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Has anyone tested if the "Supported Skills have 0.22% of Chaos Damage Leeched as Life" part from Divergent Void Manipulation gem also works with DoT? I feel like it should.
Dots don't leech. They don't crit. They can't be blocked or dodged or miss. All that only applies to hits. Penetration also only works for hits. I feel like all that chaos penetration and chaos leech that got added to nodes like corruption wheel is due to hexblast (too bad the skill doesn't work as intended).

Even essence drain is coded as life regen rather than leech (for purpose of map mods etc.)

Leech should work with initial arrow and explosion parts of TR since these hit, but it's not gonna provide much.
Last edited by Viktranka on Sep 27, 2020, 1:10:33 PM
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Viktranka wrote:
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Has anyone tested if the "Supported Skills have 0.22% of Chaos Damage Leeched as Life" part from Divergent Void Manipulation gem also works with DoT? I feel like it should.
Dots don't leech. They don't crit. They can't be blocked or dodged or miss. All that only applies to hits. Penetration also only works for hits. I feel like all that chaos penetration and chaos leech that got added to nodes like corruption wheel is due to hexblast (too bad the skill doesn't work as intended).

Even essence drain is coded as life regen rather than leech (for purpose of map mods etc.)

Leech should work with initial arrow and explosion parts of TR since these hit, but it's not gonna provide much.


Ah, that's good to know. I was already suspecting something along those lines...

I'm kinda desperate for another layer of defense/sustain. I feel like evasion and 40/30 dodge with a 4.5k HP life pool doesn't cut it. I can do A8 Sirus deathless, but randomly get blown up in T16+ maps by a few unlucky physical hits.
Last edited by FaranoxInsanity on Sep 27, 2020, 1:18:03 PM
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I'm kinda desperate for another layer of defense/sustain. I feel like evasion and 40/30 dodge with a 4.5k HP life pool doesn't cut it. I can do A8 Sirus deathless, but randomly get blown up in T16+ maps by a few unlucky physical hits.
Well 4.5k hp for a lvl 92 char for a build that paths to constitution seems kinda low to me...

Also you aren't using vaal grace, that should help with the dodge.

And why do you have "of iron skin" on 2 flasks when this isn't an armor build and you don't use molten shell or anything that needs armor?

Roll some flask with "of reflexes" for more evasion and adrenaline or acceleration on the other one.

Also be sure pantheons are upgraded and you're keeping your hardened scars buff up most of the time.
Rarity: Unique
Skin of the Loyal
Sockets: R-G-G-G-G-G

+2 to Level of Socketed Projectile Gems (implicit)
+2 to Level of Socketed Aura Gems (implicit)
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Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences

Got TR socketed in this chest with lv3 Empower, will Carcass with efficacy be better? I will wait for a +1 Carcass (though its +5, fkd myself over, though it was aoe not aura so i scammed myself lol...)
Last edited by beastzephyr on Sep 27, 2020, 2:54:27 PM
What is better for 5 link, void manipulation or efficacy?
Can someone please explain to me why we do not fully level Wither and multiple totems and faster casting.

There is no explanation of this in the guide and I don't see the point.

Thanks!!
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SimplPrimate wrote:
Can someone please explain to me why we do not fully level Wither and multiple totems and faster casting.

There is no explanation of this in the guide and I don't see the point.

Thanks!!


Intellect and Strength requirements would be my guess. Getting enough to keep leveling the gems gets harder as you remove some of the pathing from the top of the tree to support cluster jewels.
Last edited by omglapizza on Sep 27, 2020, 3:37:37 PM
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Ravendex wrote:
What is better for 5 link, void manipulation or efficacy?
I'd go for void manipulation, efficacy is mostly to add duration, but void manipulation adds more damage per tick.
Hey all. Wondering what I should prioritize getting next. I feel like my damage and survivability is kind of meh as I'm entering mid red tier maps. Currently working on the last set of watchstones to fight Sirus for the first time. I just got most of my gems to level 20, so I haven't qualitied any of them yet. Corrupted 7 TR gems and all hit no change or delevel outcome. So I know priority one is getting that 21 TR gem. I also realize I don't have Hardened Scars anoint yet. I was waiting to purchase a better amulet before doing so.

