[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

"
Linkrato wrote:
can do this build with multistrike support variation removing fist of war ?
And gloves with strike additional enemy and culling strike have some effect ? or just scale with elemental damage and attack speed only ?


I wouldn't recommend multistrike because our build's play style is hit once and hit hard. Multistrike does not interact well with exerted attack mechnism.

culling strike have some benefits for sure, its effect is the same as culling strike support. It is useful when your damage isn't high enough. But once damage is good, culling strike's benefit is kind of limited.

The strike skill targets additional enemy is a different story, strike skill means some active skills with "strike" tag. None of our skill has that, therefore it's useless to us

[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
Linkrato wrote:
How many siphoning charges on desintegrator its good to be with ?


Depending on your regen. 2-3 are basically fine. It won't be good to go any higher because you might end up negative net life regen and become vulnerable to DoT damage.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
JennoJoyce wrote:
"
Linkrato wrote:
can do this build with multistrike support variation removing fist of war ?
And gloves with strike additional enemy and culling strike have some effect ? or just scale with elemental damage and attack speed only ?


I wouldn't recommend multistrike because our build's play style is hit once and hit hard. Multistrike does not interact well with exerted attack mechnism.

culling strike have some benefits for sure, its effect is the same as culling strike support. It is useful when your damage isn't high enough. But once damage is good, culling strike's benefit is kind of limited.

The strike skill targets additional enemy is a different story, strike skill means some active skills with "strike" tag. None of our skill has that, therefore it's useless to us



But in this case cant do a multistrike version without that mechanic ? removing totens ascendancy and putting cover enemies in ash ascendancy ? and like play with leap slam and more speed
Hello,

I've stopped the game (no time) just after ultimatum league.
I played this build the ultimatum league and it was juste absolutely amazing, and especially thanks to JennoJoyce who kindly helped me and other struggling/new players.

I have a lot of free time again so I'm going to play again, and as this build was amazingly fun to me, I would like to play it again.

I'm just concerned because I'm seeing around 55m damage as a maxed gear whereas I remember ultimatum build was around 330m per hit?
Is the build less effective/powerful than before or is that still as amazing as before? Especially the investment needed for simulacrum. I see there are 30 waves now it looks like.

I have read again the original post but I'm afraid to do a mistake and reproduce exactly my 3.14 gear/way to play whereas I should not? A lot of things changed? I'm not able to notice it by myself.

Again thank you for your time.
"
Linkrato wrote:

But in this case cant do a multistrike version without that mechanic ? removing totens ascendancy and putting cover enemies in ash ascendancy ? and like play with leap slam and more speed


You could give it a try on that direction, what you are suggesting is what normal tectonic slam build looks like before the existence of warcry. Basically investing attack speed and spamming tectonic slam in front of enemies.

In my opinion, doing that deals less damage and AOE, and survivability is worse because you need to keep doing the close-range attack.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Last edited by JennoJoyce on Jan 8, 2022, 12:23:37 PM
"
Hello,

I've stopped the game (no time) just after ultimatum league.
I played this build the ultimatum league and it was juste absolutely amazing, and especially thanks to JennoJoyce who kindly helped me and other struggling/new players.

I have a lot of free time again so I'm going to play again, and as this build was amazingly fun to me, I would like to play it again.

I'm just concerned because I'm seeing around 55m damage as a maxed gear whereas I remember ultimatum build was around 330m per hit?
Is the build less effective/powerful than before or is that still as amazing as before? Especially the investment needed for simulacrum. I see there are 30 waves now it looks like.

I have read again the original post but I'm afraid to do a mistake and reproduce exactly my 3.14 gear/way to play whereas I should not? A lot of things changed? I'm not able to notice it by myself.

Again thank you for your time.


Welcome back!

The short answer is the build now in its minmaxed stage is dealing around 10% less damage than its most glorious league, but in return the build is a lot more tanky than ever before.

The long answer is that we changed our way of measuring damage to be less confusing to players. We now use averaged DPS rather than max damage per hit.

Earlier our max damage per slam is 330M, which translates to max DPS of 165M (hitting once per 2 seconds). Considering the CD and stage of buffs, the average DPS is about 50% of max DPS. Therefore average DPS of the build in ritual league is around 83M.

The minmaxed build deals 53M averaged DPS without considering Towhoa's damage bonus (due to POB bug) that should've provided 18M additional DPS. which brings the total DPS to 71M.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Last edited by JennoJoyce on Jan 8, 2022, 12:51:20 PM
It has been probably stated somewhere but I could not find it. What links do you suggest for ground slam leveling? I linked it with chance to bleed and added fire damage. And the damage was good but maybe there is something better to kill act bosses faster? Is onslaught good?

Then I switched to tec slam and kept the same links. Should I switch to the links from the final setup immediately?
"
Buckman wrote:
It has been probably stated somewhere but I could not find it. What links do you suggest for ground slam leveling? I linked it with chance to bleed and added fire damage. And the damage was good but maybe there is something better to kill act bosses faster? Is onslaught good?

Then I switched to tec slam and kept the same links. Should I switch to the links from the final setup immediately?


leveling with ground slam can use added fire damage - melee phys - onslaught.

Once you start to use tectonic slam, you can use the same gem as the final setup. If attack speed is slow (more than 1s in hideout), then replace pulverise with fire penetration.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Nice build, enjoying the leveling process so far!

Edit:
Wanted to know the source of the block chance enchant for armour, but found the answer myself ^^
Last edited by Verfall777 on Jan 13, 2022, 6:54:55 PM
Panopticon is the best option for anoint ? Lava lash seens interesting

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