⛵☁️[3.25] The Arachnophobia Allstars| Chaos Guardian CI|The dirty Scorpion-tail|Herald of Agony 150M+
/ Facetanking The Maven's Memory Game - The Allstars' trousers are the longest. With best regards to all the bosses - Here The Allstars crawl. /
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Set-up in the clip [3.22]: 5.3 k es, offensive gear, +88% max resis, no mageblood, no vaal skills, 100% ailment-immunities, 1 ele-dr flask up, molten shell up, divergent frost shield up. In-depth-guide | Page 483 | Poe-Tradelinks Path of Exile developed so much new content in the last years that the first build-page is no longer capable to go in depth in all stats and thematics of the build. On page 1 remains the basic guide. The full guide and more needed explanations you find: https://www.pathofexile.com/forum/view-thread/3019705/page/483 ■■■ The anchor drops. ■■■ ⚓⚡🌊 ■■■ The winds are just right. ■■■ 🌬️⛵☁️ ■■■ The Herald of Kalguur is docking! ■■■ 🌴🦂🌪️ ■■■ HoA is back! ■■■ ■■■ PoB's improved ■■■ Hierophant Variation added in PoB ■■■ 2M arachnophobiatic views in united 5 arachnophil ascendancies-forums ■■■ Cyclone is reborn again as channelskill for 100 virulences ■■■ cyclone (lvl1) - cast while channelling - tornado of elemental turbulence (lvl1) - ball lightnings of orbiting (lvl1) ■■■ HoA arrives in half a billion. HoA is back. Here we crawl! HoA-poison gear (59M damage, 1M inf* ehp): https://pobb.in/PckSa20v Full-Tank Edition (32M damage, 52M ehp): https://pobb.in/LzmeetH4 Example HoA-poison-crit gear (165M, 460k ehp): https://pobb.in/GPVQc1ci Example Ultra-crit-gear (604M, 230k ehp): https://pobb.in/3ZbX5FCw 3.25 News:
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Arachnophilia! HoAg and minions remain unchanged. Tattoos are not removed. Spellblock was buffed, but the build lost 3k armour with a nerf to determination. We simply equalize this totally by the buffed ward and endurance charges, or by switching a no longer needed spellblockcluster into an ar/ev-cluster. The buffs With the huge buffed ward of the elixier of the unbroken circle, which is doubled by skin of the lords, we get each 2 seconds additional 10% ehp. The buffed enduring charges add another 15% more flat ehp. So in total great 20-30% flat additional dr / ehp are obtained in [3.25]. With the new taste of hate and some +max/cold-resis we gain 25% more ele-ehp before we use the melding of the flesh. Looks like a great league for HoA again! +++ Top Nr.1: No oneshots +++ Facetanking Sirus's meteors, lvl 600 Aul's refreshing cold bolts, Ueber-Maven's "cascade of health" +++ without mageblood +++ Immortal Minions +++ Quotes and posts of the Arachnophomaniacs: https://www.pathofexile.com/forum/view-post/24473679 Some bosses - Exarch in 5 seconds, Eater in 5 seconds, Facetanking Shaper's beam https://youtu.be/0k1YaQXdnuQ T17 tank all attacks of Bosses Citadel + Fortress full juiced https://youtu.be/UzFRqY7whvc Beyond and Delirium, juiced T17 Sanctuary https://www.youtube.com/watch?v=4nD9lI5AINs T16 mapping and crawling at the full juiced empowered delirious bazar https://youtu.be/T6IFVWgeW30 Cyclonacrum https://youtu.be/TI8ImAGMULs?si=GHwtdJ-kGXuMBPxE Chromino facetanking 2 bosses at once simulacrum wave 30 https://youtu.be/rBo_sVS5JI4 Some bosses - Exarch in 5 seconds https://youtu.be/1eCs-z_wMLk Some Ubers - U-Shaper - U-Exarch - UU-Elder https://www.youtube.com/watch?v=A8jYY2kwpmE If you want to contribute to the guide, you can record a video of you killing an end-game boss, and I will add it. More videos:
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Some Guardians - Baran, Al-Hezim, Phoenix https://youtu.be/QDakIXO7eng Facetanking Maven's Memory Game: https://youtu.be/Dv1MWYqWnYE Full juiced red Dunes Delirium t16 https://youtu.be/cu8pbz5aTVE Baran, Veritianas, Al Hezim, 10x Invitation, Sirus, Elder, Delirium Crimson https://www.youtube.com/watch?v=qWDsGw6B0hM Crawling in the Crimsom Temple, red t16: https://www.youtube.com/watch?v=n0hgtjDMpm4 Some Synthesis https://youtu.be/_RyFERW3vks Tanking sirus (with iron reflexes, tank his healbeams frontal, then they are healing best!) https://youtu.be/0_B9-vYWo0Y Monik390 facetanking Simulacrum wave 30: https://youtu.be/S9m_ZbyPHvY More videos:
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Tanking Exarch, all spells and fire of 1000 suns: https://youtu.be/GSLRVrEiXsA Maven x10 invitation https://youtu.be/xxiNjKgYnrY The Forgotten https://youtu.be/Gk2SLZuF96k Facetanking all attacks of Uber Atziri: https://youtu.be/rRgsoWWqAGQ Bonus: Minotaurier's suicide: https://youtu.be/GZ-67dRx6cY ___________________________________________ Path of Building: https://pobb.in/PckSa20v
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Here we crawl: Select the "Final Tree" and the item-tab "Final items" and the skill-set-tab "Final gems" HoA-poison gear (59M): https://pobb.in/PckSa20v Example HoA-poison-crit gear (165M): https://pobb.in/GPVQc1ci Example Ultra-crit-gear (604M): https://pobb.in/3ZbX5FCw Path of Building Combinate everytime the pob-tree with the pairing titled item-tab and the pairing skill-set-tab: 1) "Levelling" trees with item tab "Levelling items" and skill tab "Levelling skills" 2) "Final Trees" with the item tab "Final items" and the skill-tab "Final gems" 3) "The Adorned"-tree with the pairing "Adorned" item-tab 4) "Mageblood" tree with "Mageblood" items-tab 5) "Iron reflexes" tree with pairing "Iron Reflexes" items-tab 6) The "Chainexplosions Asenath's gloves + large chaos-cluster", "Tanky", "The b.i.s.-upgrades 604M - HoA lvl 40", "Rainbow strides" - trees with pairing titled items- and skills-tab Use the community fork Path of Building to calculate better many skills and ehp. ----- Configurations PoB: Configure HoA the tail-attack (in the leftside columne), 40-112 virulences, 15 withers, and 10-45 poison stacks on enemies (for calculating vile toxins) to get the correct dps. Add / enable: minions are on full life, determination, grace, discipline enabled For valuable comparing shaper-damage it is recommended to change pierce in the HoA-support to damage on full life-Support, vile toxins, or marked predator. The recovery /es on block -ehp is configured for mapping. Aegis aurora generates infinitive substain in high density. Against Ubers max hit taken is important also. ----- Because almost all builds are counting their in juiced mods and in big aoe's always dying glascannon-animate guardians and squishy 0-hp support-spectres in, are full in fantasy correcting their 2 wither-stacks to 15, are optimistic overwriting their supportbuffs from temporary to timeless, know only full chained-damage against singletargets, ramped up with 9 buttons snapshotted after 2 gearswaps, wear never possessed 10-mirrors pieces and low-budget 1-mirror vaal regalias starter-gear, use 7 socket-body-armours, wield impulsive in only three weeks crafted weapons, default available double corruptions on each piece, out of poe-history reborned +5 rings, are tanky 6 convincing layers of portals stacking, drink their own new magic flasks out of the poe 3-future filled with only 10 individual unique stats, and are editing quite interesting more funny personal pob-configurations, I decided to use only common to medium to good gear and not b.i.s.-pieces in the pob. ----- ■ ■ ■ TL;DR - The short edition ■ ■ ■
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The short edition Stack your own poisonchances to 80%, HoA-levels, medium clusters of pure agony, ghastly jewels with minion chances to poison on hit, sources of withers withering step & sin's rebirth, skill-efficiencies in the tree and on small clusters, auras, CI-recovery, spell suppression, spellblock, guard-skills. Get the key-gear: 2 Circles of Nostalgia or Ambition Small clusters uncompromising - sublime form - self control 5-12 Medium Clusters Pure agony Skillgems Tornado of elemental turbulence, Ball lightning of orbiting Asenath`s gentle touch gloves for curse on hit and map-clearspeed 3-6 abyss jewels minion chance to poison on hit Darkness Enthroned Sin's Rebirth-flask / other source of full 15 withers Rumi's Concoction flask Tattoos poison-on-hit Aegis Aurora shield Watcher's eye with es on hit 80%-90% manamultiplier helmet Amulet anoint Skin of the Lords / Loyals Cheap 5-passives voices large clusters Ashes of the Stars Empower and Awakened HoA-supports With poe-experiences ordinary you need in the long build: 1. "Tipps for beginning and levelling" when you want to level the campaign with HoA 2. "Path of building" for configurations 3. "The composition of agony" for the damagescaling 4. "gear" - section body-armour for the keystones as CI, section gloves asenath`s for maps / triad grips / vixens for singletarget-bosses 5. "jewels": the first three 6. "skills": HoA-virulences etc. 7. "checklist defences / details of the ascendancies / faq" 8. far down at the total bottom you find all poe-tradelinks and budget-variations in the last spoiler Build up your defences and damage This build shows improving paths of gear-set-ups. Mana, damage and defences are balanced a bit different with the weapon, belt, used or unused tempestshield and clusters. You can switch the set-ups fast. 1.) Levelling (until t12 maps) Stack 80% poisonchances on the tree with poison on hit-tattoos and other sources for production of HoA-virulences with your own spells. Get the cheap starters: Rainbow Stride boots, Ghastly Theater shield, Darkness Enthroned, the first Ghastly jewels with minion chance to poison on hit. Get needed dex and resis on other gear and for HoA a 5 /6 link Body Armour or Replica Alpha's howl. Head always as early as possible to cheap small clusters for auras and medium clusters for "pure agony". 2.) Starter Set-up - The Mana-Management Relaxed master your manamanagement around lvl 50 with the 3 small clusters "uncompromising", "sublime form" and "self-control". Simultan outsource more resistances and attributes from gear onto the clustertransferpoints and onto ghastly jewels. With 2 circles of nostalgia, all skill-reservation-efficiencies, and on top the 90% (or better 80%) manamultiplier-helmet corruption and the amulet-anoint you manage your mana to activate all big tanky auras to stack all global basic defences and keystones. When you get a watcher's eye with es on hit and reach on the tree 95-100% spell suppression and have crafted well rolled flasks you are already geared for almost all content. 3.) Boss-Hunter 20 M - The Damage Easy around lvl 60 you start to optimize your damage with full "pure agony" on all 4-12 medium clusters. Harmonically in simultaneity you tripple up your ehp around lvl 80-85: Arriving in the second large cluster you max also your defences and switch in more wanted jewels and small clusters. You reach an unique record of 1M-inf*Ehp. 4.) 100% Chaos-Conversion: 40-80 M shaper-damage Outsource all needed attributes, resis, ailment avoidances, spell suppression and mana-reg on jewels, clustertransfers, implicits, tattoos and league-mechanics to get more free passives and more free capacities for damage, tankyness and qol. Attractive corruptions & doublecorruptions are gathered and best rare pieces are sniped or crafted. The hunt for some additional fitting megalomaniacs clusters with hundreds of interesting combinations begins. 5.) The Highway to damage 100-600 M Around lvl 95 when you want to full max you decide to gain the b.i.s.-status on each piece of gear, jewel and each implicit. You crawl into the final HoA skill-lvls 34-40. With voices clusters or also the fourth large cluster you improve further stacking 97 up to 112 virulences against the last Ubers in still remaining full tankyness. Your HoA-base-damage skyrocks with the raising virulences. So in effect you need less minionpoison for high damage over time. Instead you scale now finally into HoA-crits with Maata's Teaching and additional curses on top for total convincing 160-600M shaper-damage - or walk relaxed into tankyness, qol or an unholy might-minion-mastery beside. When wanted get the Adorned and blue magic corrupted abyss-jewels for a free belt-choice. With mageblood you add more resis on flasks. Some spell suppression moves there out also. Melding of the flesh and a sapphire flask raise ele-max-resis to tanky 90%. The Infos So take your dozen from this build: The crawler raises - Herald of Agony caught the POE world by storm
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Scorpions & Spirits, Agony & Arakaali HoAg, HoP, HoT, HoI, HoA Originally five heralds, one for each of the five damagetypes in wraeclast, were sent out from the islands of zealand to boost the clear speed in the mines of Nico. Two heralds were designed as outliners to be empowered as new mainskills. The slow gang of of purity, minionheralds in the mortal physical realm, hit hard in close range. Last the only one single raised. Shaped as a scorpion the herald of chaos was immortal born in the endless dunes of arachnophilia and crawled out of the sands at the beaches of Wraeclast to raise his small dirty sting. A long time ago - The meta of herald-stackers [3.4] to [3.12]
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In these ancient leagues all heralds were often multiple crossover stacked with more heralds to be elemental scaled and converted, supported by the aura hatred, the grips of the counsil, cold penetrations and exposures and the keystone elemental equilirium. These heraldstackers were often the leading meta-skills in [3.4] Delve and following. Of course fast in [3.5] Betrayal league the multiple-damage-scaling of herald-stackers and in [3.7] Legion the HoA-virulences-damage and agony-uptime with cluster-notables were deep, dark and bitter nerfed by 40%. Merciless aegis aurora es on block was halfed. The Mana guardians Finally as Mana Guardian this chaoscrawler caught the POE world by storm when POEDan took it to a whopping 1359 hardcore delve level in [3.7] Legion. He had something like 27K energy shield, 40K armor, and well over 1 million in Shaper DPS. In Metamorph league [3.9], the build was used again by Daser in SSFHC delve competition and he finished second place with 1071 depth with far less gear than Dan's 1085 depth Baron Zombie guardian. The deep nerf A second time in [3.10] Delirium the hammer swinged - another 30% nerf to HoAg-damage was thrown out. The support-spectres as well as the animated guardian we're nerfed step by step and lost their former immortality from [3.13] Ritual league by league until [3.15] Expedition and even further sinking into the [3.19] Lake of Kalandra. [3.13] The historic first Allstars-video "Endgame": Necropolis: https://www.youtube.com/watch?v=VY3pKO3RIFo The Arachnophobias and Arachnophilias In [3.13] Ritual I introduced the new guide "The Arachnophobia Allstars" focussing much more on armour- and aura-stacking with more clusters and aul's uprising, with iron reflexes on Skin of the Lords, solely exclusive designed with immortal minions, with evasions of minion-blindings. With more curses and full withers I buffed up spirit offering, in that time another added 30% chaosdamage. I optimized the pathing and skills and supports and almost 100% flasks-uptimes were reached before the famous belt mageblood was born. I reworked the selection of large and small clusters using their buffs of [3.11] Harvest. I stacked the aura-notables and stalwart commanders to build in Grace. I combinated HoA with withering spiders of arakaali's fang. The build was designed as total tank and I reached in that times immortal 5k es on block stinging in 5M shaper-damage. [3.13] Facetanking Sirus: https://www.youtube.com/watch?v=Rl3572Zmsyk Leaderboards [3.14] to [3.15]
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So in [3.14] Ultimatum the HoA-allstars-guardian was popular again and No1-rank in the solo-leaderboards of the Guardian-leaderboards, No1 in the forum, and leading the arachnophobiatic dream-team of scorpions and spiders with arakaali's fang. HC lvl 100 Rank 1 was easy reached too. In [3.15] Expedition the tipping level-point of HoA lowered from lvl 31 down to lvl 29, enabling building in different weapons as the former almost meta +3 CIP or +2 triggerwands and different amulets. [3.15] Infinitve* ehp: https://www.youtube.com/watch?v=JnteQs472d8 The big buff [3.16] to [3.18]
