⛵☁️[3.25] The Arachnophobia Allstars| Chaos Guardian CI|The dirty Scorpion-tail|Herald of Agony 150M+

hi. Like to know is anomalous withering touch lv20 gem is better than withering touch lv21? "Supported Skills have 20% increased Skill Effect Duration" is worth?

Meanwhile, chance to poison 90% is enough? if i increase to 105% with serpentine spellslinger. do it increase Agony damage?
Last edited by ericng010 on Sep 21, 2021, 5:44:29 AM
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ericng010 wrote:
hi. Like to know is anomalous withering touch lv20 gem is better than withering touch lv21? "Supported Skills have 20% increased Skill Effect Duration" is worth?

Meanwhile, chance to poison 90% is enough? if i increase to 105% with serpentine spellslinger. do it increase Agony damage?


Hi ericng010,

I guess there are only very, very small differences in the withering touch gemqualities.

For mapping and singletarget (with multistrike-attackspeed instead melee splash) the spider-damage of default quality is a bit better I guess, for encounters with 3-10 enemies anomalous (or divergent) quality to get continuous more 15 witherstacks on all 3-10 mobs.

Chance to poison 100% would be best of course to generate HoA virulences (equal to damage), but with 90% (40% chance to poison support, 40% divergent HoA and first point 10% serpentine spellslinger) you get the virulences and damage perfect full up. Some users went also with only 80%, I think 90% is perfect when you have gloves with integrated faster casting and integrated slower projectiles.
Last edited by Chromino on Sep 22, 2021, 6:55:18 AM
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monik390 wrote:
Oh, I got an urge to test blade vortex after the Kujabujas' post, just because I saw a possibility to fit smth else instead of fortify (wanted to fit a desecrate here for a bit more automation).

I made a few tests on virulence uptime on a single target with Cyclone and different gem setups (again, my gloves have lvl 18 accuracy support):

Blade Vortex (3l, can fit fortify or whatever support gem): https://youtu.be/VEsJkGTMOQk

Very slow to get 60 virulence, but can maintain it somehow.

Blade Vortex + Faster Attacks: https://youtu.be/ewXKGrfUxV0

Indeed, a way better and stable 60v uptime.

Ball Lightning + GMP: https://youtu.be/R8B-dD14DeE

EZ 55-60v (got stunned on video and screwed positioning, but quickly got it back later). Still the best mapping setup for me.

Blade Vortex + Ball Lightning: https://youtu.be/SUGszQ6sJec

Best 59-60v uptime. Very stable.

Blade Vortex + Desecrate: https://youtu.be/hmqNeEC565I

Ugh, just bad. 40v.

Blade Vortex + Bladefall: https://youtu.be/8LW8_8LNpd4

60v, but a bit slow to get.

Overall, 1 spell + support is better, since 2 spells trigger on a sequence. BL+BV is fine, but desecrate or any non-damage is not.

BL+GMP is still my fav, but BV + faster attacks/fortify is a very viable option. Also, BL+BV is still best for bosses.

Indeed, Kujabuja gloves and precision/tailwind perfectly suit for fortify.

Edit: I forgot to test BL+slower projectiles/faster attacks support tho, probably alright too, definitely better than GMP on bosses.


Hehehe, very nice testing! Great and thank you a lot!

But in the videos fortify is not linked in and not used? Without fortify 60 virulences are great, but frostshield or fortify are mandatory in endgame damagefull t16 maps. I guess with both 100% chance to strike (accuracy or resolute technique), attackspeed and chance to poison you can get 55 virulences also with fortify, but 60 are really hard to substain.

For almost all content 55 virulences are enough, only for maven, the feared or UE 60 virulences are best recommended.

Thank you very much for fine testing! Arachnophilia!

Last edited by Chromino on Sep 21, 2021, 7:10:45 AM
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Chromino wrote:


Hehehe, very nice testing! Great and thank you a lot!

But in the videos fortify is not linked in and not used? Without fortify 60 virulences are great, but frostshield or fortify are mandatory in endgame damagefull t16 maps. I guess with both 100% chance to strike (accuracy or resolute technique), attackspeed and chance to poison you can get 55 virulences also with fortify, but 60 are really hard to substain.

For almost all content 55 virulences are enough, only for maven, the feared or UE 60 virulences are best recommended.

Thank you very much for fine testing! Arachnophilia!



No fortify linked, since I ended the league already and don't have much currency to spare on chromes/jewelers.
Also, I have frost shield on stun, and my setup is very defensive with 75/75 block, phase acrobatics, lvl23 grace, and defiance banner. So I don't really need fortify that much.

