[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

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Vat0sbart wrote:
Hi, thanks for the build guide.

I have lots of EX invested in the build now but it still feels very wonky and the damage isnt superb either.

I run out of mana alot and the mobility isnt that great.

Also, what is wrong with my damage,

Can you check my POB and maybe give me some tips?

Thanks for the in depth guide.

Spoiler
https://pastebin.com/YYKGvFVh


Your attack speed seems a bit low, consider getting attack speed on weapon

Also, get a elusive+tailwind boots, it can increase your movement speed a lot.

As for mana sustain, you need the -9 mana craft on ring

[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
Hello I am new to the game and this is my first time in the endgame. My gear and skill tree seem good for around the 15ex budget however my damage in game seems to be really lacking. Also on path of building my damage is not reading anywhere close to yours even after setting it up like yours is. If anyone could take a look i would really appreciate it

https://pastebin.com/7Hjee4cw


Hi, you need the hits can't be evaded craft on weapon otherwise the hit chance will be pretty low.

Also, seems like you are using the 2ex setup with 15ex skill tree, they won't work well. You can refer to the Q&A about transition from 2ex to 15ex setup.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.


Got lucky with fracture but now its time to get it done.Just a question, when i get my explode,curse,crit chest i should move to the brutal infamy clusters right as we wont benefit from devastator anymore?The 2H brutal infamy is BiS?
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Wedlor wrote:
Hi!
Could someone tell me if it's good to craft 3 crafting modifiers on this staff?


Got such "luck" crafting with fossils for around 2-3 ex to obtain mid-tier recommended weapon.

Or it's better to place "hit's cannont be evaded" and fill the rest suffixes with garden? (roll suffixes, keep prefixes)

Currently using


Depends on how much currency you wanted to spend on weapon, you can buy a new base a start rerolling, if things didn't go well you can always use this.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
Zevrel wrote:


Got lucky with fracture but now its time to get it done.Just a question, when i get my explode,curse,crit chest i should move to the brutal infamy clusters right as we wont benefit from devastator anymore?The 2H brutal infamy is BiS?


I have not decided on what large cluster jewel to run for end-game, I am still experimenting them, I will update the end-game guide after more testing. For now I plan to keep devastator.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
JennoJoyce wrote:
"
Wedlor wrote:
Hi!
Could someone tell me if it's good to craft 3 crafting modifiers on this staff?


Got such "luck" crafting with fossils for around 2-3 ex to obtain mid-tier recommended weapon.

Or it's better to place "hit's cannont be evaded" and fill the rest suffixes with garden? (roll suffixes, keep prefixes)

Currently using


Depends on how much currency you wanted to spend on weapon, you can buy a new base a start rerolling, if things didn't go well you can always use this.


I just want to begin getting out from unique weapon to be able to use new skill tree and jewels.
I guess that this staff is just somewhat good, but not enough to spend a lot of money on it.
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JennoJoyce wrote:
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nollett wrote:
Thank you so much for taking the time to write such a detailed guide, I've very much enjoyed and appreciated using it!

I'm wondering what you would do with even more currency.

Would say getting a chest with an additional curse, crit strike chance AND explode chest be good? Would you recommend this and if so, how would you change up your cluster jewels. I assume do not take the cremator medium cluster and just get another smoking remains to get 40% cloud chance but what about the large ones?

Thanks again for some an amazing guide.


I wouldn't recommend the explodey mod because I want to use the armour prefix for additional craft. But feel free to experiment alternative options, and share with us :)


Thank you so much for taking the time to read and reply to that!

I notice that in your potential endgame pob you use an astral plate chest with
Additional curse
attacks have crit chance
explode
15% chance of power charge on critical hit
chaos res
life

Would this not be your ideal chest then? I've been thinking throughout the day about what the best (realistically obtainable) chest would be. I've been playing around with the idea of the elevated -20 mana cost to socketed gems as it comes with the new attached "cannot be interupted by stuns while using socketed gem" which seems good. There's some other potential choices but I'm thinking your suggested chest is the best? If you don't, which mods are you thinking? How good do you estimate "15% chance to get a power charge on critical strike" to be if we're already using the curse to get them? I'm thinking there could be a better mod here instead?

Thanks again! :)
"
nollett wrote:

Thank you so much for taking the time to read and reply to that!

I notice that in your potential endgame pob you use an astral plate chest with
Additional curse
attacks have crit chance
explode
15% chance of power charge on critical hit
chaos res
life

Would this not be your ideal chest then? I've been thinking throughout the day about what the best (realistically obtainable) chest would be. I've been playing around with the idea of the elevated -20 mana cost to socketed gems as it comes with the new attached "cannot be interupted by stuns while using socketed gem" which seems good. There's some other potential choices but I'm thinking your suggested chest is the best? If you don't, which mods are you thinking? How good do you estimate "15% chance to get a power charge on critical strike" to be if we're already using the curse to get them? I'm thinking there could be a better mod here instead?

Thanks again! :)


the potential end-game POB is from the character I have in standard, I might make many chances for this league to fit better with this league's mechanics.

As for the extra prefix, I am currently just planning to use the craft bench and craft "Gain 10% of maximum life as extra energy shield". I think it is better than many other mods because that's like another 600 EHP.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
JennoJoyce wrote:
"
nollett wrote:

Thank you so much for taking the time to read and reply to that!

I notice that in your potential endgame pob you use an astral plate chest with
Additional curse
attacks have crit chance
explode
15% chance of power charge on critical hit
chaos res
life

Would this not be your ideal chest then? I've been thinking throughout the day about what the best (realistically obtainable) chest would be. I've been playing around with the idea of the elevated -20 mana cost to socketed gems as it comes with the new attached "cannot be interupted by stuns while using socketed gem" which seems good. There's some other potential choices but I'm thinking your suggested chest is the best? If you don't, which mods are you thinking? How good do you estimate "15% chance to get a power charge on critical strike" to be if we're already using the curse to get them? I'm thinking there could be a better mod here instead?

Thanks again! :)


the potential end-game POB is from the character I have in standard, I might make many chances for this league to fit better with this league's mechanics.

As for the extra prefix, I am currently just planning to use the craft bench and craft "Gain 10% of maximum life as extra energy shield". I think it is better than many other mods because that's like another 600 EHP.


Oh, you wouldn't go with T1 Life, T1 % life and Additional curse as your prefixes? Would you drop the T1 % life?
"
JennoJoyce wrote:
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ebirty1 wrote:
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JennoJoyce wrote:
Welcome Exile! Jenno here.

Are you looking for a build that can be both a good league starter and a strong end-game character?

Are you looking for a fun build with a unique play style, fast clearing speed, and satisfying experience of one-shotting bosses?



Hello. I've been looking for a build for my third league for a long time. seems to be what I was looking for - beautiful and powerful.
just wanted to express my gratitude to you


Thanks! feel free to ask any questions in the forum or in game


Hello again!

I'm diving into the build deeper and deeper and I have questions.

1. How the hell do you count the seismic charges? So far, I find it very difficult not to press it too often (which is not effective). Do you count the beats in your head or follow the indicator? But I like this challenge xD

2. I studied the effect of different things on damage and it looks like Ngamahu is the strongest booster. In one of the QA sections you described your rotation, but I didn't find anything about Ngamahu. Are you waiting for the buff to appear? Sometimes it's hard to catch a good moment.

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