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" I wanna agree with this. Deadeye sounds very tempting for many reasons. Dodging everything with 10 bosses or ritual beams etc? Triple mirage is best dps for sure. Wind ward is biggest reduction for big hits. Endless munitions provides best map clear. Focal point with poachers mark can provide huge life/mana on hit and possibly frenzy charges too (5% on hit with quality, need to cast/hextouch it though). Just gotta choose two of those (probably just ditch focal point early when you cant dual curse and you want to use despair for sure). Pathfinder might still be better just for the easy of not having to manage the mirages and defensive benefits, but pathfinders "only" real damage is 15% more chaos, 30% aoe and 15% ias from adrenaline. Cant really compare to deadeye potential. Last edited by Netukka on Jan 14, 2021, 3:51:33 PM
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Hey, sorry if that was maybe adressed before but I have a hard time identifying how this build doesn't get obliterated with 110% life from tree and not that much defensive options compared to what I'm used to, but I probably missed something. So if someone who already played it can give a bit more details, I'd appreciate it.
IGN : @Morgoth
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"Dunno about SSF cuz Deadeye doesn't have free ailment immunity contrary to PF or Raider, and also on SSF the -mana crafts are hard to get so you have to live with just mana flask. Deadeye has good dps potential but that's counter-synergy with SSF as to maximize dps I feel you should be in trade league to get the best gear and crafts. Playing a dps-oriented squishy ascendancy in SSF might be an underwhelming experience. Deadeye will have less dodge / evasion than PF due to no perma flasks and gale force will take time to rebuild if you get hit so it's not 100% uptime for wind ward. On trade league deadeye could be good speed mapper with improved tailwind (deadeye = 20%, boots = 8% cuz nerfed), but do people play speed mappers in SSF where you can't sell Doctors and other typical farm goals? Last edited by Viktranka on Jan 14, 2021, 4:30:55 PM
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" How is dying dun not a massive dps boost? 2 additional projectiles and increased area seems like just the thing to scale our damage. Does it not give enough area to take full advantage of the extra projectiles? Or is it just that keeping enough for full attack speed edges out the dying sun? | |
I am surprised the -% chaos resistant helmet is not listed as an upgrade. Am I missing something?
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Spoiler
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" Thanks guys! How early should I try to get the cluster jewels? | |
" TBH total hp pools are often overrated. I started heist league as trickster TR and the only thing I died to in any heist was standing in the rooms the trap room that shot things at me. I would literally run through other traps a lot too. I stopped upgrading my gear at 4.1ish k hp and saved for my league end build at that point. I killed Sirus A8 over and over again and did all the heist content plus other endgame bosses. The main thing I would highlight about toxic rain builds with flesh and stone +dodge is that you have a nearly screen wide blind (lots of increased radius) with fairly high dodge so you almost never get hit and although I've never used this the PF version having fortify plus wind dancer means you are unlikely to die when hit. On top of that when you get hinder and other things like that plus ailment immunity it just gets hard to kill these builds. Plus you move extremely fast. If you are used to the bow style of play you should not die a lot... I'm not even careful and almost never die. (I have played trickster for league start on 3 leagues now) | |
" You can test it on the calculator and find it out if it is worth for its cost. It is a very situational flask because sometimes it gives a lot, sometimes it doesnt. 2 projectile doesnt do anything to your damage, only the AoE part. Besides that, the AoE is usually +1 or +2 radius at max I cast remi - a very beginner friendly guide : https://www.pathofexile.com/forum/view-thread/2866127
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" Uhm, we do have a lot of defensive options btw. We have a max elemental hit of roughly 70k++ which means it is invulnerable to one shots. The only downside is phys but it can be solved by swapping devotos into the new penitent mask with phys taken as X element I cast remi - a very beginner friendly guide : https://www.pathofexile.com/forum/view-thread/2866127
Support me if you want to! ttv/remicaster1 |
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" I use male, skitter and flesh, no clarity. That is for endgame setup. If the watchers came up, precision is added " This is because i am left with around 80 mana, with 7.8+ aps it feels like my mana is just getting "limited" if you get what I meant. For example, i fire 7 shots a second, because it consumes mana initially before it can be recovered by the flask, the consumption exceeded my mana pool, so it slightly limits my fire rate and it feels clunky. Skitter is 35% and aspect is 25% " That'll absolutely solve my current issue. But again I dont run clarity. Assuming I removed skitter, I would just either slot in something like a portal gem, or something like vitality too. As long as it is flat mana and it doesnt reserve much I cast remi - a very beginner friendly guide : https://www.pathofexile.com/forum/view-thread/2866127
Support me if you want to! ttv/remicaster1 |
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