[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

The league starter version still has Infernal Cry.
Hi guys.I'm pretty frustrated now. Just white maps, and mobs just keep killing me constantly. Is it worth trying to upgrade it, because as for me it feels like i've mistaken in my choice. Got Tidebreaker and 6l, maxed res and hp now 3.400,hadn't pushed much armor, still 3k. But it feels squishy as hell, and pretty slow too.Dmg is 34k from skill descryption. Just need some help cause i'm rather casual player. The sequence of cries is made in every fight btw.(
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jonnyj03 wrote:
The league starter version still has Infernal Cry.


we are using infernal cry in all version
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
KIn_gAr_thUR wrote:
Hi guys.I'm pretty frustrated now. Just white maps, and mobs just keep killing me constantly. Is it worth trying to upgrade it, because as for me it feels like i've mistaken in my choice. Got Tidebreaker and 6l, maxed res and hp now 3.400,hadn't pushed much armor, still 3k. But it feels squishy as hell, and pretty slow too.Dmg is 34k from skill descryption. Just need some help cause i'm rather casual player. The sequence of cries is made in every fight btw.(


couldn't find your character tab, if you share your pob i can help you take a look
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
What think u about the near eldrich implicit mods i think they are realy strong and i will change the spiked glove for normal armor gloves with the same mods that i can get eldrich mods on it
Hi Jenno,

With regards to the Ring change, you mentioned that all other mods besides the Assassin's Mark stays.

I was just wondering what's the need for the "Cold Damage to Attacks" for?
Is is to proc something that I'm not seeing in the build like EE or something?

One other question. I'm assuming since the build uses Block, any sort of Spell Suppression is not needed? (considering bases to look for)

Thanks for build!
Last edited by vain_c on Feb 7, 2022, 12:12:06 AM
I have a question about the first early crit version ? Why u don't pick Herald of Ash ? it is not core ?
"
p1Shinji wrote:
What think u about the near eldrich implicit mods i think they are realy strong and i will change the spiked glove for normal armor gloves with the same mods that i can get eldrich mods on it


Thanks for your suggestion and message in game. I will update the guide in 3.17 update section
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
vain_c wrote:
Hi Jenno,

With regards to the Ring change, you mentioned that all other mods besides the Assassin's Mark stays.

I was just wondering what's the need for the "Cold Damage to Attacks" for?
Is is to proc something that I'm not seeing in the build like EE or something?

One other question. I'm assuming since the build uses Block, any sort of Spell Suppression is not needed? (considering bases to look for)

Thanks for build!


Hi, about the ring, the cold damage to attack is not necessary at early crit phase. In the guide, what I meant to say is: the general principle of looking for other mods still apply the same. (like life, resistance etc). I have removed the "other mods stay the same" statement in gear section to avoid further confusion. Thanks for bring it up!

In end-game though, we can benefit from cold damage because our critical strike will then freeze+shatter mobs so that on-death effect won't be triggered.

Regarding spell suppression, I think spell suppression and block can work together. But there's no need to intentionally build spell suppression because of diminishing return.


[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
Toshouney wrote:
I have a question about the first early crit version ? Why u don't pick Herald of Ash ? it is not core ?


I think in early crit version, we need to run precision and therefore do not have enough mana reservation for Herald of ash.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.

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