[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.
Having a blast with the build so far, managed to transition to the Early Crit version. Had a noticeable damage increase. However, I do feel a little bit squishy. Need to have a finger on my Enduring Cry at all times in case I suddenly get one shot. This is in T15 maps against magic and higher mobs. I'm still using Hrimnor's Resolve since Inward Eye is still pretty expensive, sitting at 40+c still but I'm not sure if that would make a significant difference in tankiness. Is there anything in this variant of the build that makes or breaks the defensiveness?
Last edited by Fallman2 on Feb 7, 2022, 11:25:42 AM
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" Hi, you can wait a while after inward eye gets cheaper to get that. For now you can prioritize getting both attack and spell block chance 50%. It should help with defense significantly [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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I am actually level 89 with the build I migrate for early crit and killed both bosses (eater of worlds and searing exarch) and going foward, I reached red maps only with tidebreaker version and good sources of physical damage to attacks.
Its very good, but the playstyle is more slower in terms of attack speed. | |
Great build guide. Are you using the consume corpse function on Cinderswallow? If you are how so?
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Since on PlayStation we are on Scourge yet I give this build a try and decided that this will be the build that I’ll play on 3.17.
I tried to create a tectonic slam on the past but my talent to craft builds is zero, so I simple search “tectonic slam build” and here I am. this build tanky and do a lot of damage. While it has the game style that is the opposite that I like (massive but slow attack) I enjoyed my experience even that I didn’t reach maps yet. Another thing that I like: I only play one character each league and this guide scales making this a league starter and a end gamer character. I really, really this guide, thanks a lot. |
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At what point do you drop Resolute Technique to begin being able to crit?
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" You can get some good attack speed node on passives. What’s your attack time in hideout? Make sure it’s around 0.9s [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" Our attack will ignite enemies which can provide additional charge for cinderswallow [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" Glad you liked the build and the guide. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" Starting the early crit build, we will drop Resolute Technique [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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