[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.
" cool! thanks for sharing! looking forward to it [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" Ice Shot Deadeye! that's what I'm talking about! Just kidding :) [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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Had a question: how this build feels at some league content, as legion for example, when you need to clear wide areas of enemy? Videos shows only bossing.
Cant decide between this build and ele spectral helix deadeye. Like kinda hybrid approach on starter build, when you have good clearing and bossing with somehow good defences. Last edited by reider077 on Feb 2, 2022, 2:23:58 AM
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" Absolutly! (you can check my profile) | |
" I guess the simulacrum video shows a bit of clearing. In that channel there are some old footage of full delirum maps. For clearing mobs, I would rate this build 4 out of 5 stars. The build itself is not specifically designed for clearing, but it has pretty decent clearing speed because of big AOE and fast movement speed. For legion encounters, I clear 80% of all legion mobs/chests without problem, but clearing 100% would definitely need some luck and skill. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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Nice PoB section for leveling
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What about eventuality rod ? staff base of heist that gives endurance charge no worth ?
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what new passive from another class do you think will blow this build out of the water
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Thoughts on the new Infernal Cry jewel, Divine Inferno? How does this affect your build, OP?
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I've read the Phase Run part in the Q&A and still don't get it.
How am I supposed to take advantage of 0.2s attack damage buff from Phase Run? 1. Initiate slam 2. Use Phase Run and get move buff 3. Slam hits the ground, still have move buff and no attack damage buff 4. ??? Phase Run description says that to get attack buff it needs to replace move buff by using any skill. Last edited by KohahBarbarian on Feb 4, 2022, 12:55:01 AM
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