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One league later in [3.16] Scourge the damage of HoA-virulences was buffed around 25%. The new awakened gems were upgrading the HoA totally awesome too. The auras determination, grace, and as well as discipline were hard buffed in relation to stats on gear. Ghost dance and divine shield were introduced on the tree for Hybrids and CI's. Armour overall was huge buffed 50% against bigger hits. With the nerfs of Glancing Blows, to the memory vault, to the blindings and blue nightmare the Allstars turned into the reformations of the full-block-editions. Tempestshield was introduced and shaper the qualities of HoA as autobomber. Balaar reached with HoA the new poe-record in speed-levelling. In total the damage reached 90% more damage as one league before. 24M. In [3.17] Astramentis / Siege of the Atlas managuardian leaderboard rank 1 was climbed again after 3 days. Scaling up dps & qol, no hh: https://www.youtube.com/watch?v=n0hgtjDMpm4 1M In [3.18] Sentinel the keystone 1M views of arachnophilias was scored. The new seventh digit was counted in on 29. may 22. Here the Allstars crawl! Facetanking the Maven's Memory Game: https://youtu.be/Dv1MWYqWnYE For science a pob-squire-glascannon was optimized. 89.7 M shaper damage. In 150k ehp like common squishy other skeleton-mages-meta-minion-builds. The crawler raises 200% [3.19] to [3.23]
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In [3.19] Kalandra poisonminions got buffed around 200%, and the King of Sting in his mix of 60% physical and 40% chaos-damage was full prepared to raise again into s-tier damage like the fast hitting SRS Summon Raging Spirits. The hexes temporal chains and despair were buffed imba into the top. Skin of the Lords and many uniques were buffed. 4w socketed triad grips became the one and only b.i.s. So cast-while-channelling trigger and setups were getting more and more interesting and were urgent needed two leagues later for 90 HoA-virulences. The beloved classic balls of lightning needed to be removed, the offerings too. In maps the minion-offence-mastery walked in with unholy might with 40% more damage - another step into 40M damage, without headhunter, without meta-expensive gear. In [3.19] the Necro got the perfect 8th HoA-link-support deluxe with "unnatural strength" in her ascendancy, so I optimized and introduced the new HoA-Necro - The Arachnophilia Allstars. Also in [3.19] the CI-Trickster was buffed extreme tanky, but I optimized the other ascendancies and waited until [3.23] to publish this new tank at last. The necro raises - farming the delirium-dunes: https://www.youtube.com/watch?v=cu8pbz5aTVE In [3.21] Crucible the Pathfinder joined the Allstars-team with 30% more chaos-damage of withers and her easy 100% uptime of utility-flasks. New defences With some small buffs in the reservation-efficiencies and capacities and ressources of spell suppression moving from gear into the tree and the nerfings to the melding of the flesh-jewel, and reacting to the ele-penetrations of most of the Ubers, the build switched in it's 3th large cluster, the 5th and the 6th medium cluster and travelled into the eastern world of the tree into 100% spell suppression. Molten shell was halfed. Recovery and substain needed to be fixed - and the graven's secret was detected. 100 virulences - 100M damage In [3.23] Affliction the helmet-enchant and alternative skillqualities were nerfed and removed, on the other side default HoA-skill-quality was transformed into virulences and so in result the amulet ashes of the stars was very nice buffed. With the new quality to storm burst and new ball lightnings of static 110 and more virulences are reliable stacked in 0.3 sec and 90 virulences are easy almost continuous triggered beside the high increased es on hit with the traditional watcher's eye. Poisonous concoction was chosen as the new easy levellingskill. The final HoA-tipping-point lvl 34, up to lvl 39, was claimed. The poe-engine hardcaps the crawler's dps-dot. 2M The second keystone of totally combined 2M arachnophobiatic views in united 4 arachnophil ascendancies-forums dropped on the 22.4.24 in Necropolis. HoA arrives in 250M In [3.24] the former default HoA-virulences- generator stormburst was happy buried in peace and good mood in the graveyards of the Necropolis. After many leagues cyclone is reborn again as valuable channelskill for 100 virulences. The homing tornados of turbulences and ball lightnings of orbiting fit perfect into the cyclone movement skill-set with full damage-uptime. The golden rule is now not needed before lvl 90. The returning tattoos buffed the build in value of 5-10 passives. The new unique herald-ring circle of ambition was introduced for smaller fine suffixes. The changes to unholy might and the sin's rebirth-flask enable to build in some es-leech and grant more easy withers and frees up one more jewel slot. The Adorned was unbugged and the HoA-poison-setup (abyss-jewels /belt /weapon) turned total flexible. As variation the +2 dark seer fits great for fast tankyness. With the +2 Maata's Teaching sceptre I united chaos-scaling with HoA-crits as next multiplicator imba on top in low-budget. In these HoA-crit-optimizations the build-damage raised in total full 100% into 500M. It seems that the mageblood turns much easier to farm each league and it teams up great with the 100% global defences by Skin of the Lords. With the changes to the sapphire flask the melding returned and 90% max-resis are used again in lategame good geared. The Champ arrives in the team and can stack high 50%-80% flat damagereductions and 250 k armour. 3.25 Settler Spell block, ward and endurance charges were buffed, in exchange determination was nerfed. Taste of Hate became useable for 25% more ele-ehp. Asenath's gloves for more clearspeed with chainexplosions in maps were added. The max HoA-skill-lvl 40 was claimed with the new imba +8 amulets. The time arrived to Jugg. Great regenerations in all juice. Hiero- and Gladiator-variations were pathed, last the Scion launched and the circle of the Allstars closed. Half a billion? Meta-ready? With these huge buffs to movement, qol and damage the Herald of Agony is probably minion-meta ready again. I don't see since [3.24] another minion-build to scale up better. For the new t-17 standard the immortal minion fits simply perfect. B.i.s. geared in high-budget 600M damage are stinged in tanky 300k-1M ehp. https://pobb.in/3ZbX5FCw Holy Relics reach only 25% of the capacities in damage and only 50% of the defences of HoA. Spectres, AG and Golems are squishy in juiced t-17. BaMas are nice, but clunky. HoA is as downside a bit more complex to build, but needs only a much lower budget. ==> The History of all leagues are noted on page 474 of our longnecked arachnophobia neighbours: https://www.pathofexile.com/forum/view-thread/3019705/page/474 The Countdown
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The defences This build reaches out to max the long row layers of defenses. It stacks the big tanky auras, flat dr, armour, spell suppression, spell block, ailment- and dot-immunities, keystones and recovery. The Arachnophobia Allstars are using a special combination of gear like the shield aegis aurora and skin of the lords. High buffed global defences multiply your Es, your flasks, the aura determination and triple with grace. Following the Allstars take wonderful the intensive full bath in the united composition of all northern tanky keystones. Ghost Dance, Divine Shield, Zealoth's Oath, and Wicked Ward recover, regenerate and recharge in quadrophony. As back-up the graven's secret belt can recoup all the time. Then this team of components begin massive to collaborate, lift off and impressive quintuple total to: 0- oneshots 1- the only one tanky tank of tanks. 1000 es on block, 1000 es when hit, 1000 es on hit/ sec, 2- layers of chain-explosions, 2 curses, 2000 ES recovery /sec with vaal discipline 3- panicskills, 3 different damagetypes united: autotriggered autobombing, continuous dot, selfcasted peak-pamage 4- 000 ES/sec frost shield autotriggered 5-0% to 90% flat dr, 50-100 minions possible as mass-summoner 60M - 600M damage, 60% and more damagereductions against ranged attacks in frostshield, in the tanky belt 60% of elemental damage taken recouped 7-5% spellblock and 50% real fullblock with 100% dr, 75% dr of max. and optimized 5000 Molten Shell 8-0% buffed evasion, 80% physical damagereduction against big hits and crits, 80-180 % additional movementspeed 9-0% max elemental resistances in lategame 100 % spell suppression, 100% elemental ailment-immunities, 100% crit-immunities, 100% chaos immunities 110 % overcapped allresistances, ready for debuffs, scorch, elemental-degens and -equiliriumed maps 12M - infinitive* ehp easy possible It's like drinking every second some lifeflasks and your blockings are never limited. This means that in combat hits and spellhits heal you nonstop. We can facetank almost all bosses. The damage Offensive it's very effective and balanced with it's crawling immortal scorpion-minion. In higher skill-levels the herald of chaos is probably the highest damage-scaling minion in Wraeclast. It's center is the dirty tailsting clearing five times each second two screens in top-tier-range. The Allstars stack unmatched flexibility with unending possibilities in the whole poe-system. Dozens skills can be utilized and transformed into the chaos-minion-projectile-damage of the ranged attacks of the scorpion. Ball lightnings, cyclone, tornados and 50 more fast skills can be used to tickle the scorpions' tail. In this build a dramatic cocktail of 3 different damagequalities is mixed and united. With tempestshield, autotriggered void spheres and storm brands the herald is autobombing, with minion-poison half the damage is balanced into continuous d.o.t., and the peak-damage is active casted channelling homing tornados or storm bursts buffing the beast into fullspeed and initializing 500M-fullscreen-chainexplosions. Which ascendancy? Which budget? Why HoAg?
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Which Prices / Budget? Thumbed: ■ 15 chaos for yellow t5 ■ 30 chaos for yellow t11 ■ 1 div aegis aurora for red t14 ■ 2-5 div skin of the lords/loyals for pinnacles ■ 10-20 div for juiced red t16 ■ 20-40 div for t17 and ubers 30% less when you craft some stuff yourself. ■ 60-200 div in the dps-upgrade-editions for 100-200M damage. ■ 300 div - 3 mirrors for ultra-b.i.s. 400-600M damage. That's 80% less compared to meta-bamas, squishy spectres, etc. ----- Trickster is most cheap for early best tankyness, Necro most cheap for damage, Pathfinder for the mix. Some differences in lategame vary and are hard to plan. ----- Which Build? - Yes, it's true: This high optimized in-depth Arachnophilia-guide just right here in the official poe-forum reachs 200%, up to 4000%, more damage and easy doubled up, or also quintuppled times, more ehp, substain and avoidances compared to the 15M-casual-common builds of Aer0, Snolaz and Verlyna's on YouTube and in PoeVault. Which ascendancy? The ascendancies alternate 20-30% in damage, tankyness and recovery. Choose your class depending on your poe-experiences, your playstyle and your favourite poe-content. Start relaxed into PoHoA as Trickster for total best tankyness. With good poe-experiences go Necro to kick'n sting more damage, but you will need know-how to avoid sometimes dot. Select Champ and Jugg for also almost immortal mapping, Scion or Pathfinder for the mix, use Guardian for easy levelling. Since the necro-buff in [3.24] often I update the flexible necro-ascendancy first. Other ascendancy-improvements follow sometimes delayed a few day later. ___________________________________________ Ascend.:___Guardian_Necro_Trickster_Pathfi_Champ_Jugg_Scion DPS singletarget___2____1____3____2____2____3____3 DPS high density___2____1____3____2____2____3____3 Tankyness_________2____3____1____2____1____1____2 With mageblood____1____1____1____1____1____1____1 Levelling Lvl 1-75__1____1____1____2____3____3____2 Gearing Lvl 60-95__2____3____1____2____2____3____2 ___________________________________________ + + The Ranking + + Trickster - The Tank The Trickster grants an immortal mix of defensive layers and es-recharge against d.o.t. Can facetank most d.o.t.-bosses with Lethe Shade. More flexible in the body-armour-slot. Able to free gear the boots-slot or the sol-keystone. https://www.pathofexile.com/forum/view-thread/3477280 Necro - The DD Necro reaches the leading singletarget-boss-damage. The charm of the necromantic choice is "Unnatural Strength"/ Unholy Might Ascendancy to max up the top HoA-singletarget-damage of all ascendancies. Flexible to choose the gloves-slot or flexible third curse when needed, extreme flexible in the ascendancy. Best to scale into 600-800M when you focus on dps. https://www.pathofexile.com/forum/view-thread/3264207 The Champ Best flat dr. Fortification. The champ with all buffs reaches flat 70% attack- and 85% spell-damage-reductions against hits. With iron reflexes fast 200k amour and the farming status against U-Shaper, U-Sirus, U-Eater is finalized. Also most interesting for specialized armour-stacking, best synergies with keystone Glancing blows, Graven's secret, and hybrid life+es variations wearing the Stasis Prison. https://www.pathofexile.com/forum/view-thread/3529075 It's time to Jugg! Be careful: Need mandatory Sin of the lords keystone Zealot's Oath !! Minion-Jugg starts a bit slow and cannot be scaled above 400M, but later speedy and ramps up endurance charges and extreme good regenerations. Retiring. https://www.pathofexile.com/forum/view-thread/3549881 Born to block Guardian has nice es-regenerations, early full blockings with cyclone and easy levelling with the radiant crusade-minion. In lategame hard to scale above 500M. https://www.pathofexile.com/forum/view-thread/3019705 Pathfinder Pathfinder gets early an ascendancy-inbuilt mageblood, inbuilt withers and is free to choose the belt slot. That is eg equal to 3 jewel-slots with the darkness enthroned-belt. Most easy to build in melding of the flesh for tanky 85-90% max-resis on top without mageblood. In the good mix, but until full geared need to be careful with flasks-debuffing-mods and possessed thief's grip-mobs. https://www.pathofexile.com/forum/view-thread/3361513 Scion Pure flexibility. https://www.pathofexile.com/forum/view-thread/3562552 Recommended only for specialisations: Hiero, Occu, Glad
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Variations in the Necro / Guardian / Champ Pob: Ascend.:___Hiero___Occu___Gladi DPS singletarget__2____2____2 DPS high density__2____1____2 Tankyness________2____4____3 With mageblood___-____2____2 Occu Occultist is most squishy, but scales top clearspeed with profane bloom in high density. Needed investments / forbidden flame and flesh. Last choice when you want tankyness. Hiero Good manareg, 80% recoupings of elemental hits with graven secret belt. God of Block - Gladiator Full 90% attack- and spell block, but 0% evasion and 0 ghost dance. Interesting for Skin of the Lords or on tree Iron Reflexes or nearby Flesh and Stone. ___________________________________________ HoT, HoP, HoA, HoI, HoAg Herald of Ash is used simply as 7th link for fire- and ignite builds for faster mapping or as wormblaster-meme. Herald of Thunder is builded with self-damaging loops as autobomber specialized in mapping. Herald of purity was a long time sucessfull as tank and bosser too, both as guardian and as necro, Herald of Ice is rare, they need to be optimized again. HoAg has huge range of attacks and 5 - 10 - 35 - 105 piercing, splitting, forking and returning projectiles. Enjoy full fast mapping with the shortlegged crawler in endgame and facetank bosses like U-Sirus, U-Cortex, U-Exarch. The crawling dirty sting-king reaches millions more of damage than other herald-builds. It shines with it's characteristics in full chaos-damage and unique 100-600M dps in endgame and high content. You reach also 1M ehp, 2-8x more than most other minion- and herald-builds. Let it sting! Atlas | Ranking POE-Content
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The Secrets of Juice Ordinary rush through the atlas to the bosses for the atlas-voidstones. Then choose 2-3 content-mechanics you enjoy and buff them as far as possible with all relating atlas-passives and atlas-keystones, scarabs and the map-device and travel across a bit map-substain beside. In many YouTube Channels and -guides (like Grimro, Empyriangaming, Palsteron, Crouching_Tuna, sirgog, POEGuy, Subtractem, etc.) farming strategies with optimized atlas-trees and juicing favoured maps are explained to maximize high synergies and more factors of currency-drops. Optimized farming strategies easy quintuple your gained currency or exp. Juice it full! Atlas | Mapping | Altars | Back to Basics 9/10
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Awesome range/aoe and capacity of almost all altars and t17- and map-mods. With the cyclone skill-set almost perfect movement.
Aegis aurora is traditionally the almost b.i.s.-piece of gear in whole poe for infinitive recovery in high increased mob-size and with density juiced content. Max with a divine vessel the minor pantheon of abberath for easy exarch-altars and overcap resis for eater-altars. Fastest in open designed layouts like dunes, jungle valley, cemetary, graveyard, coves, dried lake, ashen woods, city square, mesa, etc. Bosses 8/10
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With some medium clusters you almost oneshot most pinnacle bosses early.
