[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.
" Ice Shot Deadeye! that's what I'm talking about! Just kidding :) [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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Had a question: how this build feels at some league content, as legion for example, when you need to clear wide areas of enemy? Videos shows only bossing.
Cant decide between this build and ele spectral helix deadeye. Like kinda hybrid approach on starter build, when you have good clearing and bossing with somehow good defences. Last edited by reider077#1027 on Feb 2, 2022, 2:23:58 AM
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" ![]() Absolutly! (you can check my profile) |
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" I guess the simulacrum video shows a bit of clearing. In that channel there are some old footage of full delirum maps. For clearing mobs, I would rate this build 4 out of 5 stars. The build itself is not specifically designed for clearing, but it has pretty decent clearing speed because of big AOE and fast movement speed. For legion encounters, I clear 80% of all legion mobs/chests without problem, but clearing 100% would definitely need some luck and skill. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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Nice PoB section for leveling
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What about eventuality rod ? staff base of heist that gives endurance charge no worth ?
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what new passive from another class do you think will blow this build out of the water
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Thoughts on the new Infernal Cry jewel, Divine Inferno? How does this affect your build, OP?
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I've read the Phase Run part in the Q&A and still don't get it.
How am I supposed to take advantage of 0.2s attack damage buff from Phase Run? 1. Initiate slam 2. Use Phase Run and get move buff 3. Slam hits the ground, still have move buff and no attack damage buff 4. ??? Phase Run description says that to get attack buff it needs to replace move buff by using any skill. Last edited by KohahBarbarian#4691 on Feb 4, 2022, 12:55:01 AM
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OMG is Phase Run working like this?
1. Have 3 frenzy charges 2. Initiate slam 3. Use Phase Run, consume 3 frenzy charges, get a move buff for about 7s 4. Passive Disciple of the Slaughter restores 1 minimum frenzy charge 5. Slam hits the ground, have move buff, no attack damage buff yet 6. Monsters are dying, the same passive is generating frenzy charges from kills 7. Running away with ~5s left from the move buff, apply warcry, waiting for Fist of War to recharge 8. Initiate slam, the move buff is now replaced with the attack damage buff 9. The attack damage buff is 0.8s because of the consumed frenzy charges when Phase Run was used 10. Not using Phase Run here because we don't want to overwrite the existing instance of it 11. Slam hits the ground within 0.8s because of the increased attack speed from 3 frenzy charges we regained while was having the move buff 12. ??? Can someone help me understand it? I've played this build but completely ignored the Phase Run part because I can't get it... BTW still great and very satisfying playstyle. Thanks for the guide! Last edited by KohahBarbarian#4691 on Feb 4, 2022, 1:05:58 AM
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