But the result with fortify should be exactly the same as the 3-link setup on video, bc fortify (or any other support gem) won't mess with cwc and 10 blades uptime.
In tests with 2 spells (desecrate, bl or bf) on cwc it's clear that I can't get 10 blades bc the second spell triggers in sequence, and that is the reason why desecrate is so bad in those tests.

However, w/o faster attacks getting 55-60v a bit unreliable.

So, it's clear that we need both:
1. Accuracy (on gloves, or gem, or precision, or RT)
2. Faster Attacks (on gloves, or gem)
to make Cyclone - CwC - Blade Vortex - Fortify work really well.

If missing either accuracy or attack speed, Ball Lightning is better than blade vortex overall. Definitely better on maps.

I always played with GMP even on hardest bosses, but it seems to be very replaceable with slower projectiles/faster attacks or even fortify in my case, since just 3l bl-cwc-cyclon can sustain 55-60v with no problems (with either accuracy or faster attacks on gloves).



Last edited by monik390 on Sep 21, 2021, 8:45:44 AM
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Chromino wrote:
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Weltwanderer wrote:



Did all the changes and the build is great in normal maps. As soon I come to difficult bosses or Marven like Fear I have no chance. Guess thats the idea from PoE not giving the final bosses to everyone. I made this experience already with other chars and this was now my final try but still the same. Good chance to say good buy to PoE.


The feared are really though and you need movement and enough damage to kill one of them fast. You can switch in hatred or increased gemlevels to raise the damage nice against them, see "make hatred, not grace".


Maven herself get's easy with the jewel "militant faith", you get 90% immune against her elemental attacks - but you have still to know some of her attacks with physical components and her aoe's. After some practising she is not difficult to defekt.

Yes, the bosses need some experiences and some specialisations when you don't know them well.
In the spoilers "boss-hunting" and on page 50 in the spoiler "More Tipps for Boss-hunting, Shaper / UE, Ueber-Atziri, The Feared, Maven" are a lot tipps.

All other maven invitations are easy with the build.



Thanks - where exactly should I place the "Militant Faith Timeless Jewel" and what attributes should it have?
"
I guess there are only very, very small differences in the withering touch gemqualities.

For mapping and singletarget (with multistrike-attackspeed instead melee splash) the spider-damage of default quality is a bit better I guess, for encounters with 3-10 enemies anomalous (or divergent) quality to get continuous more 15 witherstacks on all 3-10 mobs.

Chance to poison 100% would be best of course to generate HoA virulences (equal to damage), but with 90% (40% chance to poison support, 40% divergent HoA and first point 10% serpentine spellslinger) you get the virulences and damage perfect full up. Some users went also with only 80%, I think 90% is perfect when you haver gloves with integrated faster casting and integrated slower projectiles.


Hi Chromino,

Thanks for the advise. I will keep using my current gem then.

but if i use the faster casting, slower projectiles gloves, i will lose many of the below shaper gloves features, is it worth? maybe i will test after i get my last 2 points for spellslinger.

+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+2 Mana per 4 Strength
2% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
"
Weltwanderer wrote:
"
Chromino wrote:
"
Weltwanderer wrote:



Did all the changes and the build is great in normal maps. As soon I come to difficult bosses or Marven like Fear I have no chance. Guess thats the idea from PoE not giving the final bosses to everyone. I made this experience already with other chars and this was now my final try but still the same. Good chance to say good buy to PoE.


The feared are really though and you need movement and enough damage to kill one of them fast. You can switch in hatred or increased gemlevels to raise the damage nice against them, see "make hatred, not grace".


Maven herself get's easy with the jewel "militant faith", you get 90% immune against her elemental attacks - but you have still to know some of her attacks with physical components and her aoe's. After some practising she is not difficult to defekt.

Yes, the bosses need some experiences and some specialisations when you don't know them well.
In the spoilers "boss-hunting" and on page 50 in the spoiler "More Tipps for Boss-hunting, Shaper / UE, Ueber-Atziri, The Feared, Maven" are a lot tipps.

All other maven invitations are easy with the build.



Thanks - where exactly should I place the "Militant Faith Timeless Jewel" and what attributes should it have?




It's militant faith, glorify maxarius.
5 chaosorbs now:

https://www.pathofexile.com/trade/search/Expedition/OLX3eKlCE

Insert it next to mind over matter and activate the new transformated keystone "transcendence". Explanations are in "boss-hunting", point 9:

Spoiler


9- For bosses like Ueber-Atziri or Maven with mainly a lot elemental-damage you can take in a timeless jewel militant faith, glorify Maxarius, for the keynote "transcendence".