As tank forgiving many mistakes. High damage, but a bit complex to max HoA-virulences singletarget. Facetank Exarch, Sirus, etc. easy full geared. T17 10/10
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Great to farm. Can high juice the maps.
Can facetank almost all attacks of the bosses. Almost perfect, can run most mods. Need not often to reroll mods. Abyss 10/10
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Almost perfect. Tanky early.
Harvest 10/10
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Perfect. Tanky with aegis aurora. Use void spheres and storm brands for easy 100% damage-uptime.
Don't forget an anti -bleeding flask-suffix. Einhar | Bestiary 10/10
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Almost perfect. Tanky.
Ultimatum 10/10
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Afk. Perfect. Many mods add funny more es on block. Total immortal in the damage peaks with inf* ehp.
Choose the chaos/poison-trials with the 100% full immunity CI and ats-mods. Also corrupted blood immune, also 80%-90% cold-resis. Avoid lvl 4 blade dance bloody ground; overwhelming phys-dr, phys-aoe, and penetrations-mods. Essences | Strongboxes | Anarchy 10/10
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Perfect, ailments-immune, can tank almost all Rogue Exiles and also corpse-explosions with a bit gear.
Harbinger 10/10
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Perfect.
Don't facetank in juiced content the big blue bossy bear. Beyond 10/10
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Easy, CI.
Fullgeared you can facetank all beyond-bosses. Delirium | Simulacrum 9/10
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Almost perfect. Afk wave 15, 6-7 rewards, easy 100% delirious maps. Ailment-immune, all global defences maxed, infinitive recovery by aegis aurora, unaffected by stuns with awakened cwc, overcapped resis. Kite only charged explosion-attack and dot-beam of kosis. Blight 9/10
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With storm brands (of indecision) and /or void spheres easy. Tanky. Top 1 wide range.
With anointed rings and asenath's gentle touch gloves trivial. In large areas use the large-area-towers scout-minions and meteors buffed with empower-towers. In small areas build kill boxes with seismic towers, then empowering, chilling and shocking devices. Legion 9/10
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Use the legion-atlas-passive Protracted Battle or Timeless Conflict.
With void spheres or phantasms best activating the legions. Expedition 9/10
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Tanky, be careful only with chaos-immune-rune-monster-mods.
Build the dynamite around. Avoid overwhelming phys-dr and removing es on hit-mods. Betrayal 9/10
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Perfect.
Be careful as Pathfinder: One boss removes flask-effects. Ubers 8/10
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Can facetank almost all attacks of Sirus, Exarch, Cortex - and also a lot of shaper and eater. But need since 3.24 specializations against some of the uber-oneshots. Medium geared 60M, good geared 160M, b.i.s.-geared 600M damage. Can instant-skip some phases of some ubers. CI gainst Sirus, 100% spell suppression against eater and resi-penetrations. Iron reflexes possible against physical-ubers. Not easy to be specialized into Ubers-farming like 8-button 800M mines-builds, cast-on-death 1000M glascannons or 20 mirrors-builds. Delve 8/10
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Until lvl 1000 almost perfect. Infinitive recovery by aegis aurora. With specialisations dive to 2000 and deeper: Cast, trigger or channel frostwalls, use mageblood, melding of the flesh and 90% max-resis. Ritual 8/10
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You need to keep up the es on hit, or trigger frostshield, or kite a bit the degen-beams in bitter cold- and glacial-rituals. All other rituals are perfect. Don't camp near the pain totems in violent-rituals, better kill them from range. Breach 8/10
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A bit slow, but great tankyness.
Use the breach-note "heavy breach" in the atlas-tree. Use asenath's gentle touch-gloves. Or use "awakened fork" in the HoA-supports. The breach-realms are relaxed to farm in the cyclone set-up: cyclone - cwc - tornados of elemental turbulences - ball lightning of orbiting Heist | Lab-Runner | Movementspeed 8/10
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Around 200%-300% movementspeed easy obtainable.
Tanky at heist-doors and against Izaro. Switch the body-armour to the queen of the forest and stack a bit more evasion on tree and on a jade- and stibnit-flask or gear the devoto's devotion helmet or squeeze in the aura haste. Use a rubinflask in heists against generals and traps. Selfcast frostshield when you want to facetank doors. Use as lab-runner the Minor Pantheon of Ralakesh and a cluster-notable "fire attunement" when wanted for trap-immunities. Stack some armour and pdr against Izaro. Best as Pathfinder (early 100% flask-uptime) or as Trickster (Queen of the forest buffed by Escape Artist). With mageblood 9/10. Stack movementspeed: +70% phaserun with ashes of the stars + increased duration / second wind +35% boots +8% eldritch implicit boots +40% quicksilver flask +15% flask suffix +10% ascendancy +20% onslaught-support /-flask /ring implicit +40% tattoos +50% queen of the forest body-armour +25% devoto's devotion helmet +20% aura haste +12% watcher's eye grace mod Alva | Incursion 7/10
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Use cyclone and/or the Time Dilation atlas-passive or Asenath's gloves.
One architect penetrates physical damagereductions and armour and deals a lot d.o.t. No problem as trickster. Sanctum 5/10
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In a few layouts too short damage-uptime. Not easy to deal damage around dungeon-corners. Switch in arakaali's fang as weapon for aggressive spiders and damage around corners. Specialize them for singletargets with withering touch - multistrike - awakened unbound ailments. You can switch aegis aurora to the squire-shield too. Mind the poison-dot-cap and change out ghastly jewels and unbound ailments of HoA. Use tornados of elemental turbulences, void spheres and storm brands supported by phantasms as meatshields. Use convocation and in the supports for the HoA predator. PRO
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Leaguestarter? Overall not best, not cheap and not easy leaguestarter! Without experiences CI, auras and clusters are not quickest to upbuild. Shield and bodyarmour are expensive in the first days of last leagues! See "contra" just below! But in starter- and budget-gear fast already with cheap 2 alch- and -c alternatives. Valuable, cheap and alternative gear for each slot. Racing and Speed-Levelling possible: Balaar top 1 A10 Pts+Labs - HoAg in 3h42m51s I recommend to level with poisonous concoction etc., see "tipps for levelling", when you are not experienced buffing HoA and minions. Ready for red mapping early. 6M dps, 400k ehp possible at lvl 85 with cheapest gear without awakened supports because the HoA scales most damage with easy to craft medium clusters, cheap ghastly jewels, curses and withers. In end of first week in league ranked first top 1 achieved in the guardian-ascendancy soloplay, leaderboard of necromancers already archieved in week 2 of the first active league of the build! Top 1 40/40 challenges completed - all content viable. All Ueber-Bosses down, fulljuiced t-17 farming, valdos, the Feared simultan, Simulacrum wave 15 7 rewards, Delve 2000, etc... Endgame: Max up your build into leading positions - soloplay guardians rank 1 reached The perfect guide for min-maxers and individualists - there are always upgrades to hunt from 10M to 100M to 500M. Top 1 substain with max keystones and aegis aurora, no one-shots, facetank most bosses Top 1 total defences: real fullblock, 100% ailment-avoidances, 60k armour, 75% evasion, 90% max-resis, 100% spellsuppression, 1M ehp buffed against all damagetypes - with frostshield counted in even much, much more. Is there any other build with these defence-capacities out there? Top 1 minion-meta: Is there another minion-build in more than half a billion damage out there? Beginner-friendly - but complex: Budget: much cheaper than many metabuilds Uniques in most slots: Know-how of crafts not needed Complete poe-trade-links listed in the last spoiler at the buttom of the thread Because you can facetank most bosses without danger, it's a nice time to learn more about their abilities, attacks and mods. Not only a "copy my pob-link!"-build: Sorry, this is probably one of the most expanded and longest builds in the forum. Complex and strong poe-mechanics - all global defences, CI, aura-stacking, the world of clusters and jewels, HoA, minion-crits, multiplied damage-scalings - are united and explained in the guide. The build, the pob and many spoilers are designed like a toolbox for you. You learn step by step to scale damage up. Selecting your own individual favourite triggers and skills, to free-up skill-sockets, to manage mana and to optimize clusters and the passive-tree is explained. Dialectical strategies and variations for all levels are shown. You can dive deep into the world of poe. It's a massive in-depth build explaining many budget-variations and stat-details. Comprehensive checklists for damage and defences, checklists for all stats. Relaxing 100% chaos- and poison-immunity At the same time not easy to balance all stacked mechanics and defensive layers of the build. Ready to level to 100. I solo-levelled Necro deathless to 100 in full juiced red delirium-maps with increased-swarms and density of full buffed exarch-altars. Earlier I played lvl100 Guardian myself with t16 red maps, heists and deeper delve. I played Pathfinder to lvl 100 and Trickster deathless in lvl 90-100 in full delirium-beyond-juiced 10k wisps-affliction. As Champ lvl 90-99 were done with 2 deaths, relaxed in low 3k es, in allflames-necropolis high juiced maps, b2b, rogueexiles, delirium and beyond. Jugg died 4x in lvl 80-100 in max-juided beyond - delirium - ritual - ultimatum mapping. While most other builds go only for 20-200k ehp, this build's focus on defences, enabling 1M - to inf* ehp and lvl 100 in all content. HC viable Also without top-gear: Large es/ block is most safe against poe's lags and disconnects. HC lvl 100 reached Ranged and melee playstyle combined The best out of both worlds - smooth moving of cyclone combinated with ranged spells 100% - 150% additional movementspeed Tank & Cast-style is definitiv more fun as kite & hide Chaos-damage and dot penetrates es and many defences of many bosses Different damagetypes united in HoA as trigger: selfbuffed damagepeaks, homing tornados, continuous poison-dot, autotriggered counter-damage Allrounder Best fitting for t17, simulacrums, delve, bossing, deliriums, logbooks, heists, blights etc. All minions are immortal - optimal for boss-hunting Easy to balance and to specialize for individual content and goals in endgame. Much space to play and vary with skills, passives, keystones, clusters, supports and gear slots. In groupplay great supporting with auras and curses. CONTRA
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On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow or reroll. Heavy ground damage can still kill you (exception is our immunity to burning, shocking and caustic ground). Overall not best, not cheap and not easy leaguestarter! Shield and armour are expensive in the first days of last leagues. In leaguestart often alternative 2c gear is needed in these slots because of pricefixers/ high prices. High prizes are often leaguestart prizes. Ongoing in league they will change. Support and demand changes through the first weeks much in trade. Not cheap when you max your watcher's eye, amulet and voices - but still much cheaper and more flexible as other meta-builds. In Ssf HoAg is strong extreme not optimized, but much more difficult to collect the CI-unique-gear and HoA-rings and manamanagement-clusters. Complex to max - not easy to optimize all mechanics, you will need your time and some know-how to scale HoA-damage, CI-recovery, trigger, keystones, jewels and clusters and to balance the manareservations. But as result you learn in this build almost everything about many core-mechanics, global defences and tanky keystones in the whole northern and eastern tree. When you take the tanky nodes "only" 50 - 500 millions singletarget shaper-dps. That is more than enough for all bosses. You will rush through the maps with your 150% added movement and 42-142 mill. piercing and forking mapping-damage. You have no downtimes of your damage because you are tank and you have ranged DD's, dot and autotriggered damage. But sorry, you don't oneshot the Ubers compared to the glascannons and only-bossers in the neighboorships. Because the poe-engine hardcaps the HoA-lvl and dot-damage not easy to buff above 800M damage. / Black Star down - youtube-record 4 seconds / Last edited by Chromino on Oct 27, 2024, 5:18:32 PM Last bumped on Nov 1, 2024, 4:04:15 PM
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The Build
The Composition of Agony - Checklist of damage and destruction - Chromino's Fine Art of Arachnophilia The Scaling: HoA-Virulences | HoA-Levels | Poison | Withers | Curses | Chaos-Conversion | HoA-Crits
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Hack'n sting! Mix the max! High-impact infos are incoming. This fine composed recipe with the full dozen seasoned components tastefully serve full arachnophilia in passion for destruction. Here starts the guide to journey into the fine arts of 500M dps HoA-crawling. The key is to increase the HoA-base damage by increasing HoA-skill-levels with gear, empower and awakened supports. We insert more large clusters to insert more medium clusters to use more pure agony for more HoA-virulences, which are generated with our own poison-spellhits. The HoA-virulences multiply the HoA-base-damage. More jewels slots are produced collateral which are used for ghastly jewels for minion chances to poison, for more small clusters for mana-management for more tanky auras, more resis, and b.i.s. geared for balancing into dps with 3 grand spectrums into HoA-crits. Then we continue to scale up further with withers, curses, dot-multiplier and more debuffs and buffs. Finally we invest into HoA-critical chances and damage and arrive in hundreds of millions damage in the lategame. Thumbed almost each new section doubles the damage of the former sections. ■ TL;DR | Show me the scaling | The Ranking of all HoA-buffs ■ Shake up and stack up the coctail of damage for shining clean screens with: Poisonhits for HoA-virulences generated ingame > HoA-skill-lvls (base damage improved with HoA-supports and gear) ≥ HoA-medium-clusters Pure Agony (base damage, attackspeed) > Withers ≥ Curses (Despair, Temporal chains, more curses) > HoA-poison / Ghastly jewels / The Adorned > 100% Chaos-Conversion > HoA-crits > Spirit offering > increased miniondamage (rings, clusters, etc.) > other buffs (aoe-explosions > feeding frenzy supportminion ≥ culling strike) ■ Virulences ■ Whenever you poison with spellhits and other skills, you generate agony-virulences and your Herald will hit faster and harder. Poisonchances and physical or chaos-damage-components of your skills are basic components. For pure elemental skills i.e. the nostalgia-ring add the chaos-component. Final place in the cherry jewel the golden rule. Skill up minimum 80%, better 100% chance to poison: 20% HoAg-buff 25% 2 passives serpentine spellslinger 40-80% 8-16 tattoos of the tawhoa shaman While levelling: 25-40% 2 passives fatal toxins / venoms 20% curse mastery whispers of doom 40% chance to poison supportgem/ or integrated in rare gloves Equal to 100% more HoA-virulences: With the jewel "the golden rule" you double with self-poisoning your stacking of virulences against singletargets. Alternative increasements:
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+10% increased HoAg buff on circle of ambition / of nostalgia +20% septic spells cluster +10% discord artisan passives ■ Skills ■ We choose the most fast hitting spells with lowest mana-costs in whole poe - like tornados of elemental turbulences, ball lightnings or storm bursts - to generate full virulences. Simultan they scale up our fast es on hit-recovery and witherings. Limit them to lvl 1, quality 20 to reduce their manacosts. Until 100 virulences: cyclone (lvl 1) - (awakened) cast while channeling (lvl 5) - tornado of turbulence (lvl 1) - ball lightning of orbiting (lvl 1) Above 100 virulences against singletargets: storm burst (lvl 2) - cwc - ball lightning of static (lvl 1, qu 0) Increased quality, onslaught / castspeed, increased aoe and increased duration stack the virulences faster up with lowered delay. + 30% to skillquality by ashes of the stars + increased resolute technique (cyclone) / aoe implicit / harvestcraft on weapon + 20% onslaught ring-implicit / onslaught-flask Alternative increasements:
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+ 30% enhance-support (movementspeed for cyclone and tornados) + 15-30% castspeed flask-suffix, + 40% faster casting-support, + 40% more duration support, + 20% arcane surge implicit on a ring for stormburst 'Tempestshield', 'cwdt - void sphere', other channeled & triggered skills, and also for offerings used 'arcanist brand - unearth - spirit / bone offerings' compose HoA-autobombing-quality for maximized damage-uptime and a lot qol. ==》 You choose the best virulence-skill-generators in "skills & trigger". ■ Gear up ■ Fuse it all in the armour Skin of the Lords. Wield the +2 Dark seer (tankyness). Facetank much to debuff with your void gaze of the helmet Eber's Unification and fire almost nonstop spells for full damage. Progress in lategame to the rare b.i.s.-pieces. ■ HoAg-supports and gem-levels ■ Climb up and crawl to the HoA tipping-gemlevels 23 / 28 / 29 / 34 / max. 40 (Quality 23) The HoA scales heavy with all-, minion-, spell-, chaos-, phys-, dex- skill-gemlevels, awakened supports and empower. +21 HoA lvl 21 +3 empower lvl 4 +4 2x +2 skin of the lords / +6 Skin of the loyals (2x+1 to socketed, +2 to minion gems) +1 awakened miniondamage +1 awakened void manipulation +1 ashes of the stars / +8 rare amulet +2 the Dark Seer / +2 Maata's Teaching +2 Rare Helmet +1 chaos mastery "corruption" + awakened vicious projectiles + in maps, dungeons and other content: pierce / returning projectiles / awakened fork + against endgame-bosses predator / vile toxin / withering touch / damage on full life-support Alternative increasements:
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+2 / +4 / +8 rare amulet +3 Replica Dragonfang amulet +3 Cold Iron Point dagger +1 / +2 triggerweapon / wand +4 awakened empower lvl 5 ■ Full Agony ■ Insert soon and as early as possible max 6-12x medium clusters "pure agony". They are our leaders for damage. Each adds 5 HoA-virulences and basic 20% miniondamage. HoA-gemquality 23 and Ashes of the stars add virulences too. Virulences are a complete unique multiplier for Herald of Agony. 80 counted virulences quadruple the damage compared to slow 40. In the lategame with more currency for more voices-clusters your damage is tenfolded with 112 virulences compared to 40. Check the counter in the green HoAg-Aura-Icon for the needed continuous 60-120 virulences-stacks singletarget. Alternative check in pob the hit rates for maximal poison stacks of your combined cyclone, 3 tornados of elemental turbulences, ball-lightnings, and other skills like fullchanneled storm bursts. Calculate them without increased poison-durations, but instead increase them by 20% adding a thumbed 0.4 sec for the delayed fadings of HoA-virulences. Double them manually for the golden rule. Alternative compare the gained es /on hit-rating. ■ Increased damage ■ 200% default increased miniondamage is stacked with the 2 herald-rings circle of ambition/ of nostalgia. With the clusters and supports 300% are increased. Above higher increasements have not much effectivity. ■ More Poison ■ Now we scale up the HoA-poison until we reach 100% minion chance to poison on hit or until the poe-engine hardcaps the dot at 35.7 M. ■ the darkness enthroned belt to double 2 rare yellow ghastly jewels with "15% minion chance to poison on hit" ■ with enough resis/attr in other spots get instead 3 well rolled blue corrupted magic ghastly jewels. Double them with the jewel The Adorned. A cheap Adorned rolled 90% is in average early already perfect. ■ with the jewel Amanamu's gaze 30% more dot-damage you reach early the hardcap of the poe-engine for poison-dot ■ HoA-support awakened unbound ailments: Around 80M total damage, around the hardcap of 35M poisondot, switch unbound ailments to predator, damage on full life, vile toxins or other supports. ■ 50% dot-multiplier of HoA-crits Against the Ubers dot is much more effective. Set the pob-configurations to Ubers to calculate the extended poison-hardcap correct when you farm them. ■ Withers ■ 15 wither-debuffs almost double the damage: ■ withering step (9 withers)(+ ashes of the stars 12)(+enhance 14) ■ Sin's rebirth stibnite flask in maps (15) ■ temporal chains equal to 33% longer duration of withers ■ chaos-mastery corruption 20% increased effects of withers ■ in maps a large /or a unique medium chaos-cluster with "overwhelming malice" (0-15) ■ Chaos Golem of the Maelstroem - feeding frenzy (5) - multistrike (8) Alternatives
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■ grasping nightshade sporebloom tincture (15) ■ jewel balance of terror despair-mod: "inflict withered ..." + selfcast despair (15) ■ jewel glorious vanity + transformed notable ritual of shadows (15) ■ cluster eternal suffering (5) ■ Herald of Agony + Withering Touch support (3) + Returning Projectiles (6) + Phantasms support (15) ■ spelltotems - multiple totems - wither (15) ■ Arakaali's fang spiders with withering touch - multistrike (15) ■ gloves abhorrent interrogation (15) ■ in maps: vaal skeletons - feeding frenzy withering touch (5) with iron mass (15) ■ Severed in sleep | Replica Insbury edge - animate weapon of self-reflection / or HoA - phantasms-support (15) ■ Curses ■ despair (damage) + temporal chains (buffing poison- and withers, debuffing the mobs) are mixed into the recipe. ■ In maps temporal chains is reliable best spreaded on hit on the gloves implicts or in asenath's gentle touch-gloves. ■ In lategame Assassin's`s mark is used for HoA-crits. ■ For bosses the curses are prepared served on an arcanist brand. ■ In maps the curses can be also triggered with: tempestshield / storm brand / storm burst etc.- hextouch - despair - temporal chains ■ Whispers of doom, vixen`s Entrapements, an anathema-ring and "infused" on the tree, windscream-boots or a b.i.s. amulet-implicit add the elegance of 3, 4 and more curses. ■ Sniper's mark, punishment and enfeeble are valuable. Of course they need again to be triggered with gloves-implicits, arcanist brand, hextouchs etc. and skillsockets are needed. ■ In a 4-5 curses-set-up stepping into "steeped in the profane" can be reasonable. ■ 100% Chaos-Conversion ■ 4 white-socketed triad grips are needed. Alternative only in maps investing 5 passive-points into the minion offence mastery for unholy might is valuable too. The conversion almost doubles the effects of your chaos- and poison-curses, withers, the poison-dot-damage, awakened void manipulation, eber's unification and later of forbidden flame and flesh void beacon too. ■ Next Level: Chain-Explosions ■ In high density-content the gloves asenath's gentle touch produce beautiful chainexplosions all over the screen. With "unspeakable gifts" on a large chaos-cluster a second layer of explosions is stacked. Your effective ingame-clearspeed quickens. ■ 25M ■ Dps- Checks ■ 6M damage are really for sure enough and best for t16-mapping and lvl 100 farming ■■ 8M are enough to kick Maven ■■■ 10M for juiced red T16 and for Ueber Elder ■■■■ 12M for the feared and simulacrums wave 15 ■■■■■ 14M-25M for valdo-maps and juiced t17 ■■■■■■ 16M-30M for the Ubers Congratulations! At this level you are ready for all content. You sting pinnacles down in a few seconds, oneshot the screen and are able to farm juiced t-17 and almost all ubers. By this point you can consider yourself done. You've got everything, you're good. When you progress further you enter the famous top 1% in the game. https://pobb.in/3ZbX5FCw ■ The Bonus ■ ■ Use all the league-mechanics!! Direct Buffs ■ Blindings, with a tattoo, on a jewel or dark seer, are adding accuracies for some HoA-hits. ■ The +1 chaos mastery "corruption" buffs withers and damage awesome. ■ The flasks bottled faith (in combination with Zealot's Oath keystone) or vessel of vinktar scale each some extra 10% damage up when chosen. Supports ■ A chaos golem of the maelstroem / of the horde / dark marionette-spectre / animate guardian or in maps vaal skeletons featuring feeding frenzy buff up. ■ Still not socketstarved? For the final cuddling culling strike? Not full recommended:
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■ Vaal lightning trap could add 15% in maps. ■ For cyclone-set-ups above 100 virulences an elegant hybris can add up to 3 slumlords for massive 240% minion-damage with the needed passivepoints. Valuable only in the b.i.s.-editions of the jewel. ■ Not recommended: The auras malevolence activated instead grace, or temporary with divine blessing, haste, the minor auras precision or aspect of the spider granted by boots or skitterbots are not effective because of the dot-hardcap, increased damage taken counted additive with wither-debuffs, mana-reservations and HoA's natural high speed. ■ 100M - More, more, more ■ From here and onwards the clusters, passives, HoA-supports, poison and crits often need to be calculated individually. How much tankyness, es, ehp and qol is valuable in your favourite played poe-content? Do you reach the meta-possibilities of the famous mageblood? Which b.i.s.-pieces, voices and unique medium-clusters can you snipe, farm, afford or craft on your own? That are the factors. 100M can be reached fast with 3 curses and some HoA-crits, for 150M you need strong voices, to almost oneshot the Ubers in 400M use only best gear, and a bit tankyness is exchanged against 600M. If you you are boarding to full damage serve your composition of destruction in the deep love of the dirty scorpion-tail. ■ The Voices ■ ■ With 1-4 voices clusters you scale so much HoA-base-damage that you need less investments into HoA-poison. ■ At the same time you reach so many jewel slots, that your hunt for unique megamaniac-medium clusters begins. When you get b.i.s.-ones (with the manamanagement of sublime form and self control, suppression and ailment-immunities of elegant form, damagenotables like vicious bites and renewal) you can balance for each good megalomaniac around 10-15% dps more in best geared. ■ Pathing into the fourth large cluster also without voices can be valuable. A large chaos- or minion-damage-cluster add nice damage. ■ 100-600M HoA-Crits ■ Really best in slot geared with strong voices above gearlevel 100M in lategame, when you want to balance more into higher dps, and when you have the 3-curses-capacities to use assasin's mark to buff spirit offering, investments into crits can double and triple your damage one more time. ■ Mataa`s Teaching sceptre is the best crit-base (10-12% crit-base) ■ 3 Grand spectrum cobalt jewels with minion crit multiplier (90% crit-damage) ■ Assassin's mark (3 HoA-power charges, +1.5% crit-base, 150% increased crit-chances, +56% crit-damage) ■ Buff crits high with Arcanist brand - Unearth - Spirit offering Increase the effects of offerings by quality (13%), with ashes of the stars (18%), in the minion offence mastery (20%), and on the boots-eldritch-exarch-implicit (17%). (150% up to 250% increased crit-chances, 40-70% increased crit-damage) ■ Pathing 5 passives into into "fearsome force" (80% increased crit-chances, 60% increased crit-damage) ■ Profane ground of the jewel Rational doctrine (10% increased curses, 100% increased crit-chances) ■ Vicious bite on large or unique medium clusters (stackable, 30% crit-chances, 15% crit-damage) ■ Bottled faith (2% crit-base) In total we reach a 12-16% crit-base, multiplied by 400-600% crit-chances, resulting into 80-95% HoA-crit-chances, to procc 300-400% HoA-crit-damage. The HoA-crittings add beyond a huge +50% damage over time multiplier to the HoA's poison. More crit-scaling :
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Not recommended: ■ Only when you reached high critchances without Maata's Teaching base-crit a good rare trigger-weapon /-wand with high minions crit-damage is sometimes a good choice for qol. ■ Critical damage-support (150% crit-damage), Brittle ground boots-eldritch-implicit (2% crit-base), Severed in sleep, Ancient skull (low es-roll), Devourer of Minds stacking +9 power charges Malachai's loop + Ralakesh Impatience-boots or Graven's secret (up to 450% crit-chances), Tecrod`s Gaze, Precision + Generosity (mana-reservations), Icicles mines of sabotage etc. have too many downs compared to other settings. Physical Crits HoA's original 60% physical-damage could impale with rotten claws-clusters and impale-support. Minion-bleedings could be scaled with abyss-jewels, renewal, pride, vulnerability and tempest rising boots. Elemental Crits Critical ignites could be procced with added fire damage, raze and pillage and renewal. Cold-damage with hatred, grips of the counsil and as utility freezes with hypothermia support, Lightning with shockings and renewal. Dot-multiplier, EE, exposures, the fitting curses, converting triad grips, skitterbots and penetrations would buff beyond of course. But in 100% chaos-conversion with withers and poison HoA-scaling remain by now the best. Keystones | Gear
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==》 All gear poetrade-links, their b.i.s.-upgrades, alternatives and budget-variations and levelling-recommendations you find in the last spoiler at the buttom of the build. The Body Armour
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Take the trinity of keystones. Then upgrade to the quadrophony of the Lords. The 2 x +1, total +4 levels of skills skin of the Lords or Loyals serve more damage up for our hard levelscaling agonycrawler. Sometimes you also need less defences when your enemies are faster killed. For all content we love the damage to onehug the mobs strong and instant. 100% increased global defences (armour, evasion, energyshield, ward) buff perfect further all tanky auras and granite- and jadeflask, and following as result in chainreaction the effects of basalt- and stibnite-flasks, the recovery of aegis aurora's 2% of armour es on block, of ghost dance and divine shield. Last in the mix this massive collection of defences maxes the capacities of molten shell, frost shield and iron flasks for the big hits and peaks. All inserted gems have to be corrupted! Also 4 or 5 correct socketcolours are enough, they cannot be modified. ==》 For different socketcolours dive to the spoiler "skills" --> "the dirty scorpion tail" Alternatives
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B.i.s. crafted rare armours or Grasping Mails with high es, es + ar, as trickster high +ev and +es, increased global defences, + to level of socketed dex /support-gems, additional curses, reservation efficiency, spell suppression, eldritch implicits incr. aura effects and phys taken as chaos/cold, pdr, minion chance to poison, + max-resis, can be a bit more tanky in lategame. The armours Kintsugi, The Queen's Hunger, Cospri's Will, Lioneye's Vision, Dendrobate, Loreweave, Brass Dome, Inascendant Heart, to wait with CI-transformation Shavronne's wrappings, for wearing alternative rings Pragmatism or The Coming Calamity, Dialla's Malefaction and the alternative HoA-helmet +4 Replica Alpha's howl are the good starters. ■■■ The Keystones ■■■ CI Chaos Inoculation | Ghost Dance | Divine Shield | Magebane | Iron Reflexes | Lethe Shade
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Most keystones are pathed on the passive tree. You yourself choose your final flexible keystone served by Skin of the Lords. Chaos Inoculation You exchange life-ehp and the holy life-flask into 100% chaos-resistances. A lot tankyness and qol in many chaos-map- and altarmods, against Sirus, Chayula, Katharina and Delirium- and Beyond-bosses, in Abyssals and Ultimatums is gained. As CI you often balance defences into stacking auras and recovery into keystones. In this style you can wear much unique gear. Access to many special CI-ES-mechanics like Aegis aurora's recovery, Watcher's eye es on hit, Eber's unification, Ghost Dance, Divine Shield and Frost shield is opening. Chaos Inoculation is also efficient to use the golden rule jewel to double HoA-virulences without wasting stats on helmet or boots. ==> In other non-chaos including poe-content, like most pinnacles and ubers, you can switch the helmet to maw of the conquest for a hybrid life+es-mix instead CI. Visit in "The Ubers": "Chaos and CI - Life and Hybrid". Ghost Dance | Evasion Up to 20k ev is reached by your buffed grace. That is with blindings 90% evasionchance. You take 1 out of 10 hits. The deterministic arrangement of evasion harmonize deep with undeterministic attackblockings. You take 1 out of 20 hits.... Less hits are taken, less recovery is needed. Together this combination manifests a layer of immortality - you improve 2M to 20M to inf* M Ehp. Ghost dance recovers buffed 500 es and more when hit, x 3, so it's equal to 1.5k-2k es perfect filling the small gaps of the evasion-, block- and spellblock-layers in damagepeaks. As bonus the evaded hits tripple and more the remaining capacities of your molten shell, frostshield and ward for the big punchs, peaks and crits. You cross the keynote on the path on the tree. Ghost Dance is best-in-slot in high density. ■■■ Keystones Skin of the Lords■■■ Magebane Perfect to reach fast and cheap 100% spell suppression. Take a look into the section "important mechanics" --> 100% spell suppression". Eg with Magebane stack some dex for some spell suppression when needed. Without magebane simply switch in elegant form on a cluster. Best against U-Eater. Divine shield offers much regenerations, especially when they are most needed against bleedings and vulnerability-curses. With Thread of Hope large radius in the Templar area you can fast activate the keynotes Divine Shield, Glancing Blows, Runebinder, 2x points Sovereignity and Redemption. Lethe Shade Perfect against not blockable damagetypes. When you reached 100% ailments-immunities it's a strong addition against the uber-dot-bosses. It fills up the small gaps until the next recovering es on block was triggered, until you moved over a ground-effect, until frost shield staged up, and until maximal es on hit was procced by the watcher's eye. Iron Reflexes The tipping point for exchanging evasion into doubling substain and physical damage reductions. Determination and Grace will take you together with Iron Reflexes to 150000 armour. Not 15000. Yes 150000. This means you get 3000 Energyshield on all your blockings with the Aegis Aurora-Shield and block is never limited. This is big buffed by 140% increased global defences (armour, evasion, energyshield) of the Skin of Lord and increased aura-effects. Best optimized with stibnite-, jade- and a basalt-flask. Good synergies with graven's secret belt or melding of the flesh, in set-ups with the keystones Divine shield and Glancing blows and also in the Champion-Ascendancy. Regret with 0 evasion Ghost Dance. In maps Iron Reflexes can be fine combinated with frostwalls linked to cws and meatshields like phantasms. You find an optimized passive tree and item-tab with mageblood and pathing on the tree into iron reflexes scrolling up in the pob. Iron Reflexes is the choice to facetank Sirus, Uber-Shaper and more high physical-damage as well as blockable fast spell-hits like from Exarch, Maven. Explanation high vs medium Armour
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The shaper slam and a beam of sirus with big physical hits are fine examples for differences of effective high 100k armour beside the strong doubled es on block. https://www.poewiki.net/wiki/Armour Take a look in the ar-calculations on mitigiated damage and rules of thumb: The allstars take with double armour minimum 40% less damage with only one damage-mod up. When shaper crits it is about 50% less total physical damage taken because of the dimishing returns of armour, and with double or tripple damage modifications these differences will raise much further. You want more?
