[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

"
Verfall777 wrote:
Nice build, enjoying the leveling process so far!

Edit:
Wanted to know the source of the block chance enchant for armour, but found the answer myself ^^


cool, glad you like it!
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
Linkrato wrote:
Panopticon is the best option for anoint ? Lava lash seens interesting


yes, Lava lash is the second best option in terms of damage.

But we only need those extra damage during boss fights where totems are active. And whenever totems are active, Panopticon delivers the most damage boost.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Any tips for early currency farming after acts? Or its just regular atlas completion? I did a leveling run and went right into maps, one shot mobs but T1 bosses didnt die that quickly cause I had like Act 7 weapon. This league start I did few hours of heist and bought contracts while doing acts that got me like 100 raw chaos + other stuff to support gear that got me into red maps. But I guess this build is not really good for heist although it was just open as many rewards chest and rush to the exit.
"
Buckman wrote:
Any tips for early currency farming after acts? Or its just regular atlas completion? I did a leveling run and went right into maps, one shot mobs but T1 bosses didnt die that quickly cause I had like Act 7 weapon. This league start I did few hours of heist and bought contracts while doing acts that got me like 100 raw chaos + other stuff to support gear that got me into red maps. But I guess this build is not really good for heist although it was just open as many rewards chest and rush to the exit.


After acts you can do any specific farming based on your preference.

I personally did map farming until all atlas is cleared, then started target mission farming (like jun, alva) on specific t16 maps. I did heist for a long time to get to lvl98, then started target-farming bosses and finally simulacrum farming.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
1. A simple Fire Impresence amulet will increase your performance making it easier to do all that stuff, Profane proxy is extremely useless for your build.
2. If not Fire Impresence then use any Warlord+Hunter influenced amulet for +2 to the Tectonic Slam's levels (+18~20 more dps because of that). Your current amulet is garbage. I really mean garbage - I sell those at the vendors and that's no joke. Anyway...
3. Spend 2~4 points or do a cheap investment on item mods with mana reservation efficiency and use Anger...for reasons. Which reminds me of the fact that you're not even using Watcher's eye.
Overall your idea and realization covers around 80% of mine as I was also playing nearly the same way. I approve the whole idea behind it.

Next time I play Tectonic Slam I will do Strength stacking with Iron Fortress and Cast on melee kill Firestorm. Just for the fun.

Rawr.
I have a weird somewhat unrelated question that I was hoping you may be able to shed some light on. I was thinking about attempting to do a similar build to this with nebulochs.

I noticed that pob is calculating the offhand damage to be more than the mainhand damage. At first I thought nothing of it because the damage difference is negligible when using a chieftan, however I was curious about how the idea would work on a berserker. On the berserker tree, pob is showing the offhand as doing 1.5 as much damage as the offhand. This amounts to about 2M damage difference between hands.

After some troubleshooting, I realized that rallying cry and intimidating cry are causing this to happen. When these warcries are unselected the damage between main hand and off hand returns to zero.

Do you have any idea what is going on? Is the extra damage on the off hand a lie?

Here is the pob
https://pastebin.com/t8qiPXJQ

thanks
"
fostaa wrote:
1. A simple Fire Impresence amulet will increase your performance making it easier to do all that stuff, Profane proxy is extremely useless for your build.
2. If not Fire Impresence then use any Warlord+Hunter influenced amulet for +2 to the Tectonic Slam's levels (+18~20 more dps because of that). Your current amulet is garbage. I really mean garbage - I sell those at the vendors and that's no joke. Anyway...
3. Spend 2~4 points or do a cheap investment on item mods with mana reservation efficiency and use Anger...for reasons. Which reminds me of the fact that you're not even using Watcher's eye.
Overall your idea and realization covers around 80% of mine as I was also playing nearly the same way. I approve the whole idea behind it.

Next time I play Tectonic Slam I will do Strength stacking with Iron Fortress and Cast on melee kill Firestorm. Just for the fun.

Rawr.


Hi, thank you for those suggestions.

The profane proxy is only used in league-start build, which is intended for day 1-2 of the new league. In early league impresence is not easily accessible by majority of players. On top of that, I also simulated the impresence vs profane proxy in POB and did not observe improvement.

Getting +2 tectonic slam level does not help our build in any substantial way, in the minmaxed end-game POB, increasing skill level from 21 to 23 will only increase full dps from 51.5M to 52.6M. Therefore I'm not sure where the "+18~20 more dps" is coming from. could you share some POB or elaborate more?

Regarding the watcher's eye, the build used to use it several leagues ago. But overtime I noticed the benefit of watcher's eye is pretty limited, especially considering the investments and cost of survivability. If you can share a POB that leverages watcher's eye and can achieve both better damage and survivability, it would be highly appreciated!

Overall, glad you find some of the build's idea helpful.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
charlsss wrote:
I have a weird somewhat unrelated question that I was hoping you may be able to shed some light on. I was thinking about attempting to do a similar build to this with nebulochs.

I noticed that pob is calculating the offhand damage to be more than the mainhand damage. At first I thought nothing of it because the damage difference is negligible when using a chieftan, however I was curious about how the idea would work on a berserker. On the berserker tree, pob is showing the offhand as doing 1.5 as much damage as the offhand. This amounts to about 2M damage difference between hands.

After some troubleshooting, I realized that rallying cry and intimidating cry are causing this to happen. When these warcries are unselected the damage between main hand and off hand returns to zero.

Do you have any idea what is going on? Is the extra damage on the off hand a lie?

Here is the pob
https://pastebin.com/t8qiPXJQ

thanks


Hi, I checked your POB and it seems like the difference exists even when rallying cry and intimidating cry are disabled. I am not sure about the cause of the difference either.

If the offhand is indeed doing 1.5 times more damage than main hand, it should be pretty observable in-game. Therefore I recommend testing it in game to find out.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Last edited by JennoJoyce on Jan 20, 2022, 11:29:25 PM
Hi guys,

I don't see a pastebin link for this build in the post, only various ones in comments. Can you provide a pastebin?

Thank you
I just started this league (might as well push it as much as I can near the end) and Tidebreaker is somewhat expensive since I'm not at maps yet. Should I just get the highest pDPS two-hand axe and use it until I can afford switching to crit staff version? Or should I just start with crit staff and get Disintegrator staff (which is, funnily enough, currently cheaper than Tidebreaker)
Last edited by anvilgod on Jan 24, 2022, 4:01:39 AM

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