I've got about 5ex left to spend right now.

Spoiler
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Shiftyyyy wrote:
Skyler i got a few questions regarding the 5 arrow build if you don't mind.

in your POB you're running double Hybrid flasks. How is the uptime on bossfights? How do you deal with burst damage without an instant life flask?

since i'm nowhere near capped chaos res would it be better to go for 4x Brewed for Potency since the damage is nearly the same as Student of Decay?

without vicious projectiles bow would you still go energy leech or efficacy/swift affliction?

also whats the general opinion on efficacy vs swift affliction?

ist SA just better because similar dps but bosses move arround a lot so dps window isn't always as long as our skill duration therefore shorter duration=better
Because I run 2 Brewed for Potency in a couple of my medium clusters, along with Profane Chemistry, Herbalism, plus all the small passives in our ascendancy, if you mouseover those hybrid flasks, they each do +6,200 life in 3.15 seconds.

That's nearly 2,000 life/s healing. A Seething Eternal is only 2,300 life instantly. So obviously, the enduring, which continues for 2 more seconds and 4,000 more healing, is way better, IMO.

And I run one for around 3 seconds, and then I hit the other one. And then perpetually rinse and repeat while I'm fighting. This allows me to keep Fortify up 100% of the time, along with ~2,000/s healing coming 100% of the time. And because there's 2 of them, I am never empty on charges at the same time. One of them is always available at all times.

Yes, I'm sacrificing about 10% DPS by having 2 Brewed for Potency in place of 2 additional Wicked Palls, but the QoL and added durability is very much worth it IMO. But that's just my personal preference.



I'm not adding Energy Leech to the mix until I get large clusters with Feed the Fury (plus Temp Arrowheads, of course). Until then, I'm using Efficacy in that spot. Ultimately, though, I'll work on getting an Empower-4 and level up Energy Leech in the dummy weapon swap, then add those Feed the Fury large clusters and swap out Swift Affliction and Efficacy on Quill Rain.

That's on Heist, though, where it's impossible to get that Vicious Projectiles rare bow, and a +3 with good atk speed and an open affix for 40% chaos DoT multiplier craft is going to cost a fortune on trade and if trying to craft. I seriously doubt i'll put so much time into Heist I have enough currency to buy or try to craft a rare bow that good.


And +duration is always good/better. Never skimp on duration as it's the #2 damage producer for this build behind DoT multi. It's how we stack overlapping arrow sets and create a compounding sequence of overlapping DoT's.

When you hit your attack with 25 radius and send out 5 arrows, those arrows overlap each other. BUT, you have a 8.x-10.x attack rate, so right after you send out those first 5 arrows, you're sending out 7-9 more sets of 5 arrows. 40-45 arrows/pods that are ALL stacking their vines/DoT's on a target at the exact same time. So technically, they are ALL "overlapping".

And then, with a duration of more than 1 second (ie. 3s, maybe), that's potentially 2 more sequences of 40-45 arrows/pods that are also ALL "overlapping" with the first set/each other. So upwards of 135 STACKED DoT's on the same target potentially (unless it dies, or moves out of DoT range, of course).

So -duration = bad. -Duration means less stacked DoT's from subsequent attacks.


HOWEVER, in the case of Efficacy vs. Swift Affliction, the 50% MORE DoT and increased DoT Multi (awakened gem) is about 6% more damage than Efficacy's 25% MORE DoT and +16% more skill duration. So even with the duration taken into consideration, SA is just quite a bit more top-end damage.

So logically, you just got with the higher damage. Especially since because of all the other +duration on this build, our DoT's are already in the mid-to-late 2.x duration, so we're piling up stacked DoT's already.

And who cares if the target moves. You just move your new attacks with him and you'll continue to stack up DoT's. Who cares what's happened to the old pods out of range at that point. Because there is no limit or cap to the number of stacked DoT's you can apply. The old pods become irrelevant, or just start attacking other mobs that are in their range if they still have some duration remaining. So really, the longer they last, the better, too.
Last edited by SkylerOG on Sep 27, 2020, 5:12:07 PM

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