Will Scourge Become a Core Path of Exile Mechanic?

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dachoppa wrote:
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rekikyo wrote:

One of the biggest problems most mid tier players have is managing a 6L. Scourge fixed that. At a cost.


you're making this up with a strawman because you want easy 6-links yourself. it's a broken mechanic if you can make one with a few clicks and you know it.

getting a 6-link is trivial. you can randomly get one in vaal side areas (recolor on the bench if necessary or use different gems), you can farm div cards, you can farm a tabula in blood aquaducts. if you need a specific 6-link unique that can't be substituted, then use a 5-link for a while or maybe change your ambitions to a build appropriate to "mid tier players". that's not gatekeeping, it's common sense. or just buy one in trade league.


You're misusing terminology, and it's more for items that actually have good mods, and rerollable colors, duh. You can't do anything at all to Vaal instance 6L's and you know it. Especially without .... wait for it..... Scourge currency.

Recolor bench is insanely expensive depending on what you're doing.


And dude. I have well over 90 6L's. Not from this league right now. From all my play. Straw man indeed. NVM my Legacy Shavronne's.
I enjoyed the league. Most of my guild didn't due to much insta-death occurring.

The Tainted Currency opend alot of Doors especially getting new players a good corrupted 6 link.
*Tho i don't see it working with PoE 2.
Torment still exist in the game

KEK
Last edited by masive12 on Jan 12, 2022, 2:46:13 AM
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Valors wrote:
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Garf412 wrote:
feb? when 8 other major game titels are releasing long awaited gamesd? nice... #slowclap.


which are these awaited games?

For me its: dying light 2, horizon forbidden west and elden ring! I have no clue about the other 5 games.
But iam here just to check forums now and then. I kinda quit poe.
Last edited by Rekill on Jan 12, 2022, 2:46:56 AM
Atleast as a hardcore player I want to say that Scourge was one of the most enjoyable experiences i've had in recent leagues. It was absolutely terrifying to shift over into what seemed like hundreds of cracked out and ravenous enemies. Got a couple characters over lvl 94 before they died but I found it to be very enjoyable experience.

I can agree that the scourging items/maps mechanic could have gone better... that being said I did make some pretty amazing shaper's touch gloves with elemental weakness on hit + added lightning gem (since you could vaal corruption and then scourge it, seemed like thats what they intended with the mechanic).
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Walkiry wrote:
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rekikyo wrote:
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Walkiry wrote:
Man, I had forgotten just how dishonest you are in your posts.



Quite honest.



Behold:

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You just built cookie cutter melee boss farmers.


You literally don't have a clue what you're looking at, do you?

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In fact, even in standard, you don't have Atzoatl items. You just built builds people told you could run without significant gear.


Exhibit 2 of you not having a clue what you're looking at.

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How would you know how common successes are?


25% double implicit.
25% all white sockets.
25% brick to rare.
25% poof

Literally on the tin.

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Most people are experiencing outright gear wipes in Atzoatl about 50% of the time, rare transformations 25% of the time, and 10% are all white sockets, 10% are no change, and only 5% are double corrupting.


Another made-up BS response. Keep lying please.

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1) Harvest hasn't taken care of rares since ritual.


LOL. Lucky value rerolls are the best way to Divine up a rare BY FAR. Which is what I was addressing.

(Trimmed a bunch of irrelevant BS)

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The point is huge, because YOU are the one claiming there's a false equivalency between 2 failure systems when in fact now you're saying there isn't.


The point I made FROM THE BEGINNING is that Vaaling takes 5 seconds and Temple takes a couple of minutes. Success/failure rate is irrelevant because that was never the discussion. You kept insisting it's weird how people don't complain about losing items to Vaal/Temple. I rightly pointed out how much simpler and faster Vaal/Temple are. Don't get lost in your own BS and then try to push it on me, that's all you pal.

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Can't buy it if no one's farming it or selling it. Even now minimum price for a T3 Locus without any other serious rooms is 1.5 Ex.


Nobody is selling, but here's the price for things available RIGHT NOW that apparently aren't really for sale.

My god, you're a special kind.

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Just like buying someone else's Scourge work is someone spending time to do it.


Wait, you can buy an item that'll give you a T3 scourge right away or after a single map? News to me.

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4) Krangle clear takes me about an extra 40 secs per map unless there's a boss. I'm sorry you don't clear fast.


That's almost as much as a quick clearing of the map. So my point stands.

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Who cares since it's giving you XP, Gem XP, and items all the same?


Your point was that farming for Temple was slowing down Sirus, Maven, etc. Now you suddenly "don't care" that you're slowing down Sirus, Maven, etc. because you get XP and shit? So would farming Alva (which you don't have to do). As per usual, dishonest to the core.

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5) Very Relevant, since it's included in a failure craft system.


Irrelevant, because there's no other way to enhance gems. The krangler can't modify them. It's a massive red herring, and you know it.

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6) You're just trying and failing (LOL you wish) to shut down legitimate points about systems people don't seem to have a problem with - with worse results than scourge.


And I noticed you completely avoided addressing the fact that you outright lied about my post in your previous one, claiming I avoided talking about the Temple. Good going.


Grabs popcorn
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Tome_of_exp wrote:
Atleast as a hardcore player I want to say that Scourge was one of the most enjoyable experiences i've had in recent leagues. It was absolutely terrifying to shift over into what seemed like hundreds of cracked out and ravenous enemies. Got a couple characters over lvl 94 before they died but I found it to be very enjoyable experience.

I can agree that the scourging items/maps mechanic could have gone better... that being said I did make some pretty amazing shaper's touch gloves with elemental weakness on hit + added lightning gem (since you could vaal corruption and then scourge it, seemed like thats what they intended with the mechanic).


It was hundreds. I run Rampage and sometimes I had over 360-400 before I even got off the initial screen to blowing up the herds.
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masive12 wrote:

Grabs popcorn


I'm not feeding his ego anymore :)
i don´t know why scourge is not going core, this is the first league i even dare to vaal my own gear. And plz tell us what´s you decision for scourge currency, if you are planning to delete them like silver coin, i´ll quit the league immediately
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Agynn wrote:
Honestly saw it coming from day one.
Not because it is a bad mechanic but rather since I really do not see a way to make it fit without retconning a blood device into the bodies of all exiles that ever set foot on Wraeclast.

Mechanically speaking it would be possible by keeping the scourge contained in scourged maps or via a new currency that scourges maps.

Can't wait to hear about 3.17 news. <3



>Scourged maps drop from corrupted maps
>Each scourged map consists of Last to Die. U can interact with her to krangle your items
>U can summon her at any given time(like Tane) to retrieve your krangled items

-Remove beyond and torment. Thats the easiest way but GGG see things differently. Like Prophecy items. Why cant we have Inscribed ultimatums to upgrade those?

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