[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

"
Leizarraga wrote:
Any Good boot/glove Enchantments?


he talks about the glove enchantment in the gear section i believe, you can go and check it out
good luck exile!
Hey all, I was wondering could someone give a quick reference on how to set up the POB configuration to see the max damage? Im just curious to see how you can tell what your max damage is.

I would like to be able to get to a point where im more self sufficient in understanding POE, like title states can see max damage of 204M, how would one go about finding that out? Thanks in advance!
"
Vat0sbart wrote:
Hi, thanks for the build guide.

I have lots of EX invested in the build now but it still feels very wonky and the damage isnt superb either.

I run out of mana alot and the mobility isnt that great.

Also, what is wrong with my damage,

Can you check my POB and maybe give me some tips?

Thanks for the in depth guide.

Spoiler
https://pastebin.com/YYKGvFVh


Set Warcry calculation mod to "Max hit" and u will get 29kk damage.
and it's pretty close to the topic header numbers..
Last edited by ebirty1 on Feb 3, 2021, 2:32:02 PM
"
Piffle213 wrote:
I have another noob question -

Do mods like "% increased Elemental damage with attacks", "% Increased Fire Damage" and "Adds X-X Physical/Fire Damage to attacks" have a meaningful effect on our damage output?

If yes, how would you rank them in terms of damage/importance?


You can easily see sensitivity of each mod in POB. In fact, that's how I compared them back then. Now I don't really have exact answer because the numerical scale of each mod is different.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
plasticeyes wrote:
"
Paradigm wrote:
I gotta say, as much as I've enjoyed this, the 15ex estimate for the mid tier build is VERY generous. I think most people are gonna end up spending quite a bit more to get to that level with the build.


yes it is. and now the build is a trap.

Because of the expense, I don't have the ex to move into crit because everything is too expensive for me to get. i've stopped playing the build again.

and i don't know about others, but i'm in T12s now and having a very hard time. damage isn't good enough so there's far too much running around which means with GGGs bullshit 1-shot & on-death mechanics there is a lot of dying now.

just did baran, and died 3 times. it just takes too long to kill stuff now.

in other words, not having fun anymore :-( i'm really sad, when it's working this build is really fun and i've really enjoyed the style of play.

edit: there's still hope. i just hit crit + curse on my armor in 7 tries. so i may have enough currency left over to get everything i need put together.


I recommend reading Q&A about transition guide, and the number 1 principle is: always make sure you current gear can farm currency. Otherwise it will end up in a vicious cycle.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
hello! my second time posting in this build guide, thank you so much for the amazing build, had a bit of trouble switching from non crit to crit, but it was all thanks to "hit's cannot be evaded" that fixed everything, thank you so much, gliding through t16 with ease.
just a simple question, how does fracturing work?
let's take my staff for example, how do i go on about fracturing the %phys? i know it's a low tier, but just as an example.



There are many videos on youtube that explains fracturing. you can check them out. Basically you can choose to either fracture 3 prefixes or 1/5 mod.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
nollett wrote:
Thank you so much for taking the time to write such a detailed guide, I've very much enjoyed and appreciated using it!

I'm wondering what you would do with even more currency.

Would say getting a chest with an additional curse, crit strike chance AND explode chest be good? Would you recommend this and if so, how would you change up your cluster jewels. I assume do not take the cremator medium cluster and just get another smoking remains to get 40% cloud chance but what about the large ones?

Thanks again for some an amazing guide.


I wouldn't recommend the explodey mod because I want to use the armour prefix for additional craft. But feel free to experiment alternative options, and share with us :)
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Hi!
Could someone tell me if it's good to craft 3 crafting modifiers on this staff?


Got such "luck" crafting with fossils for around 2-3 ex to obtain mid-tier recommended weapon.

Or it's better to place "hit's cannont be evaded" and fill the rest suffixes with garden? (roll suffixes, keep prefixes)

Currently using
Last edited by Wedlor on Feb 3, 2021, 3:04:09 PM
"
nerdlv7 wrote:
Hi, I'm using your build since the league start and I've just started shifting into the crit version. Managed to get inward eye with enchant for pretty cheap (2ex, but pob didn't show much of a change in damage or hp), got crit + curse on chest after MANY tries and managed to craft decent (I hope) staff after even more days of looking for harvest. Still I've got a few questions:

1. Is there a reason we are leaving Unwavering Stance for a very little chance to evade attacks? From my point of view sacrificing 3 points to get it is a better option then changing the pantheon, getting stun enchant on flask and even after this we could be stunned and killed if someone is careless. Is there any reason I should not be getting it? I die a lot so i would rather get even more defence
2. After shifting to crit i can pretty much 1 shot everything but bosses, so clear speed is rather good, however I'm still rather slow moving. What would be a good way to speed up other then movement craft on boots?
4. With Englighten lvl 4, should I change for anger instead of herald of ash or should I get watcher's eye first? Is there any aura I can get into the build with the free mana I have?
3. Any advice how can I craft the staff from now on?


Hi,

1. The evade chance is 50% when blind, and 30% is a lot because it is calculated on every single monster. Compare this against the 10% elusive chance shows the significance of this node. This becomes more apparent when you do delving or ritual. In the meantime, I agree that having Unwavering Stance is probably worth it given that it is more robust to all situations. Let me experiment this for a while to find the answer. Thanks for bringing it up.

2. Tailwind+elusive boots is the answer, once you get it you will notice the huge difference in movement speed while clearing maps

3. You can use reforge keeping prefix to get some good suffixes like attack speed, crit chance, crit multi.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
Blaidan wrote:
Hey there, i'm leveling the build right now, it's feel amazing.

I was looking at the 15ex mid range POB and Q&A, i was wandering how good is a large cluster with :

10% Increased attack damage
Feed the Fury
Fuel the Fight
Martial prowess

Since you'll earn some damage according to POB and get easy mana leech, wouldnt that be better than your large with damage with hits and ailments/ skill is devastator /smite the weak ?


Hi, for the large cluster jewel, we need the devastator for sure because that's where we get the explode mechanics.

As for the other skill, I haven't decided for end-game. For mid-budget build there is no need to worry about it because getting 3-skill devastator large cluster jewel is pretty hard and would exceed the budget level.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.

Report Forum Post

Report Account:

Report Type

Additional Info