120000 Armour transforms to instead 90% elemental damage reductions added to 70% (5% lowered) resistances results into total 97% / capped at 90 % elemental reductions. You will get almost unvulnerable to elemental damage-dealing hits.
But it also does not protect against elemental aoe and elemental dot-damage.

Insert it next to "Mind over Matter" and probably you need 10 more dex with this transformation. As downside in the cooldowns of molten shell and frostshield you take much physical damage. Add "enduring composure" on a cluster for basic physical damagereductions when you are playing with transcendence.

When you have enough mana (with helmet enchant) another option is to take in "aspect of the crab" or "arctic armour" on gloves, boots or belt for even 25-50% more pdr.
You also can regret 4-5 passives "anointed flesh", take instead eventually needed dex, discord artisan, more small clusters uncompromising for mana or an additional endurance charge instead and change your minor Pantheon to Soul of Grutkhul for pdr. You can change iron reflexes to phase acrobatics or +2 gemlevels on bodyarmour if you want more evasion or more damage while using transcendence and still have a lot transformed armour.
Example POB: https://pastebin.com/xDzNaLQM

Militant Faith / Keystone Transcendence:
Courthouse Synthesis, facetank all fire-explosions T18:

https://www.youtube.com/watch?v=ExRtiszlH4o

Don't take "transcendence" for bosses with much physical damage like Sirus, Shaper, UE.

Last edited by Chromino on Sep 22, 2021, 5:43:16 AM
100!! CONGRATS TO ULTRATANKER!

With very interesting variants he is only taking a lot parts of the mainskills and gear of the arachnophobia allstars build and changes the set-up nice like:

- cold iron point dagger
- added heralds of purity as meat shield and ascendancy buff
- offensive bodyarmour with increased skillgemlevels
- desecrate linked cws
- discord artisan and arcane guarding in passive tree, one large and one medium minion damage cluster less instead, 55 virulences
- defiance banner and convocation for a bit armour, taunts, and better minions-AI in dungeons

36/40 challenges & Maven kicked down completed are very nice too until now!

https://poe.ninja/challenge/builds/char/LuisGustavoBurko/%E3%86%8DUltraTanker%E3%86%8D?i=10&search=class%3DGuardian%26skill%3DHerald-of-Agony

Congratulations and very interesting variants again!

Last edited by Chromino on Sep 27, 2021, 12:11:02 PM
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ericng010 wrote:
"
I guess there are only very, very small differences in the withering touch gemqualities.

For mapping and singletarget (with multistrike-attackspeed instead melee splash) the spider-damage of default quality is a bit better I guess, for encounters with 3-10 enemies anomalous (or divergent) quality to get continuous more 15 witherstacks on all 3-10 mobs.

Chance to poison 100% would be best of course to generate HoA virulences (equal to damage), but with 90% (40% chance to poison support, 40% divergent HoA and first point 10% serpentine spellslinger) you get the virulences and damage perfect full up. Some users went also with only 80%, I think 90% is perfect when you haver gloves with integrated faster casting and integrated slower projectiles.


Hi Chromino,

Thanks for the advise. I will keep using my current gem then.

but if i use the faster casting, slower projectiles gloves, i will lose many of the below shaper gloves features, is it worth? maybe i will test after i get my last 2 points for spellslinger.

+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+2 Mana per 4 Strength
2% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity


The shaper's touch gloves are a bit more tanky and you get nice armour and very nice enfeeble on hit with them when you reach out for levels 99-100. There the shaper's touch are b.i.s. with enfeeble (enfeeble is very, very extreme rare to get on rings or rare gloves).

But you don't get optimal cast speed, virulences and damage with shaper's touch gloves singletarget. For bosses like maven or UE rare gloves with integrated faster casting for more virulences and more damage are much better.

So choose them for your actual goals:

A- singletarget bosses rare gloves

B- for mapping 98-100 shaper's touch tankyness are interesting and better if you die sometimes without, but rare gloves works tanky enough too when you have some experiences in poe, know the dangerous map-mods and bosses and when you are full geared.
Last edited by Chromino on Sep 22, 2021, 6:11:45 AM
I tried out snakebite unique gloves with enfeeble on hit as an alternative ot the Cyclone poison, was very nice for 15 chaos.

Anyone think it might be worth it to run voices clusters for pure agony?

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