[3.13] Contagious Burning Discharge - Chieftain/Jugg | Budget to wild - League start friendly

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KasKyo wrote:
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Qurest wrote:
So I might be stupid but.

I imported my own character to PoB, I have gotten every single piece that the MID gear section has in bodhes original PoB.

Yet, it claims I got 250k combined total dmg. 34k ignite dps with 240k total dmg ignite.

Is that correct? Can anyone import my char and see whats up? I am entirely looking through the PoB community fork and I am confused to why this is? Can anyone help me figure out why the heck I am doing such low damage or is something wrong?




... Turn on some options in config tab. Like that you have endurance charges, enemy ignited, covered in ash etc.


Thanks, I did that and ended up with 1.1m dps on ignite.

Appreciate it.
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Qurest wrote:
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KasKyo wrote:
"
Qurest wrote:
So I might be stupid but.

I imported my own character to PoB, I have gotten every single piece that the MID gear section has in bodhes original PoB.

Yet, it claims I got 250k combined total dmg. 34k ignite dps with 240k total dmg ignite.

Is that correct? Can anyone import my char and see whats up? I am entirely looking through the PoB community fork and I am confused to why this is? Can anyone help me figure out why the heck I am doing such low damage or is something wrong?




... Turn on some options in config tab. Like that you have endurance charges, enemy ignited, covered in ash etc.


Thanks, I did that and ended up with 1.1m dps on ignite.

Appreciate it.


That's kinda low btw. Considering you don't have block and under 6k life. You can improve it!
Hm, care to throw suggestions? I am all down for them. And yes, I agree with you. It is low. I got about 10 ex to work with, got a couple of lucky drops.
Last edited by Qurest on Oct 1, 2020, 2:14:52 AM
so i've been using that build this league, huge fun, especially with abberath's hoover - so ty !
i've been thinking about other ways to keep my charges up -
do you guys think volls devotion+romira's banquet would be good choice? i lose 1 end charge ye, but much safer and stable charges gain..
if u have any other tips for stable charges gain i'll love to hear
Retracted
Last edited by Qurest on Oct 1, 2020, 3:41:26 AM
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Qurest wrote:
Hm, care to throw suggestions? I am all down for them. And yes, I agree with you. It is low. I got about 10 ex to work with, got a couple of lucky drops.


My current take on this build looks like this https://pastebin.com/eZLxHhZQ
GB, 77-78 max res, 3.3kk dps for big boi bosses, weapon swap for clear. 5.7k Hp is a bit low bc of going for +2 to max res, but you can drop second thread of hope and soul of steel nodes for more hp. Also i think i will just respec EE while not killing big bois cause clear setup struggles a bit (not insta-kill) with rares on t16 with 50% more life and 40% ele res with one tap and who wants to use more than 1 skill on clear?. For map bosses easy press X and discharge for single target dmg.

Don't really mind awakened gems if they cost too much, threw them only to see final dps. The only alternate quality which matter is swift affliction on clear setup cause free movespeed.
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DentistD wrote:
Bodhe

Thank you for the wonderful guide!

If I use Abberaths hoove for ignite spreade, can I swap ignite proliferation gem with Swift affliction?

Another question is what do you think about build using sceptre and red blade banner opposed to Searing Touch? Which one is tankier and better single target damage?


Once again, thank you so much.


Ignite prolif would mostly be useless once your ignites start traveling, it would only effect a few stragglers. So yes swift affliction would be better.

PoB can answer your second question but you would lose about 30% dps even with a very OP one hander and gain some hp and 7 block chance, so I'm not really sure about the survivability. The biggest gain would be CDR for enduring cry, which could potentially save your life a few times.
So i've been using the replica Embers wake ring and It's a blast!

So much more consistent damage with bossing... Mapping is same, no gain/lost on T16.

Ignite DPS without it is about 1.3 million DPS and with replica its 3.0 million DPS. (for me)

Your "overall" damage per ignite will show lower... but that's only if you're waiting the entire duration of the normal ignite without procing discharge again. Which is a LOT longer than the 2.16s condensed ignite from replica ember wake. Discharge on 2.0s cooldown means you can reapply a full ignite damage every 2~ seconds.

Without it, in order to get the most damage from ignites you have to wait the entire duration until its finished. Which is a waste of time if you can simply reapply a fresh ignite every 2s with discharge.

I recommend it.
Last edited by PonyGoddess on Oct 1, 2020, 4:19:21 AM
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PonyGoddess wrote:
So i've been using the replica Embers wake ring and It's a blast!

So much more consistent damage with bossing... Mapping is same, no gain/lost on T16.

Ignite DPS without it is about 1.3 million DPS and with replica its 3.0 million DPS. (for me)

You're overall damage per ignite will show lower... but that's only if you're waiting the entire duration of the normal ignite without procing discharge again. Which is a LOT longer than the 2.16s condensed ignite from replica ember wake. Discharge on 2.0s cooldown means you can reapply a full ignite damage every 2~ seconds.

Without it, in order to get the most damage from ignites you have to wait the entire duration until its finished. Which is a waste of time if you can simply reapply a fresh ignite every 2s with discharge.

I recommend it.


Sounds like really opposite thing of consistent. Will you have full endurance charge each 2s? If not? Also you need to cast 3 times more often than without it. Also there is loss in hp regen. Sounds a bit more dangerous than without it. Also in my setup it gives just ~20% more damage. Which is guess doesn't worth it.

edit. Also you have 1.2kk with replica and 900k with kaom's sign. Dunno where you've seen 3kk.

Also i really wanna OP to add medium cluster jewel with Cooked alive and Blowback into guide somethere cause it give INSANE damage. Even without large cluster it's too OP to skip it.
Last edited by KasKyo on Oct 1, 2020, 5:19:55 AM
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bodhe wrote:
Hey guys

If you want to make the build feel a bit more spicy with a more active playstyle.

Buy a Replica Emberwake, 45% faster ignite is the only important stat, use elemental catalyst to bring it to 54% faster ignite.

Your ignites will be at 2.13s duration, with unbound ailments socketed. Keeps us above the cooldown but you will have to be discharging on CD to keep full DPS.

Will gain you about a 43% ignite DPS boost, but 50% overall damage loss since the ignites are so short.

For mapping its not too noticeable since packs are one shot, the prolif kills are much quicker. On bosses where you don't have to run around too much its a nice boost to the feel of the build.



The OP mentioned it a while back and so I tried it. The damage is higher since ignite gets used up in a little over 2s which then you just reapply discharge.

I don't hardly ever fall below max endurance charges, or if I rarely do it's only for a second.

Health regen doesn't seem to be an issue with how low cooldown the warcry is, it's negligible with 1 less koam's way

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