefit from. Note that this last step can be performed without any impact on the rest of the item mods, so you can settle with a decent implicit for a start, and reroll later on when you're rich enough to get a specific thing.
Mods you might consider:
#% increased Life Recovery rate
Purity of Ice/Fire has #% increased Aura Effect
Determination has #% increased Aura Effect
Malevolence has #% increased Aura Effect
<= by far the best option damage-wise
#% increased maximum Energy Shield
#% increased Armour
#% Chance to Block Attack/Spell Damage
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Artaniz wrote:
Spoiler


Im basically running what you talked about using. It crushes most all content and i run juiced t16 and delve all day .

Almost everything i either essence crafted on a base or harvest crafted except the staff . I got it for 10 C with no dot multi , crafted dot multi and 6 socketed it at bench for 350 jewelers.

EDIT

i also have charisma allocated so i can run clarity on mana not life so i am over 6 k still. I was using discipline for ES for a while but its not worth it vs clarity as long as you grab the chest mod for 10 % of life as ES that gives you a nice damage boost.

Nice! Going to shop for some similar gear and see what I can throw together with harvest and a bit of crafting. Thanks for showcasing your gear!

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