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You really want 200000 armour and more? Or 500000?
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Take some #% increased armour notes on clusters like stacking "battle-hardened", "defiance banner" and a vivinsect unset ring socketing grace lvl 26. You will lift off to 200000 armour and more and will get 4000+ ES on block. But at the same time you will loose damage and other defences. Without downsides wearers of the meta mageblood-belt reaches 100k - 0.5M armour, 2k-10k/ es on block with well rolled flasks. Other keystones:
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Wicked Ward is most often starting recharging in fullblock-editions, high evasion, 100% ailment-immunities, without used chaosskills of the +1 chaos-mastery and of course after using vaal discipline too. Can be buffed with the ar+es mastery "increases to armour also apply to es-recharge by 20%" to compensate the downsides by 80%. Great in slower lower levels, not much effective in the fast lategame against aoe, dot and swift bosses. Perfect as Trickster. Zealot's Oath would be needed to transform regenerations of bottled faith, enduring cry or purifying flame. Best as jugg, good as Guardian. Not needed without. Glancing Blows ... when all defensive layers are builded up sometimes interesting. Decreases your damagereductions and capacities of molten shell and frostshield - but when you have high evasion, high armour, 100% spell suppression, +max resis, frostwalls, meatshields, high absorption charges of graven's secret belt, or as tanky champ or trickster, it's for full 75% blockings in some set-ups best recovery with the aegis aurora and enables to push out tempest shield and grace too. Resolute Technique ... can be used melee-style cycloning for 10 more generated virulences, some es on hit and withers. Runebinder offers as keynote 10 more virulences singletarget with storm brands while moving, that's a lot fast damage. You can activate it with a large-radius thread of hope too. Ghost Reaver ... with "Ethereal Feast" and the necromantic minion-leech "Bone Barrier" in the ascendancy interesting instead "Wicked Ward" useable for fine 2 seconds continuous 700-1500 es-leech. In other ascendancies Ghost reaver is not recommended without mandatory by the flasks "Sin's Rebirth", "Arcane surge" and more buffed high spell-damage, "Vessel of Vinktar", a leech-flask suffix or es -or life-leech-supports. Damage: +6 HoA-lvls are possible with Skin of the loyals (2x+1 to socketed, +2 to minion gems) Also +Max-Resis, Critical damage reductions you find sometimes on corrupted Skin of the Loyals. ■■■ Ranking ■■■ 1) Skin of the Lords: Divine Shield, Magebane Best balanced colours: 3 g, 1 r, 2b (mapping) or 2g, 1r, 3b etc. (bossing with predator) 2) For facetanking Sirus, Uber-Shaper etc.: Iron Reflexes 3) Skin of Lords Lethe Shade (only with 95% ailment-avoidances) 4) Best for damage: +6 Skin of the loyals (2x+1 to socketed, +2 to minion gems) 5) When you upbuilded all defensive layers, Glancing Blows is sometimes valuable 6) Ghost dance, Wicked Ward, for melee cyclone Resolute Technique, Runebinder, Zealoth's Oath, many neutral keystones 7) Skin of the Loyals, 2x +1 socketed gems, + 50% reduced damage of critical strikes, etc. +2 The dark seer shadow sceptre, +2 energyshield and mana per level, adds convincing tanky +700 es, malediction and blindings in the mix with awesome damage and a bit better manamanagement. Total top tanky 25% more ehp. Finally in lategame, when we prefer focussing into attractive 100M-600M dps, the +2 Maata's Teaching sceptre turns b.i.s. somewhere around having strong voices, tasteful selected small clusters for a perfect manamanagement, using the third curse assasin`s mark, and reaching capacities to invest into high HoA-crit-scaling. Ordinary we start before with a cheap +3 Cold Iron point dagger. It's our low-budget-taxi to the next tipping point HoA-lvl 23/28/29/34. Weapon-Type For cyclone you need a 1-hand melee weapon base-type (sceptres, swords, daggers, etc.), for spells all weapontypes and wands fit. Weapon-Quality / Implicit With cyclone the implicit resolute technique burst more HoA-virulences. The harvestcraft increases aoe on the weapon for spells like storm burst or better the increased aoe-corruption-implicit are chosen too. Alternatives:
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+2 triggerweapons (cyclone) /-wands (spells) are best for qol, arakaali's fang for clear speed, united in dreams for poison. United in Dreams we kickstart into poison as long as we did not reached all slots for minions chance to poison. 25% more damage as continuous d.o.t. +2 triggerweapons or -wands let you reliable automatic trigger skills like offerings, curses, frost shield, etc. for a lot q.o.l. In early low levels on weapons with Essences of Insanity crafted spectral spirits are strong supports to multistrike withering touchs and feeding frenzy. Dagger & Flask The King of the sting - The dream-team of scorpions and spiders 20 melee speedful spiders can add a wonderful aggressive style for shining clean screens in a arachnophobia dreamteam when wanted. Double damagefractions of ranged and melee minions are possible. The dream-team of scorpions and spiders is united!
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Arakaali's fang is interesting before you get the third large cluster and full HoA-virulences. Blinding and knockbacking spiders are teaming in with the dirty sting-king for full witherings and damage-uptime. Let the spiders dance! The spiders are fast. Early clearspeed in labyrinthine, winding, angled, crampy dungeon-maps, in sanctums, against proxy-shields and to apply full 15 withers. Use fast 2× unearth (/or desecrate) for needed corpses, then 1x flask writhing jar and an aoe-skill like flamedash / storm brands / cyclone to raise the spiders. Take desecrate on the second (right) mouse button. Push it two times. Open your Writhing Jar – bottle. Then at last, in the moment your worm lift off and is flying into free air, push instant an aoe-skill. I personally placed it on the middle mouse-wheel. This works best. Withering Touch – (Awakened) Unbound Ailments - Melee-Splash-Support / Multistrike Against the last bosses like Sirus, Shaper, Maven change melee-splash to multistrike and unbound ailments to feeding frenzy. Wormphilia - raise your spiders
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When your crawler, heist members or Einhar are too often killing the worms before you, storm burst or storm brand works better with it's 360°-er aoe. Ice Nova is comfortable. Also using predator and marking bosses makes raising spiders easier. Monik390 suggested more tipps to autotrigger spiders: https://www.pathofexile.com/forum/view-thread/3019705/page/287#p24396858 This shield is the fixing point of recovery and substain: Aegis Aurora
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Fullgeared you'll get up to 1000 ES on 50% fullblock and 75 % spellblock. This can work 10x and more each second, blocking is not limited. Also extreme lags, oneshotting disconnects, freezed networks, framehangers and all other damagepeaks will fail to kill you. Your big block heals and recovers unlimited. On the peak of the top the +5% max cold-resis are further buffed with the flask taste of hate or jewel melding of the flesh and mageblood or aura purity of ice to imba +85-89% all max resis. The shield-implicit Added Spell Block as implicit is great. When you need a free gemsocket, you have to search instead poetrade for shield aegis aurora with: " 'implicit' grants # lvl skill determination / grace". You will need 5% more mana for the aura not socketed into the helmet, but also don't need the str-requirements. ==》 16 more ways for free skillslots are listed in "Balancing & Managing - Important mechanics" ==》"skillmanager" below. Alternatives and leaguestart
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The Ghastly Theatre is the cheapest starter and take you safe into yellow t10 or also into red t12. The Svalinn is strong. Interesting to be combinated with keystone "Acrobatics", defiance banner and quartzflask for blocking and dodging 95+% spellhits in some special poe-content. Apep's slumber is not bad in leaguestart with high recovery and +max resistances as CI with our keyjewel golden rule. Daresso's Courage or Oppressor are okay. Before CI-transformation The Surrender is good. Or take simply a rare shield with "recover 5% es when block" and high es. Best but hard to craft with +gemlevels, +max resistances, ailment-avoidances, etc. The combination of the malachai's loop, the belt graven's secret, 1-2 added power charges on the tree, tempestshield against shocks and a watcher's eye es on hit is tanky enough for almost all content. For alternative es-recovery the Heartbreaker can be wielded and also dual-wielded with the replica-hearbreaker-edition in slow low levels for es-recharge with wicked ward. Can be buffed further with a cheap watcher's eye discipline-mod, apep's supremacy and on the tree with essence surge to 220% faster starting of es-recharge and with wicked ward. That means 0.6 sec without damage and dot taken is needed to start uninterrupted es-recharge. 2 x Circles of Nostalgia / or 1 x of Ambition
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2 Circles of Nostalgia, or 1x of Ambition, are very important for our ressource mana and will manage our reservation for our herald. You need minimum 1) 34% increased efficiencies on the ring. The added chaos damage triggers poison for crawler-virulences of pure elemental skills beside. ==》 visit spoiler "manamanagement" Implicitschoices The best implicit on rings is "chance to avoid elemental ailments". Granted "onslaught on hit" is best for speed and qol. For using cyclone is "bleeding cannot be inflicted on you" also great. + Max endurance charges for tankyness, mana-regs and "arcane surge on hit" are good taken. Ignite-immunities, other ailment-avoidances, aura-effects, attr, resis and for graven's secret belt power charges are good starters. Alternatives
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An anathema-moonstone ring is very interesting. Path to presage instead whispers of doom on the tree and for the fourth curse to "infused". A hungry loop (faster casting - chance to poison - increased duration - arcane surge) for storm burst and 4 free sockets is another possible variation. Also an animated guardian or other support-minions for curses, crits and more set-ups are noted in the "skillmanager"-spoiler. The Hateful Accuser grants more es on block and on hit, flask-charges, vaal souls and HoA-virulences. Upgrades with fertile-catalysts
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You should upgrade your circles of ambition / nostalgia with fertile mana-catalysts for reservation-efficiencies, and your amulet and belt with resistance prismatic catalysts or attributes intrinsic catalysts. The Amulet - Ashes, Uul & Aul The "ashes of the stars" best buffs our damage. The generating of virulences, cyclone- and tornados movementspeed or storm burst is enhanced and the quality and level of many more active utility-skills, like withering step, is supported. B.i.s. is the additional implicit "You can apply an additional curse". All the cheaper amulet-starter-variations get much stronger with this implicit also. Starters, variations and lategame
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A rare 2x +4 to all / chaos / physical skillgem-levels is the totally b.i.s. +8 to HoA-levels in lategame. A rare amulet including +1/ +2 /+4 gemlevels and granting endurance charges / aura-reservation-efficiencies etc. is a strong variation too. +3 Replica Dragonfang's Flight is a strong starting amulet when you snipe it cheap. The stranglegasp can be xtreme strong anointed 4 times and corrupted to a rare: Charisma, Whispers of doom, Fearsome Force, Nomadic Teachings / Prismatic Skin etc. The choice of tanks is the amulet aul's uprising for one more large tanky aura. As example purity of elements let you use melding of the flesh early. "Uul-Netol's" adds resis and enables to add a second synergizing skill like eg skeleton-archers. The cheap Stone of Lazwhar caps fast your spellblockings and enables to switch out tempestshield. Anoint
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When you need mana always anoint "charisma". When you builded up a perfect manamanagement in lategame, "whispers of doom" is often advanced for the second and third curse. On a starter-amulet an early cheap anoint is "Instinct" for spell suppression or "Sanctuary" for blocks and resis. Variations
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Alternative anoint "prismatic skin" or "crystal skin" for +max-resis with melding of the flesh and 100% ailment avoidances. Helmet
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The big b.i.s. is an almost perfect crafted rare eldritch helmet with high es, +2 to all miniongems, +10% reservation efficiency as prefix and +12% as eldritch-eater-implicit, increased despair-effect or when still needed +chaos-damage to poison with elemental skills. It brings in 2 more free suffixes for resis/attr/suppr and more es or more es+ar in endgame. Intelligence as attr-suffix can be used to stack more int-tattoos or as Jugg / Pathfinder / Champ to cap up to 224 int-requirements. We double further all es nice with the energy shield mastery. As starter an Eber's Unification Circlet is heading into nice 20% more damage too. Full es, our beloved inbuilded void beacon... Get the implicit "80% / 90% mana-multiplier" and insert your aura-gems into the sockets. Get 20% quality of the helmet with corrossive armourer scraps. Variations
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Replica Alpha howl`s makes while levelling your manamanagement easy, Elevore caps early your ailment-immunities and spell suppression or the brine crown buffs armour. The Maw of the conquest offers the rare mod unaffected by poison to enable hybrid life+es-set-ups instead CI while using the golden rule against some ubers. An Ancient skull and Ylfeban's Trickery are nice too. Gloves
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In maps beautiful chainexplosions are watched clothed in Asenath's Gentle Touch. B.i.s. when you focus on mapping and juice high density. Impactful stacked with Unspeakable Gifts on a large chaos-cluster. When you have a perfect mana-management you can get even better explosions with "spiritual command" as amulet anoint. Invest beyond when wanted 5 passives for the minion offence mastery unholy might for maximizing the clearspeed. Against singletargets use better 4 white sockets on the triad grips. 100% chaosconversion is best to buff 20-50M damage with withers, despair, minion-poison and eber's helmet. Autotriggered curses like temporal chains are available as implicit for a free skillgem-slot and some qol. They are best chosen with 2 implicits for 2 granted curses on hit. ==》 In "Important mechanics" --> "Crafts" is the guide for the 4 white sockets of the gloves. Variations
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Vixens entrapement-gloves are great to switch 5 passives of the curse-mastery "whispers of doom" to the chaos-mastery "corruption" or for a third curse. They are best chosen with 2 implicits for 2 granted curses on hit. Or start instead with rare gloves with high es and spell suppression, integrated chance to poison, for more castspeed crafted with essences of insanity or with good rare eldritch's implicts to max beside +2 cold-resis for melding of the flesh. Simply 2 hexes on hit as double implicits is a good choice for qol and a valuable free skillgemsocket. Try out i.e. Null and Void for virulences with rampage or vaal caress to buff the auras. Boots
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Get rare eldritch boots with high resis and es, and high spell suppression (13-14%) and with ailments-immunities on a sufffix and crafted as eldritch-eater-of-worlds-implicit. As cheap starter rainbow strides add high 20% spellblock. With a bit more stacked spellblock you can choose flexible alternatives instead the large-spellblock-clusters or deactivate tempest shield. Also often b.i.s. as champ, jugg and trickster. With stacking tattoos for chill & freeze-avoidances and spell suppression the boots-slot is often free to choose (since [3.24]). More alternatives
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Bubonic trails with amanamu's gaze are b.i.s. for mana-management and combinated with the firesong jewel. Windscream boots let you choose a third / fourth curse or free up passives of whispers of doom. Alternative in rare shaper-boots integrated increased duration-support buffs impressive storm burst and firestorm or almost double your vaal skills and molten shell-uptime ( ===》 visit "Variations" --> "Don't Panic") or cap early your spell suppression with Atziri`s step. Rare boots, with the elevated prefix unaffected by poison is in endgame a variation to enable a hybrid life+es set-up. Belt
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The belt-question is not easy and straight to answer. Since [3.24] Necropolis you can easy balance your whole direction into damage or into tankyness with the choice of your belt, weapon and 5 passives on the tree. Start with a darkness enthroned and good rolled ghastly jewels with minion chance to poison and needed mana-reg / resis / attr / bleeding- / ailment-avoidances. When you outsourced resis on rare gear, clustertransfers, tattoos and other slots, you can instead double with the jewel the Adorned the effects of magic blue corrupted abyss-jewels and switch i.e. to tanky recoupings of the graven's secret. With enough currency enjoy the mageblood. Damage belt Darkness Enthroned with 2 abyss-jewels-slots let you fast double up 60% minion poisonchance. It doubles other needed and valuable stats, suffixes and implicits like bleeding- and ailment-avoidances, mana-reg, resis and attributes. Tanky belt
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When you focus on even more tankyness, Graven's Secret cloth belt let you recoup up to 60-70% damage of elemental hits. This will fill up perfect the short small gaps and cooldowns of defensive layers like es on block, es on hit and guardskills. Generate in maps charges on block with "mage hunter" on the large clusters. Against singletargets use Assassin's mark. For always full charges skill Power charges on crit-support (or slip into the Ralakesh Impatience-boots). Get the 5th powercharge "infused" in the ranger-area or also the 6th in the witch-area. For more recoupings you no longer need to max evasion and spellblock. Further the belt has good synergies with the keystones iron reflexes and glancing blows. Favorite graven's secret best with the implicit of elemental resistances or with increased aura-effect of determination. Lategame Mageblood
