[3.13] Divine Ire Igniter Elementalist | 30 Million Damage Pure Lightning Ignites

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ign: PlasticSupporter
Last edited by nowai27 on Jan 16, 2021, 12:51:14 PM
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Fiatil wrote:
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Mecielle wrote:
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Yan_n wrote:
So, for defensive ascendacies, you guys are going for elemancer or Bastion of elements? I don't know what to choose. Any advice and feedback?


Elemancer 100%. The choice is not between those two really, Elemancer is too good. It is more between Shaper of Storms and Bastion of Elements. Tons of damage vs. (imo) questionable defense.


You seem pretty skeptical of Bastion of Elements, but I noticed in a prior post you said it doesn't protect from physical or chaos damage? Where are you getting that from? It's called "Bastion of the Elements", but the description indicates that it blocks ALL damage from what I see.

I don't have it yet and haven't tested, but it just says "Primal Aegis can take 100 damage per Allocated Notable Passive Skill" -- nothing about damage type.


I got that directly from GGG, same as everyone else ;)

Check the FAQ they posted.
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nowai27 wrote:
Is it worth it to use flame golem instead of ice one or carrion? I mean he procs EE and whole idea of build on bossing becomes questionable


Minions don't proc EE.

Flame Golem has much lower life than other golems and his buff is "increased" damage so it's quite weak.
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nowai27 wrote:
Is it worth it to use flame golem instead of ice one or carrion? I mean he procs EE and whole idea of build on bossing becomes questionable


Ice golem: crit + accuracy = alright for us imo; you should be able to maintain uptime on EO most of the time without any crit investment however if you do feel you're having a hard time maintaining EO flame golem's damage buff isn't super big so feel free to swap ice and flame golem back and forth and see which one you like better

Carrion: added phys dmg for non golem minions = useless, we're a caster not a summoner

You'll have 4 golems with this build so you should run

Flame golem/Ice golem: more ignite dmg or better EO uptime respectively
Chaos golem: phys dmg reduction
Stone golem: health regen
Lightning golem: cast speed

All of these are very beneficial to us and also the only ones useful for us.

As long as you don't have any added fire dmg to spells anywhere your divine ire will proc EE so there's no need for a separate setup to apply that debuff

Edited because I brainfarted on the usefulness of crit chance
Last edited by Saf3tyhazard on Jan 16, 2021, 1:31:41 PM
When using Elemental Equilibrium, repeated casts of Divine Ire against the same enemy will have lower damage. You can replace Storm Brand with Cold Snap (frenzy charges for cast speed) or Glacial Cascade (knockback). Connect one of these spells to Hextouch Support, Flammability, and Combustion and use it between Divine Ire casts to lower lightning resistance.

The fire damage Divine Ire variant uses Malachai's Artifice with Lightning Golem in the socket instead of the Elemental Equilibrium in the skill tree. Golems will not activate EE if you don't socket it into the ring.

Edit: It seems like lowering the damage of the Divine Ire hit using Lightning resistances doesn't actually affect the ignite damage. Using a cold spell to change Elemental Equilibrium is only useful if you want more damage for the hit, not ignite. Just make sure your last hit had no fire damage for ignite damage.
twitch.tv/lexyu
Last edited by Lexyu on Jan 16, 2021, 2:16:06 PM
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Saf3tyhazard wrote:
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nowai27 wrote:
Is it worth it to use flame golem instead of ice one or carrion? I mean he procs EE and whole idea of build on bossing becomes questionable


Ice golem: crit + accuracy = alright for us imo; you should be able to maintain uptime on EO most of the time without any crit investment however if you do feel you're having a hard time maintaining EO flame golem's damage buff isn't super big so feel free to swap ice and flame golem back and forth and see which one you like better

Carrion: added phys dmg for non golem minions = useless, we're a caster not a summoner

You'll have 4 golems with this build so you should run

Flame golem/Ice golem: more ignite dmg or better EO uptime respectively
Chaos golem: phys dmg reduction
Stone golem: health regen
Lightning golem: cast speed

All of these are very beneficial to us and also the only ones useful for us.

As long as you don't have any added fire dmg to spells anywhere your divine ire will proc EE so there's no need for a separate setup to apply that debuff

Edited because I brainfarted on the usefulness of crit chance


Im actually act 9 and coudnt evne do the cruel lab cause of multiple dc. Was smooth with some deads here and there either i am running just one golem. I got my hands on a new helm with elemental exposure as imlicit. I am excited, if this will increase my damage signicantly

One question here:

Is there some kind of symbol or visiuel indicator for aplying EE?
Last edited by HarryHaller on Jan 16, 2021, 1:44:20 PM
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Mecielle wrote:
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Mecielle wrote:
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Yan_n wrote:


Elemancer 100%. The choice is not between those two really, Elemancer is too good. It is more between Shaper of Storms and Bastion of Elements. Tons of damage vs. (imo) questionable defense.


You seem pretty skeptical of Bastion of Elements, but I noticed in a prior post you said it doesn't protect from physical or chaos damage? Where are you getting that from? It's called "Bastion of the Elements", but the description indicates that it blocks ALL damage from what I see.

I don't have it yet and haven't tested, but it just says "Primal Aegis can take 100 damage per Allocated Notable Passive Skill" -- nothing about damage type.


I got that directly from GGG, same as everyone else ;)

Check the FAQ they posted.


Wow! It looks like you're right, and that officially makes Bastion of Elements the least informative tooltip in the game. It says absolutely nothing about what damage type it blocks... and there are aegis skills that DO block physical damage....that's really poor form on GGG's part.

Not a build killer or anything, just really stupid to have a broken tooltip for a new mechanic.
Last edited by Fiatil on Jan 16, 2021, 2:02:13 PM
Yea definitely a very weird choice. To see it ingame you actually have to take the ascendancy and check the skill in the character screen to see what it does. That means that most "random" players will never know.
Last edited by Mecielle on Jan 16, 2021, 2:23:46 PM
I'm playing a variation of this build and its one of the smoothest and stronger starts I've ever had. I also feel quite tanky finishing up Act 10 with 3500+ hp and a 2500 Aegis. 1 tap everything on the screen with Ire and 1-2 fully charged ire's to kill/phase bosses. with nothing but a 4 link
Last edited by DotsandDashes on Jan 16, 2021, 2:34:40 PM
At level 70 and it feels pretty good with all gear that was found/crafted. I'll say that it takes a bit more effort in getting your gems right early than other starters I've played. This might be why other people are complaining.

I've never played ignite before so getting used to it, just following along wit what other people do for now until I understand the mechanics more. Also, does charging divine ire make more ignite DPS, or is it just the initial hit that it helps?

@Mecielle IIRC a few leagues ago we were both big contributors / high end builds in the same thread, I don't recall when/what build but I remember you and I (and others in the thread) theory crafting a bit over most of a league.

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