[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

Good evening Tec-Slammers!

Absolute newbie here. I was following the build but I might have missed a step or two thoo. Love it for the feel, super satisfying map clear. Still missing boss dmg. Can't really tell which part of the defence line I'm missing while dying on T15 maps. Maybe I'm missreading the playstyle, maybe it is my mediocer crit chance&multi. The plan is to give it a try with S8 but my current build does not seems to be ready? I would appriciate anyone taking an expirienced look at it = maybe there is a simple repair.

https://pastebin.com/2ky4kY5T
"
Good evening Tec-Slammers!

Absolute newbie here. I was following the build but I might have missed a step or two thoo. Love it for the feel, super satisfying map clear. Still missing boss dmg. Can't really tell which part of the defence line I'm missing while dying on T15 maps. Maybe I'm missreading the playstyle, maybe it is my mediocer crit chance&multi. The plan is to give it a try with S8 but my current build does not seems to be ready? I would appriciate anyone taking an expirienced look at it = maybe there is a simple repair.

https://pastebin.com/2ky4kY5T


Hi, your current resistance isn't caped even with single endurance charge. I really suggest you to bring resistance to 75% in hideout, it will improve the defense a lot.

Also make sure your attack and spell block chances are all 50%, this isn't hard to do, you need to craft the attack block chance on armor rather than 8% life.

Another thing I notice is your current hit chance isn't good, you should try getting more accuracy in gears.

At last, you can de-allocate some damage nodes and go for defense nodes first. Make sure you reach similar EHP in POB's calculation tab.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
I found a megalomaniac with overlord and master of fire. This lets me complete the tree at 93 instead of 98. I usually dont make it past 93 if i get there. Where would you put the extra 5 points if I went the megalomaniac route?
"
charlsss wrote:
I found a megalomaniac with overlord and master of fire. This lets me complete the tree at 93 instead of 98. I usually dont make it past 93 if i get there. Where would you put the extra 5 points if I went the megalomaniac route?


then you can grab some life node like Barbarism and Juggernaut.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Hi Jenno, I would like your advice on these two crafts that i followed. Do i need to recraft for any? I feel like the two-toned boots needs to be re-make :/ Once again, thank you so much for giving the step-by-step. It's really really helpful for a newbie like me!



Oh yes, how do you overcome physical bleeding?
Last edited by happiefruit on Dec 28, 2021, 7:00:18 AM
"
happiefruit wrote:
Hi Jenno, I would like your advice on these two crafts that i followed. Do i need to recraft for any? I feel like the two-toned boots needs to be re-make :/ Once again, thank you so much for giving the step-by-step. It's really really helpful for a newbie like me!



Oh yes, how do you overcome physical bleeding?


Hi,

for the gloves, you are doing great, if you want to improve further, I recommend crafting life on it and get the resistance somewhere else. You can try anull the item and see if it removes either phys or fire damage, then craft life. Even if it bricks, it's very easy to hit the mods I suggested again with essence, so it won't be too bad.

about the boots, you will need to remake them. Before the awakener orb, you will need to have elevated onslaught on one item and tailwind on the other. What I see now is the elevated elusive instead of elevated onslaught.

Regarding bleeding, there are two types: corrupted blood and normal bleeding. We gain immunity of Corrupted blood through abyssal jewels. Normal bleeding won't hurt us much because of phys reduction granted by endurance charges and high life regen & life leech. On top of that, we also have enduring cry to recover life if you find HP pool drops too much.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
is this at all hardcore viable for the current delirium event for hcssf ?and if not what would you change to make it so?
Last edited by Shortyrose on Jan 2, 2022, 2:31:44 PM
"
Shortyrose wrote:
is this at all hardcore viable for the current delirium event for hcssf ?and if not what would you change to make it so?


Hi, if you are playing the build for the first time then I wouldn't suggest doing the build for HC. The build takes quite a bit of practice to get familiar with the play style.

Especially in this delirium event where the monsters are heavily imbalanced during acts.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
can do this build with multistrike support variation removing fist of war ?
And gloves with strike additional enemy and culling strike have some effect ? or just scale with elemental damage and attack speed only ?
How many siphoning charges on desintegrator its good to be with ?

Report Forum Post

Report Account:

Report Type

Additional Info