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In the endgame tanky permanent flasks-effects are added with the famous mageblood. Mageblood fixes str-, dex- and resi-problems with a flask-suffix of the rainbow or a bismuth-flask. It enables more easy to max the build with "The Adorned" to double the effects of magic blue corrupted ghastly-jewels. Mageblood flask-set-up Mageblood further enables to use 70% flasks-effects with instilling orbs and to roll the increased effect-prefix for total 95% added effects. Granite-, jade- and iron-flasks (+800 es) are great doubled buffed with 100% increased global defences of Skin of the Lords. Using a permanent Quartz flask adds 29% spell suppression in combination with the suppression-phasing-mastery to cap and fix 100% spell suppression. Last a permanent sapphire flask of the rainbow let you raise up to +9% max cold-resis for reaching awesome 89% all elemental max-resis with the jewel melding of the flesh. But since [3.25] also a taste of hate grants the +max-resis-effect. Variations
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A Stygian Vise belt fixes needed resis, attr and other suffixes in a good mix to squeeze in cheap the Melding of the flesh and the Adorned already before mageblood. The tides of time add flask-charges to build a unique flask-set with the rumi's concoction (blockings), sin's rebirth (withers), elixier of the unbroken circle, taste of hate (ele-ehp), soul ripper, bottled faith. With spiked concoction / alchemist genius and fasting on a cluster, flask-uptime-tattoos, the flask-mastery careful conservationist, or also the traitor-timeless-keystone, almost 100% flask-uptimes are reached. Headhunter is in maps funny too and adds many special buffs, but is not optimal supporting minions. Last edited by Chromino on Oct 27, 2024, 4:27:14 PM
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Balancing & Managing - Important Mechanics:
Attributes | Ailments | Resis | Suppression | Mana | Spell Block | Sockets | Crafts
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Attributes
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Dexterity 159 (Herald of Agony Lvl 21) Mandatory! Here are the twists ranked for getting required dex and str: ■ amulet, rings, belt-jewel or other rare gear ■ catalysts for attributes (amulet) ■ of course blessed orbs for attr-implicits (amulet, rings, etc.) ■ on cluster-transferpoints ■ +30 on your path through the tree ■ or, of course as always once again, on mageblood Until you get them all there you get them before also on: ■ veteran defender on large /or unique medium clusters ■ jewel "split personality" dex / str / es ■ pathing with 1 passive more through the southern templar-area for +60 str and +10 dex ■ in the attribute-mastery "utmost intellect" Strength 155 / 111 Determination / Molten Shell Lvl 20. When you have determination granted on shield you can reduce to Strength 111. Molten shell has still full 75% damagereduction and full 10000 shell with lower str Resistances
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You need
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+225 3x75% max-resis +180 kitava's debuffs 405 resis Prioritize resistances on: □ aegis aurora (+30) □ belt (+55) □ boots (+45-90) □ 1-2 circle of ambitions (+50-120) □ 1-2x sublime form clusters (+30-60) □ every clusterjewel's transferpoints ( (3-5)x2, so 6-10x transferpassives +20 on small, (5-8)x +10 on medium, (1-3)× +5 on large clusters, total: +150-270 resis possible) □ a large clusters with veteran defender (+45) /or master the fundamentals (+30) □ 1-3 ghastly-jewels (+20-80) □ jewel 'balance of terror' (+45) □ belt-implicit (+48) □ often some league-mechanics Use the harvestcraft-bench to change overcapped lightning-resis into cold- or fire- resis on clusters and boots. or also: □ ring-implicits (+10-40) □ itchors/ implicit of searing exarch boots (+15) □ banditreward Alira (+45) □ on tattoos □ amulet Uul-Netol's + catalysts (+70-100) □ flask-suffix of the rainbow (+180) □ 3 elemental flasks ruby, sapphire, topaz with 100% uptime (+220) □ bismuth-flask (+200) □ other rare gear □ "survivalist", 2 passives evasion mastery (+36) □ "faith and steel" on tree (+24) 15-35% overcapped resistances on top are tanky against resi-reduction-effects, altar-mods, scorch and elemental curses. Fire and other ailments
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100% all elemental ailments immunities are reached on eldritch-boots and in the slots and passives with ..... ● 100% elemental ailments avoidances 25% benchcrafts boots or 35% prefix avoidances boots + crafting with itchors eater of world 23% and further with orbs of conflict to 29% and with orbs of dominance to 32% eldritch implicit on rare boots + 20% shield-mastery + 20% small cluster elegant form (Alternatives: 50% with the jewel ancestral vision + 10% help bandit Kraityn, 20% amulet anoint or 30% jewel impossible escape feat. elemental equilirium for Crystal skin + 10% cluster elegant form + stats on rings/ jewels) ● or 100% shock-avoidances: + Stormshroud-jewel + 34%-38% Searing Exarch Implicit Boots + 20%-60% stats boots, belt, etc. + abyss jewel 50% socketed into Darkness Enthroned=75% + 20% shield-mastery /or mageblood+ shock-avoidances on a flask-suffix (105%), 30% cluster "insulated" ... or not recommended:
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● 100% reduced durations of ailments: firesong jewel + 60% minor pantheon abberath + 39% arcane sanctuary + 1-2x 25-50% flexible sentry (clusterskill, stackable) + 20-80% on ring-implicit, jewels + 50% implicit reduced duration of ailments on redeemer influenced boots/ or 30% prismatic fossil crafted + poe rounds up 95% to 100% Do not use lethe shade. (Alternatives: 30% fire attunement cluster + 60% benchcraft on rare unset ring + 20%-30% transformed small devotion passives of the unique jewel militant faith + 50% Anointed flesh +60% bubonic trail boots) ● or the aura "purity of elements" ...best granted with an aul`s uprising amulet Before ..... Elemental ailments We can benchcraft high ailment-reductions against ignites, freezes and shocks on the boots, get them on the ghastly-jewels, tattoos and rings or use related clusters and we have other free slots for ailment-reductions. We recoup 60% elemental damage of the ailment-triggering hits beside with our belt. We can use the suppression-mastery to avoid ailments from suppressed spell-damage. We have also rare flask-suffixes free to choose. Craft instant counter-suffixes against ailments with instilling orbs on your flasks to optimize reactiontimes. Fire Our armour and block don't work on heavy, critical Ignites. Ignites will kill you in 500+ levels of deep delve, T16 legions and at juiced exarch-altars. We have a bad stacking of Ignites also in the first second of staging up our frostshield and our es don't start recharging on burning ground. So we choose urgent the burning-gound-immunities and reduced ignites in the Pantheon Minor Soul of Abberath. Ignite immunities on jewels or rings are optimal beside or on a flask or a cluster "fire attunement". Freeze Get in important permament anti-chain freeze against shaper, ueber-elder, the hidden, etc. for these fights benchcrafted on boots or change your pantheon to "Soul of the Brine King". We can activate the es-mastery to not be frozen when es started recharging recently. Or use a cluster "hibernator" or anti-freeze sapphire-flask. Shocks We are 100% immune when we use tempest shield. scorch, sap, brittle, ee, exposures With 30% overcapped elemental resistances we are prepared against scorch, ee and exposures. Sap and brittle do not affect us. Physical ailments Bleeding We need mandatory bleed-immunity on one flask and divine shield regenerates much. Alternative get bleeding-avoidances on abyss-jewels or boots when wanted. Corrupted Blood I advice urgent to take for more lazy playing and against Sirus, Kosis and a lot other bosses a permament corrupted-blood-cannot-be-inflicted-corruption also on a abyss-jewel. Impales 90% less impales are triggered with grace / evasion. Stun- and blockrecovery We get 50% less stuns from CI and energyshield. Eber's Unification carry in 50% stun and block recovery and 50% block recovery is pathed in arcane guarding. We avoid interruptions when we use awakened cwc lvl 5. We are immune with bastion of hope. Other ailments Curses Some 20-30% overcapped resistances compensates comfortable elemental weakness and other elemental curses. Divine Shield compensates almost all in vulnerability-curse-maps. We have so many layers of defences that there are not much threatening curses remaining. Crits when we poisoned our enemy 100% immune with the poison-mastery. Poison We are 100% immune CI. Dot-Damage We have time of need, vaal discipline and some es-regeneration and an anti-bleeding flask. In many situations a watcher's eye with the es on fast hits (discipline-mod) enables to ignore dot- and degen-damage. We gear the belt-variation graven's secret for 60-70% elemental hits recouped as es. We activate the arakaali's major pantheon. Wicked ward started es-recharge often beside and we can swap it to lethe shade against Uber-dot. We have best protections of the divine shield beside and a bit es-leech. We can choose to use in boss fights the skill temporal rift for recovery from dot. Or add bottled faith or enduring cry in combination with zealoth`s oath on the top of the 5 layers of defense. That is enough and I never got problems again after getting all defensive layers. I don't play hardcore, but when you get all these ailments controlled you will be hardcore-ready. 100% Spell Suppression
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The Allstars go for full 100% spell suppression with: ● "inveterate" (39%) ● "instinct" (22%) ● keystone Magebane (15-20%) ● benchcraft and/ or stats on rare boots (9-24%) ● the watcher's eye suppression-grace mod (15%) Fast possybillities are further: ● 1-3x "elegant form" or "untouchable" on unique medium or on small clusters (10% - 36%) ● stack some dex for increasing effect of magebane, eg with a 'split personality' es+dex or on rare gear ● anoint the amulet with a suppression-notable like 'resourcefulness' (8%) or 'courage' (15%) ● stats on rare eldritch gloves (16-34%) ● quartzflask (10-21%, best with mageblood) ● suppression-mastery +8% while phasing 75% Spellblock
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As soon as we gear aegis aurora, stacking 70% - 75% spellblock against bosses are recommended with: □ 25% bastion of hope ascendancy □ 16% passives arcane guarding □ 8% passives mystic bulwark □ 6% flask rumi`s concoction □ 10%-30% 1 - 3 large clusters conjured wall + mage hunter □ 5% shield corruption implicit □ often some league-mechanics alternatives □ 20% rainbow stride boots □ notables on unique medium megamaniac-clusters □ 8% watcher`s eye □ 2% abyss jewel □ 18% tempestshield □ 3%-18% notables of 1-3 unique medium megamania clusters □ 15% Stone of Lazhwar amulet Attack Block is combined with evasion and not that much important. Manamanager
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This spoiler will manage your mana reservation for you, for your auras and for your herald. Follow the PoB first for updates. ■ The "Manamanager" shows the default management (see all steps 1) to 12) in this spoiler). ■ The "Manamaster" guides additional and variable paths. Manamanager
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You need 1) 1-2x 40% base increased Mana Reservation efficiency on 1x ring "circle of nostalgia" (crafted with divine orbs). 2)Max the ring with 20 mana- fertile catalysts for more increased efficiency to 48%. 3) You need the helmet-corruption "socketed skill gems get a 90% manamultiplier". 4) You need 1x 50 % skill efficiency for grace with 1 small cluster with "sublime form" or "uncompromising" for determination. 5)Take also 2 x 6% efficiency added on the cluster-transfer point! Best with additional resistances. 6) Take the points on the passive tree "Sovereignity" 8% + 8% + 12% increased Mana Reservation efficiency. 8)You activate the "Mana Mastery" "Mystic Bulwark" with 12% Reservation efficiency On the passive tree you can use 7) "Influence" with 8% increased Mana Reservation efficiency. 9) You have to limit storm burst / brand, ball-lightning, desecrate, skill-gems to Lvl 1, quality is best 20%. 10) Best is to anoint your amulet "charisma"-tic with golden, golden, opalescent blight-oils. 11) You need only 80-100 unreserved mana points total for your skills remaining. - best is maximal high reserved mana (circa 1500) - best is minimal unreserved mana (80-110) Manamaster
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More skill-efficiencies and manareductions for different gear, auras, socket-colours, single-target-gem-swaps and skills Finetuning mana is sometimes like a minigame for the Arachnophilias. When you want to have more reduced-skill-reservations, perhaps because you need more mana for Returning projectiles or awakened fork in maps and blights, for an alternative jewel like amanamu's gaze in place of a small cluster, for the melding of the flesh & purity of ice, for different socket-colours of skin of the lords, for the anathema ring, as long as you miss some steps of skill-efficiencies above, or something else, here opens the paths: 1) Start with HoA support gems with less manamultipliers like pierce, phantasms, or awakened unbound ailments, take a look into the "the dirty scorpion tail" in "skills and trigger" above. Also faster attacks or added fire support are easy and fast ways to use less and to get more mana. While levelling perhaps use for the scorpion supports with almost 0% manamultipler like knockback, stun, point blank etc. 2) Add multiple more small clusters: ■ "sublime form" - grace, with nice +30 resis also ■ "uncompromising" - determination ■ "self-control" - discipline 50% efficiencies for bigger auras and 80% for smaller auras are almost equal. First use different ones, doubled they suffer from dimishing returns. Sometimes you get b.i.s. unique medium megamania clusters with them. 3) Take 3 passives with 2x 6% increased reservation efficiency transfer points on the small clusters b.i.s. with "35% / 25% increased effect of small passives". 4) Take points for the way to "Sovereignity", "Influence" or "Presage" in the passivetree 5) Get 2-3 large spellblockclusters (20-30%), watcher's eye with spellblock (8%), unique-mega-medium or small clusters with spellblockskills (4-12%), flask Rumi's Concoction (6%) or also path 'mystic bulwark'(8%). Or gear provisionally Rainbowstride boots (20%) + fireborn jewel or the amulet Stone of Lazwhar (15%) or get a spellblock shield-implicit (6%) or in the league-mechanics. Then push out the aura tempestshield. 6) When all your defensive layers are builded up, stack some max attackblock on clusters, jewels and gear-implicits, of course with rumi's concoction and in the shield-mastery. Perhaps use also the amulet-anoint, replica advancing fortress and a watcher's eye determination mod for capped attack block. Stack more power charges for the graven's secret belt. As meat shields add phantasms or absolution triggered by cwc or as one of your skills. Block perhaps also with cwdt autotriggered frostwalls. Use both a jadeflask with an increased evasion flask-suffix and a sin's rebirth stibniteflask and minions chance to blind on hit with a ghastly jewel. When needed compensate also with arctic armour and defiance banner some lost tankyness. Then push out grace and ghost dance. 7) Use Glancing Blows on Skin of the Lords or with a Thread of Hope large radius, adjust like above with flasks, clusters, power charges, meatshields, frost walls, arctic armour etc. Then push out tempestshield and (-/or) grace and ghost dance. 8) Or link "divine blessing support" and "inspiration" for reduced manacosts to a temporary grace. 9) Get a b.i.s. reduced 80% cost- & reservation-multiplier-corruption on the helmet 10) You should use 2x circles of ambition or path to presage on the tree 8) Use the jewel "Unnatural Instinct" or "Intuitive Leap" in the witch-slot 9) Try to fit in more 2% increased efficiencies-corruptions or 3% stats on jewels and belt-jewel. 10) Fit in an Enlighten-support-gem linked to the auras 11) Gear some of the possible skill-efficiencies: ■ darkness enthrouned belt and an additional second small efficiencies-cluster i.e. sublime form ■ skyforth boots ■ bubonic trail boots and slot in an amanamu's gaze abyss-jewel ■ the unique blight-boots "the "stampede"/the gloves "breathstealer" and anoint them with i.e. "Champion of the Cause" or "Presage" ■ replica dragonfang's flight amulet ■ aul's uprising amulet ■ rare amulet with "increased efficiencies" ■ rare helmet with skill efficiencies crafted as eater-of-worlds-implicit ■ alpha's howl helmet ■ while levelling replica alpha howl or the crest of desire helmet 12) Take "righteous decree" to lower mana costs 13) Use cws frostwall instead frostshield. 14) When only a few manapoints are missing to nonstop use stormburst go without added channelled skills 15) "Damage recouped as mana" gear/jewel-stat or mana-mastery, "deep thoughts", "insightfulness", or a cluster with "mindfulness" helps a lot with manareductions and -regenerations. 16) Often some league-mechanics enable to build in much more mana- and skill-efficiencies on top. There are a lot of different ways. All auras combined are worth the investments... Skillmanager
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Here in this skillslot-minigame all fast changeable possibilities are listed and ranked to manage your skills and sockets for determination or other skills when you need a free skillslot. Take one or two for your prefered setup and depending on your gear, prefered skills and clusters from these ways: 1) reach 80%-100% chance to poison with passives and tattoos etc. and switch out the "chance-to poison"-gem. 2) get determination or grace as implicit corruption on shield aegis aurora or accessoires granted, push out determination or grace-gem. 3) Get on your gloves the implicit "curse enemies with temporal chains / despair on hit". 4) Get 2 curses despair / temporal chains / enfeeble on hit on your gloves as implicit granted. I.e. on the vixens entrapement-gloves to regret whispers of doom. 5) Or use a witchfire brew flask's despair aura and change out a curse. 6) Selfcast storm burst - ball lightnings of static / void sphere / storm brand, push out cast while channeling. 7) Selfcast more skills, push out cast when stunned, automation, cwdt, etc. 8) Gear a +2 triggerwand as weapon and push out a triggergem. 9) Visit the "manamaster" in "mana-management" above to push out tempestshield or grace. 10) Use United in Dreams instead Arakaali's for 3 free sockets and 1 free flask. 11) Path to presage on the tree and feed a hungry loop-ring with: faster casting - increased duration - power charges on crit / chance to poison / culling strike / es-leech for storm burst or: unleash - increased duration - faster casting - chance to poison for firestorm of pelting or: faster casting - spell echo - gmp - slower projectiles / chance to poison for ball-lightnings for 4 free skillslots. 12) Against bosses convocation is not needed. 13) At last ometimes league-mechanics and new uniques make it possible to squeeze in a triggered skill. Crafting Gear, Gems, Clusters
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4 W Sockets Triad Grips
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100% Chaosconversion: 4 white sockets 4w-Triad Grips are still accessible through double Corruptions in the Temple of Atzoatl, Vaal Vessels in the Vaal Temple Map and via a combination of Omens of Blanching and Vaal Orbs. Crafting b-i-s HoA gem level 21 or empower lvl 4 etc. ...
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When you use a vaal orb on a "Herald of Agony" skillgem you have a 12.5% chance to get the increased damage of gem level 21. Gem-quality raises this chance. Improve the gemquality to 20% with gemcutter-orbs before you vaal and corrupt them. This enhances the chance. With 6-7x corrupting a 20% quality HoA you should win the b-i-s gem 40% chance to poison and max damage of level 21. Repeat the same for empower lvl 4 etc. You can use facetor's lenses to instant level up the gems. Medium clusters
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Medium clusters for minions can be very easily crafted by spamming bound fossils on them. It's actually crazy how easy they are to craft. Crafting Eldritch Boots
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Start with sorcerer boots with a fractured high tier resist. Crafting-Base: https://www.pathofexile.com/trade/search/Sanctum/WKBV9mrUm Crafting the eldritch-implicits 1) Spam Grand or Greater Ichors (eater of worlds) until you get 24-26% avoid elemental ailments. 2) Use a lesser / grand / greater ember (exarch) on it. 3) Use an orb of conflict or orb of domination. If you upgrade the avoid elemental ailments, proceed to step 5. If not revert to step 1 4) If you have to have 30-32% avoid elemental ailments as implicit, use orb of domination at 28-29% to reach final 32%. 6) Once your avoid is at the proper tier, use t4 embers until you get an implicit you can live with, probably action-, movementspeed or when needed resis. Zizaran made a great eldritch-currency-crafting-video-guide: https://youtu.be/pJbHMtN_JcU Grimro is always great clipping too: https://www.youtube.com/watch?v=yNZs89NCYVQ https://m.youtube.com/watch?v=mvcM90oOJhQ Crafting +2 rare Helmet
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Start with a fractured +2 to level of all minion skill gems helmet on es-base. Crafting-Base https://www.pathofexile.com/trade/search/Sanctum/rBk8gmgTQ Spam Loathing Essences for mana reservation until you get 2 other good suffixes that you need. Any t1-t2 resistance, Dex, etc. For this step also use Eldritch Exalts and Annuls to get more tries on the Suffixes. Once suffixes are done, use Eldritch crafting to get an es prefix. Use Exalts and Eldritch Annuls. Once you have t1-t2 es just benchcraft the last mod. Finalize your Eldritch implicits. For HoA-enchants lab-services are recommended. ==》 More crafting guides are located on page 50 in the third posting. Endgame Level 100
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Level 100 The Agonyca Arachnophobia Allstars are ready, skilled and geared to experience grinding and farming the way to lvl 100 in all content. You do not want to die in the levels 98 to 100 and to be honest - yes, the truth is that all mapmods, each altar and every boss are designed to detect your last vulnerability and to kill you when you miss solely only one small defensive layer. So you can further balance into defences and blocks not only with the passivepoints on your tree and your clusters, also with skills you can turn direction into more tankyness. Tear up the wall Blocking with whole walls is a level-up in safety and protection. In a warding basis you can combine your skills with freaky frostwalls - linked to cwc, cwdt etc. they are autotriggered and simply the best against all types of ranged attacking enemies. I use them also sometimes for the encounters in delve and for heists. In these special situations frostwalls are BiS. Frost walls length is fine on lvl 1 or lower, quality 0. Dont build them too long and strong with higher levels when you want sometimes to walk around without phasing. Purifying tank Take Purifying flame (or Frostshield) binded to cwc, cws or cwdt for 5% es-regeneration and 50% curse-immunities. Tanky knockbacks and cc's Push back the blind mob out of your frostshield. Add in a tattoo or in your cwc-set Glascial Cascade. Nice stackings with temporal chains and hinderings on another tattoo. Tanky Keystones, tanky clusters The Allstars stack so much damage that it is easy to switch some points, clusters etc. to 100% ailments-immunities, to maxing 87%-89% resis with "the melding of the flesh", to more recovery with more keystones, to Es and blockskills. When you already obtained 100% ailment-avoidances, grab with 4 passives lethe shade against dot and degen. Wicked Ward is great too for more uptime of regenerations with the ar/es-mastery. Tanky cursing Or you can turn in tanky enfeeble. Innocent spirits / Meatshields I myself personally would never, never, never advice to misuse the 11 cute souls of the summon-phantasms-supports as cannon fodder - but it's a tormenting fact that they would block and gulp thousands of hits in your place to guard your way safe to 100 when you heartless sacrifice them. Please not place them in your spiders- or HoAg-supports. ;-) As downside they use capacities of your frostshield and chain projectiles. Cws/ Cwdt triggered Absolution, Anomalous vaal skeletons, a chaos golem buffing feeding frenzy or even wither totems also meatshield great. When you are not a very experienced player, combat the hardest encounters like maven fights or ueber-atziri on your level-ups. They remain dangerous. One too slow reactiontime or one, last after-fight not known explosion of the ueber-elder outside Zana's shield are not welcomed in these final levels. All other content you can do deathless and in fast playstyle every time. You don't depend on 5-ways, breachstones or other carrying-services like other builds. Boss Hunting - The Ubers
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The Ubers are designed as final endgame-goals - not to facetank, not to block, not to evade, and instead instant allover penetrating + degenerating your resistances with oneshot-aoe's and deathly fast instant dot's. That means also that you can beat or counter ubers a bit better with 500M cast-on-death or other glascannon-skills. But the Allstars do the job the same with some ups and downs. While in ordinary content of PoE the Allstars build up unique high tankyness and multiple layers of all global defences, armour, evasion, block, and can facetank almost all pinnacle-bosses, against Ubers the balancing into damage and movement is mandatory. You need every slot optimized, some of the best implicits and know-how of all of the ubers' attacks. With The Allstars you need against some of the Ubers (Exarch etc.) strong gear to scale the HoA-damage even more up in the dps-race against increasing aoe-s filling the uber-arenas (Maven, Sirus). In my experiences probably most easy is against Uber-Exarch, Uber-Shaper, Uber-Cortex, Uber-Sirus and UU-Elder to reach farming-quality-status. Mandatory defences ■ you should have reached 100% permament freeze-ailment-immunities against the cold-dealers shaper, elder, ueber elder, maven, aul, sirus / Shock immunities against world-eater, sirus, cortex, maven / Ignite immunities against sirus, exarch, atziri, maven. ■ you need corrupted blood immunities on a jewel/ the belt-jewel and in the Pantheon burning-gound-immunities against Sirus ■ You need es on hit with the watcher's eye More Defences ■ against the physical damage dealers Uber-Shaper (Slams) and fast spellhit-beams of Uber-Sirus Iron Reflexes as integrated keystone in Skin of the Lords is b.i.s. maxing pdr and doubling es on block. It is also strong against the spellhits of Maven and Exarch. Only against Eater keep in evasion/ ghost dance and change your minor Pantheon to Soul of Grutkhul/ or Garukhan. Flasks and special resis Use: ■ A Rubin Flask against Exarch and Ueber Atziri ■ A Sapphire Flask against Shaper, Uber Uber Elder, Aul ■ A Topaz-/ Vessel of Vinktar-flask against Eater of Worlds, Maven Auras The Ubers don't attack with classical hits and use mostly degen, penetrations, dot and aoe. ■ So you can balance out the aura "grace" and it's manamanagement like "sublime form" and switch in "enlighten" instead. Skills ■ Selfcasted Molten Shells, Vaal Molten Shells and Frostshields makes you tanky in phases like Shaper's bullet hell, Exarch's Thousand Suns, Sirus Meteors, and also The Maven's Memory Game. ■ Change out the pierce/ awakened fork-gem of your herald-of-agony. Vile toxins is the prefered support or awakened unbound ailments or predator. ■ Change out convocation too. ■ Selfcasted or triggered storm brands, firestorms - or void spheres deal damage also nonstop while you are moving in the arenas (equal to around 10-20M dot- beside the 20-40M peak-dps). Damage ■ Use more large Voices-clusters and more "pure agony"-medium-clusters or path for jewel slots with ghastly-jewels minion's chance to poison. ■ 20-30M damage should have been reached. ■ Much more expensive but also easy that's with the b.i.s. mageblood-belt. ■ A chaos golem of maelstrom buffing feeding frenzy help a bit too for more continuous damage. Movement ■ Don't try to facetank their biggest mainattacks, degen-effects and aoe-s. All their minor attacks you can tank. ■ You need practise in their attacking-mods. Almost all have accustic signals. ■ Kite: "Hunger" of Uber-Eater, "Take this" of Uber-Maven ■ Channel firestorms and cast storm brands or void spheres for virulences while moving. ■ PoE-bosses react very, very slow when they need to turn around. Move and circle every 2-3 seconds to the backside of the Uber. ■ For movement use flamedash T 17 and Simulacrums Wave 30
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Use in the last waves 27-30 a rubin-, or sapphire-, or topaz-flask against the main-elemental-damage to complete also 2 simultan bosses easy. Monik390 optimized a channeling setup with swapping gems cycloning in the waves and stormburst for the bosses, offered on page 334: https://www.pathofexile.com/forum/view-thread/3019705/page/334#p24447710 The b.i.s.-upgrades
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When you still not ran out of currency, you should upgrade: ■ the mageblood for 89% max-resis with melding of the flesh ■ a 80% mana-multiplier helmet for easy mana-management and to switch out a small cluster ■ 2 curses on hit as gloves-implicit for a lot qol and a free trigger and a free socket ■ the amulet ashes of the stars with the implicit "you can apply an additional curse" for one more curse, 5 free passives instead whispers of doom or to switch out vixens entrapement-gloves ■ voices clusters for more damage with more pure agony and for more jewel-sockets ■ other cheap stuff ;-) like a third mod on your watcher's eye, b.i.s. and double rings- and shield-implicits, a +6 to HoA-levels skin of the loyals, a soul ripper-flask for mapping, a better rolled the adorned-jewel and set-up, some more jewels- and clusters-corruptions, b.i.s. rolled unique megalomaniacs, etc. ... More ...
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Recommended only in content when high armour is not effective: ■ get the armour stasis prison, with boots including the mod "unaffected by poison" (or Kahuturoa's Certainty), and transform into hybrid life + es without CI. Change unnatural calm to written and blood and exchange discipline to petrified blood. You loose 20% damage, your chaos-immunities and much armour, but will get in exchange with infused flesh on the tree 130% recouped damage as life, the recovery of the life-flask, temporal rift as additional panic-button, and easy 100% reduced debuff-durations together with the arakaali pantheon for some to fitting poe-content without much physical damage. Magic Find
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Because much damage can be outsourced into clusters, abyss jewels and the minion-mastery unholy might after kill etc. the golden crawler retains easy 20M dps and much more in magic find gear. Path 3 passives to presage and for influence/ sovereignity on the tree to change out the rings to magic find gear. I recommend to regear into mf in the order: flasks > boots > helmet > belt > ring > gloves > weapon > amulet Specialisation (... and Individualisation)
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In fulljuiced maps 10M damage were always enough for me and I did not need more. When you get the fourth medium cluster with 'pure agony' you will rush through the maps topspeed. But there are faster builds of course out there than minions. This build safe you in endgame with unique optimized defences first. In such decisions Poe is almost always about finding the fitting balances of offensive and defensive for your goals and content. ... Do you want to farm fast, do you want to boss-hunt, do you want solo-self-levelling to lvl 100, which content like the ubers, delve, blight etc. do you prefer or do you need an Allrounder build for the mix without too much gear-swaps... ? My own favourite is the dramatic playstyle of the scorpion, the stacking of high defences for the maximal damage-uptime, and the combinations of the skill with the fast spiders (...or phantasms or meat shield - zombies or skeleton mages I liked very much). I want a swarm of minions. I love to optimize a build and trade for best gear in slot, I like to level high 100, to optimize the build more with the final passives and implicits, I hate the grinding. And the visuals of spells, skills and mapdesigns are important for me to love playing a game. I love to try out and optimize all kind of skills, gear and supports. And I enjoy to write+optimize this build too, to find a unique build like here full optimizing auras, defences and keystones. On the opposite I don't like speedfarming & grinding too much, I dislike too much dungeon-maps, Alva and temples are boring for me, but good exp., crafting is not so interesting for me, hardcore I am afraid of, I prefer facetanking instead movement and kiting, .... lol, hehe, exactly all this is offered by this build. Firing the balls out, stacking virulences and damage was for me the most wonderful and enjoying playstyle in whole poe until now. So on a lot of points this build is managable to specialize on special situations with masteries, large, small and unique clusters, auras, pantheon, flasks, gloves, ring, belt, boots, amulet, triggered & channeled skills, league-mechanics, etc. This build plays both melee and ranged. And all our minions are immortal. Optimal for full challenges in all content. 100% ailments-immunities, melding of the flesh with 89% max resistances, or the meta-mageblood-belt offer new level-ups in defences in this build. Yes, you can facetank maven's memory game fullgeared with this build. If you want another different playstyle, you can change your belt to the curious, funny and high damage offering and also defences buffing headhunter and try some new experiences in next level lags. In the end the top damage is scaled high especially with the medium clusters. Voices clusters can lift you to 50M and more damage with 80 virulences. Or bear the 7th link of amulet Uul Netov's Vow and The Squire to stitch Wraeclast into the ground in full 89M. Checklist defences
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Checklist defences: 1. Check your elemental resistances. They have to be capped and have to be all 75++%. 2. Check your flasks. - Do you have antibleeding on one flask-suffix? - anti-ignite and anti-curse before you got removals in the ascendancy and immunities on gear and jewels or with purifying flame? - Is the quality of all your flasks 25-30%? With flasks reduced charges used, charges gained when hit or longer duration? 3. Check your pantheon. - Do you have in the minor Pantheon and immunity to burning ground? As CI it's most important to recharge your es. Max the Pantheons with divine vessels in the maps. 4. Check your blockings. - Do you have max 60-75% spellblock? When not you need blockings on Rumi's concotion? It's your priority for recovery against the spellhits of the big bosses! Against final bosses it's best not depending on Rumi's Flask and use a rare granite flasks. - Do you have 40% attackblock and high 60% evasion of grace? Or without grace 60% attackblock? 5. Other basics & playstyle - Do you use and spam Molten Shell and Vaal Discipline? Use them often! - Use often void sphere and convocation! - Do you have 4 ascendancies in the labyrinths done? - Do you have activated all the auras "Determination" for high ar and es on block-recovery and "Grace" and "Discipline"? - Did you reached 100% spell suppression? Stack "elegant form" (or "untouchable" or "aerialist") on small and unique medium clusters to fix simultan your ailment avoidances until you obtained it on the watcher's eye, on tattoos, sol, etc. 6. Do you have obtained all the important jewels in the passive tree? - Do you have "corrupted blood cannot be inflicted on you" on one implicit on one jewel or 100% uptime flask? A lot bosses can kill you very fast without. - Use "the golden rule" not before transformed to CI (or before CI not without "maw of the conquest") 7. Check your tanky skills While your defensive skill gems like determination, molten shell, frost shield, (vaal) discipline, grace, cast when stunned are levelling up, you will get a lot more defense with raising levels of course. When you have too much too weak lvl 1 gems socketed on your gear it is dangerous and you have to level them a bit before returning in high content. - Use void sphere for tanky interruptions and much damage-uptime - Or cast when damage taken lvl1 - frost wall lvl1 - Or curse with enfeeble instead temporal chains - temporal rift can be one more panicbutton for recovery - Do you have enough mana, 80-110, so that all tanky skills are triggered? 8. Do you often die of dot/ degen? Stack more Recovery:
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Aegis aurora: es on spell block and attackblock, b.i.s. in maps and high density and with iron reflexes on skin of the lords doubled against fast spell-hits of Sirus, Exarch or big physical slams of shaper etc. (800 es/block, with iron reflexes etc. 3000 es/block) > watcher's eye es on hit (optimized with faster casting flask-suffix and onslaught flask, arcane surge etc., also for capping es-leech 1k-3k es es/sec) > frost shield (2-4k es/sec) > in maps: vaal discipline es-recharge (2.5k es/sec) > only in maps: soul ripper-flask for spamming vaal discipline > ghost dance (equal to 2500 es recovered when 3x hit) > b.i.s.-upgrade armour stasis prison as life+es hybrid (100-130% damage recouped + life-flask) > against the Ubers: lethe shade (equal to 100% more es/sec for 1 sec) > major pantheon of arakaali (equal to 10% more) > graven's secret and power charges on crit support (against elemental damage only) > divine shield on skin of the lords (against physical damage only) > guardian's time of need (equal to 1k es /sec) > es leech flask-suffix, best optimized with sin's rebirth or vessel of vinktar flask+ghost reaver, es leech-support or ethereal feast with i.e. lvl 20 ball lightning of static (300-400 es/sec) > in lower levels sorrow of the divine (slow stationary 60% es-reg, 250 es/sec) > with 2 passives Zealot's Oath: bottled faith, enduring cry (- call to arms / urgent orders), cwc - purifying flame, vitality > wicked ward > temporal rift as third panic button > 2% es-reg in es-mastery, 50 es on spell suppression, etc. 9. Do you often die of ailments? Please take a look in the spoiler: "fire and other ailments" to reach 100% ailments-immunities with eldritch-boots. Visit also "Pantheon". Use fast the shield anti-ailments-mastery. 10. Check your ehp and es You need fullgeared around 3500 energyshield + life against oneshots. Estimated and thumbed. In my experiences. In juiced t16 maps. With 90 % pdr you will never be oneshotted and when there are blockable hits, you will get healed fast and nonstop. Collecting more recovery, damage-avoidances, +max-resis and building up more layers of defences is finally much better as raw es. Reach 200k-700k total ehp to feel immortality in almost all poe-content. ■■■■■ When your defences, auras and armour are builded up 5.5 k are enough. ■■■■ With crit-reductions of the poison-mastery serpentine spellslinger path for 5 k ■■■ With 100% spell suppression 4.5 k are top tanky ■■ With 100% flasks-uptime 4 - 4.5k are great ■ With 100% ailment-immunities and 70% full spellblock 3.5k - 4k guard you in immortality ■ rare gloves (300-600) or the jewel "split personality" with es/ int (200-300) grant needed energy shield before you get it on other slots. ■ Use beside an elixier of the unbroken circle (+400 es) /iron flask and / or the dark seer +2 shadow sceptre (+700 es, +30% ehp). ■ Get high es-rolls on Eber's and aegis with 28-30 % quality (hillock, beastcraft, tainted armourer's scraps). Stack more es-tattoos. When possible get some added es on cluster-transferpoints. They multiply a lot, 3x, with your SoL and passives. ■ Path passives in "influence" in the tree. ■ Or further exchange a large or also a medium cluster into defences with spellblockings, +max resis, ailments-immunities or +es like veteran defender, introspection, energy from naught, savour the moment. Often you find great unique medium megaclusters. 11. Do you have problems with a special boss? ==》 Please take a look into "boss-hunting" in "endgame". 12. Know the dangerous map-mods: ■ "no mana recovery" (reroll or use enduring mana flask) ■ "less armour and block" Much too much multiple mods mounted up like: ■ "reduced effect of auras" ■ multiple damage / vulnerabilities / reduced maximal resistances - mods 13. Know the dangerous altars: ■ only before 90-100% ignite-immunities: searing exarch-altars ■ in lower levels: meteorits on flask-usage ■ most exarchs' and eater's altar-mods are fast and rippy stacked to many 100's % additional damage. Choose first the chaos-mods as CI, the ailments-mods when you are 100% immune, with optimized absorbation-charges of the graven's secret belt or melding of the flesh the elemental-mods, etc. ■ of course choices like -50% resis when you don't have 35% overcapped resis 14. Know the dangerous atlas-passives: ■ Séance ■ Wrath of the cosmos 15. Know also the safety-atlas-wheels: ■ + max-resis with the delve-note "Packed with Energy" ■ the tanky shrine-effects in "Supplication" and "Syncretism" ■ the additional aura of Huck geared in Heist with "The dutiful Soldier" 16. Know the dangerous invitation-mods: ■ In the mods "temporal chains" and "enemies have #% chance to avoid poison" you loose much damage because of reduced castspeed and less virulences. 17. Visit the spoiler "endgame" ==》 "Level 100" to balance some skills into defences like frostwalls, enfeeble, and more. 18. When you want to take the total tanky road, you can squeeze in "the melding of the flesh" on top for 82-87% max-resis. Visit in "jewels" the "variations". 19. You could improve with forbidden flame and flesh and Hiero's sanctuary of thoughts ... 20. ... or do you have enough currency for better the best ..... for the meta-mageblood-belt? 21. Remember You will need in different poe-content to balance your tankyness and damage different. Of course fast, ranged, lethal and instant autotriggered damage is almost equal to a deluxe-defensive layer, because stinging your enemies down prevents them from dealing more damage to you. But you need only 6-15M damage in juiced red maps! So you can easy balance much capacities of the build into more defences whenever wanted. Dps- Checks In my experiences you can best choose your set-up around these preconditions to balance your build: ■ 6M damage are really for sure enough and best for t16-mapping and lvl 100 farming ■■ 8M are enough to kick Maven ■■■ 10M for juiced red T16 and for Ueber Elder ■■■■ 12M for the feared, valdo-maps and simulacrums wave 30 ■■■■■ 15M-30M for t17 and the Ubers FAQ
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The build is very complex.../ Where should I start? Don't worry! The spoiler "TL;DR" shows everything needed for the build. Start to copy easy the tree-tabs equal to your lvl: https://pastebin.com/PckSa20v All set-ups work great. Don't worry when you miss some stats of the best-in-slot-gear. _________________________________________________ I don't sting enough damage Check step by step in the spoiler "the composition of agony - the cocktail of damage" all 12 needed components. When you miss of them one or two, you often miss half the damage too. Path early to the next medium cluster "pure agony" and next ghastly jewel, get HoA lvl 21, empower 4, awakened supports, storm burst, 85% poisonchance, 15 withers, 2 curses and 3-5 ghastly jewels with minion chance to poison on hit. _________________________________________________ I don't have enough energy shield / I die very often In endgame, red t16, simulacrum wave 30, or t17 you need mandatory to stack 20 layers of defences. Follow the "checklist defences" step by step for all ranked important layers of defences and recovery and more tanky tipps. Focus on recovery and 100% spell suppression. Use the dark seer sceptre for +700 es and +25% more ehp. I need more dex / str / resis Visit in "Balancing & Managing" the "Attributes Requirements" and "Resistances". Insert early the next clusters and ghastly jewels for more useable cluster-transferpoints for more dex / str / resis. Or get on a large cluster the "veteran defender" or a "split personality"-jewel. Visit page 50 for the tailored tradelinks for clusters. _________________________________________________ Do you have some tipps for levelling and gearing?/ What are the prices for this build and gear?/ What are alternatives and lower budget-variations until getting the best gear? Please scroll up in the build to the spoiler "Tipps for starting, levelling and gearing". In the pob's are levelling trees, items and skills included in separated tabs. Take a look on page 50 of the thread for a complete list of gear with all poetradelinks and examples for prices and cheap variants: https://www.pathofexile.com/forum/view-thread/3019705/page/50 _________________________________________________ I don't have enough Mana / My skills don't trigger / Can I use different socket-colours on the armour for the Herald / I cannot activate all auras: First aid: Use one more small cluster with sublime form, also for additional resis, or path with 3 more passives to sovereignity instead to influence on the tree. Please take a look at all possibilities of mana-management in the spoilers: 1) spoiler: Balancing & Managing - Important Mechanics" ---->"Manamanager" ++ ----> "Manamaster" 2) spoiler: "Skills and Trigger" ----> "The dirty scorpion-tail" (manamultipliers of all HoA-supports) _________________________________________________ I am searching for a special information/ alternative/ What is Path of Building / Poe- Wikipedia / Poe-Ninja:
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Path of Building, community fork, is the best app/ program/ method to calculate and simulate your character with all datas, damage, gear, skill, passives, ehp and to take a look on all modifiers. PoB simulates the original datas of Poe: https://pathofbuilding.community/ You can import the build, see spoiler "path of building" and it's "configuration", or a character, your own characters, characters from poeninja-links, or from all public profiles. On the site poewiki you get a very nice overview to each skill, tag, keyword, interacting gear and more. Like for minions for example: https://www.poewiki.net/wiki/Minion or for defences: https://www.poewiki.net/wiki/Receiving_damage With poeninja you can research tradingprices, their tendencies and also all leading builds in poe-challenges, gear, skills, passive trees and more. Take the desktop-view-version, not the mobile, for more menues and selections: https://poe.ninja/challenge/builds?class=Guardian&skill=Herald-of-Agony FGA for starting PoE: https://old.reddit.com/r/pathofexile/wiki/fga More sources for websites like crafting: https://www.pathofexile.com/forum/view-thread/2975630 Informations / Updates / Changelog:
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Want more paintings? ... What is this kind of language?
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Sorry for my funny and not native english. :-) Updates / Changelog / to be edited
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To be edited/ soon: --- Former updates and changes are archived on page 483 of this thread. https://www.pathofexile.com/forum/view-thread/3019705/page/483 ...Yippie...
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...the build got longer than 50000 digits. I never believed that once in my lifetime I like to write and explain so much. First time. Lol :-) Arachnophilia! lol :-)
https://www.youtube.com/watch?v=HPh_Gi7PCqs Last edited by Chromino on Aug 23, 2024, 11:48:59 AM
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Any cheap variants for flask?
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First a normal Sulphur flask is best against degens. With antifreeze when you dont have the clusternotable Hibernator.
Second, without Fasting on clusters most effective is a Quicksilver. Third a Quartz Dodge flask, or when you dont use blindings, a Stibnit flask, smoke cloud on use for melee blinding. Take a look into the spoiler "flasks and sulphur" for all adviced flasks. Yes, the bottled faith and ripper are very expensive. You dont need them, but they fit perfect into the setup and are optimized with the 40 % increased recharge rate of auls uprising amulet and fasting as clusternotable. Other unique flasks dont offer enough for the build. Rumi's concoction Granite flask is perfect as long you don't have maximum block and spell block. Last edited by Chromino on Apr 1, 2021, 3:47:34 AM
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" Thanks for the reply! im playin out this build in ritual with whatever currency i have on hand. it is doing great so far | |
Have fun and let the spiders dance!
Your character is getting great. With two circle rings you have also a lot of possibilities. But you are without determination? I think you have enough mana. Perhaps change determination in instead of frost wall or instead of increased duration for much more armour and es on block until you get it on a corrupted shield. Or change both withering step plus shock nova to determination plus frostblink. Or change anti-curse on flask to increased armour for a bit more armour. :-) Last edited by Chromino on Jan 24, 2021, 3:18:46 AM
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" I have tried to add in determination - seems reserved 100% mana, unless i drop 1 gem from Body armor or buy awakened (?) gem seems i would need to farm for more currency Thank you for your help as always | |
Aaaah, okay, you have to put fertile catalysts, mana quality upgrades, on your rings. Then you will get enough not reserved mana. In the spoiler gear and then spoiler circle of nostalgia and mana reservations are all reduced manareservation notes for the build. Charisma on the amulet is great too, but there you can afford with two circle-rings another anointment.
I will take a look how 2 circle-rings work. Very interesting. Perhaps with different high dex-high ES -gloves a very nice possibility too to get place for an aul's uprising later. :-) And I edited another possibility with frostblink above because there are not many gem-slots. Take a look into "skills- and sockets management". The build works until lvl 98 very fine with low and medium currency and you can vary a lot of skills, support, gear and passives, but then it is getting difficult to optimize gear a bit more for lvl 99 and 100. :-) Last edited by Chromino on Mar 25, 2021, 2:07:37 PM
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Very nice guide, I was wondering as Skin of the Lords with iron reflexes (Cheapest right now is 13 Ex) Is this doable without iron reflexes/Vaal Grace with a skin of the loyal until we can get enough $$$ to buy an iron reflexs Skin Lords?
Edit, nevermind, I can't read. I'll try the hatred set up and socket instead. Last edited by Roulce on Jan 24, 2021, 9:45:18 AM
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