[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!

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Chubbypuppy wrote:


The POB has "enemy is chilled" marked, I assume from cold snap. Is that really true though? Cold snap creates a chilling ground, does that trigger chilled status on the enemy? Because if it does, we can use hypothermia for a consistent 30% damage, versus the 40% if we are leeching energy shield.


Arctic Armor chills enemies when we are standing still and they hit us. We also link this to elemental proliferation so we may get some spread effect on the chill to other enemies who did not hit us.

Arctic Armor also leaves chilling ground when we are moving.

Chilled Ground inflicts "chill".

Between that and Cold Snap, we probably have a good chance that any close by enemy is chilled. However, the chill effects are VERY short from arctic armor. I think it is only .5 seconds. So probably a decent amount of time they will not be chilled. Again, this is hard to quantify.

So Hypothermia may be similar to other supports like Arcane Surge Support and ES Leech Support in that it is not 100% up time.

As a credit to GGG, I guess it speaks to the balance that we can't find an obvious "right" answer to this last support gem.
Last edited by AndyLovesHisBge on Aug 15, 2022, 8:08:57 PM
I'm liking ES leech option since the leech part will be more relevant before getting Aegis which might take some time now. Although idk what's the speed of the leech itself, maybe it's not too relevant and it's there only for damage. Looking forward to experiment with some of stuff myself once I'm getting to 94-95+

For myself, I also might just use frost bomb instead of vaal RF (esp pre-Aegis). Not sure if I'd need it on this build, but I remember it helping a lot in 3.17 vs bigger metamorphs and archs when I was still ramping my damage. And I'm also not a fan of the idea of making myself more vulnerable with RF when every death is a big setback after 90+.

Also wanted to ask since the tree is made for 98 level character, which 3-5 skill points would be the last to put into the build for both version of the trees?





Last edited by MrCinos on Aug 16, 2022, 3:43:35 AM
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MrCinos wrote:
I'm liking ES leech option since the leech part will be more relevant before getting Aegis which might take some time now. Although idk what's the speed of the leech itself, maybe it's not too relevant and it's there only for damage. Looking forward to experiment with some of stuff myself once I'm getting to 94-95+

For myself, I also might just use frost bomb instead of vaal RF (esp pre-Aegis). Not sure if I'd need it on this build, but I remember it helping a lot in 3.17 vs bigger metamorphs and archs when I was still ramping my damage. And I'm also not a fan of the idea of making myself more vulnerable with RF when every death is a big setback after 90+.

Also wanted to ask since the tree is made for 98 level character, which 3-5 skill points would be the last to put into the build for both version of the trees


Note that we still have ES leech in the build even if you don't use ES leech Support. We also get ES leech from the large cluster node essence rush. You can find the speed of the ES leech on the left hand panel of the POB. Look in the light blue section with the other ES stats. You can also find more details on how those numbers were calculated in the POB "Calcs" window.

The last few points can be dealers choice. some late points are usually 2 points into Arcane Heroism, the one point into Max endurance charge, maybe the two points into Faith and Steel(if you don't need the resists) and the three points into Sanctum of thought. When you get to this late point, it is best to decide whether you need offense or defense more and choose with that in mind.

Last edited by AndyLovesHisBge on Aug 16, 2022, 6:16:29 AM
Once again thanks for the answers.

Depending on the prices and stage of my character I might go for concentration instead of ES leech then too, maybe with Asenath gloves to counteract the lack of aoe/clear. Although with even more uniques in the build it also makes the few remaining rares even more expensive while trying to maintain all the resistances, defensive and attribute stats.

Also, for a temporary 3B-3R Skin of the loyal if I won't be able to get 4B-2R for a while the best alternative for ES Leech would be Awakened Fire Pen 3+ lvl I imagine. I'm sensing unusual Heist interest in the upcoming league, maybe the gems will be a bit cheaper this time, though who knows with that big divine/exalt change.
Last edited by MrCinos on Aug 16, 2022, 8:04:25 AM
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MrCinos wrote:
Once again thanks for the answers.

Depending on the prices and stage of my character I might go for concentration instead of ES leech then too, maybe with Asenath gloves to counteract the lack of aoe/clear. Although with even more uniques in the build it also makes the few remaining rares even more expensive while trying to maintain all the resistances, defensive and attribute stats.

Also, for a temporary 3B-3R Skin of the loyal if I won't be able to get 4B-2R for a while the best alternative for ES Leech would be Awakened Fire Pen 3+ lvl I imagine. I'm sensing unusual Heist interest in the upcoming league, maybe the gems will be a bit cheaper this time, though who knows with that big divine/exalt change.


We had a player recently who used Asenath with this build and he loved it. He said it really helped his clear speed. He was a high end player though so he used both Asenath for mapping and then a nice rare glove for bossing.

3b-3r (with Fire Pen) is a good alternative until you can get the final colors.

I am one of the people who will be heisting. I think many of us have absolutely no idea how the economy is going to play out so hiding in the rogue harbor for the first week or 2 seems like it could be smart. Access to the unique chests in Heist might also prove to be profitable this league.
Regarding the question of gloves, now that we have eldritch implicits it's an easy way to get chance to unnerve on hit on a glove, which you can not do if you use an unique glove.

Also this build uses so many uniques it's hard to give up the few slots where we shore up missing resistances (don't neglect chaos resistance, since it goes through our primary defense which is the infinite ES)
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Chubbypuppy wrote:
Regarding the question of gloves, now that we have eldritch implicits it's an easy way to get chance to unnerve on hit on a glove, which you can not do if you use an unique glove.


I agree.

This is one of the big reasons the guy who used asenath last league also had a pair of rare gloves that he would swap in for big bosses.
The combination of getting endgame experience in previous two leagues, bigger prior confidence in the build I'm picking up this time and the upcoming league mechanic is making me anticipate the start more than ever, lol

And on the off-chance I'd love the league mechanic too much so I'd want to chain the t16 maps (without delirium/beyond stuff) asap I've been wondering if you can get away with an alternative 6-link setup without changing skill/ascendancy poins, maybe with some minimal item change at most. Or other fire spells aren't much faster when it comes to clear? And it's better to just use Asenath gloves + Flame Dash if I would want to maximize mapping speed on the character?

Maybe I'm getting ahead of myself with this as I'd probably need to get decent equipment by the time I'll be able to run more rewarding mirror lakes and by that time I could probably afford to buy the "maps" for those if I really wanted to engage more with the mechanic. Still, I am wondering if there's anything more zoomy you can temporarily run at all (even if with 1/4 efficiency of the skill at best) using the same passives and most of the items.
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MrCinos wrote:
The combination of getting endgame experience in previous two leagues, bigger prior confidence in the build I'm picking up this time and the upcoming league mechanic is making me anticipate the start more than ever, lol

And on the off-chance I'd love the league mechanic too much so I'd want to chain the t16 maps (without delirium/beyond stuff) asap I've been wondering if you can get away with an alternative 6-link setup without changing skill/ascendancy poins, maybe with some minimal item change at most. Or other fire spells aren't much faster when it comes to clear? And it's better to just use Asenath gloves + Flame Dash if I would want to maximize mapping speed on the character?

Maybe I'm getting ahead of myself with this as I'd probably need to get decent equipment by the time I'll be able to run more rewarding mirror lakes and by that time I could probably afford to buy the "maps" for those if I really wanted to engage more with the mechanic. Still, I am wondering if there's anything more zoomy you can temporarily run at all (even if with 1/4 efficiency of the skill at best) using the same passives and most of the items.


You should not feel bad about these questions! They are very common and come up almost every league in this thread.

However, no one has ever hit upon a fire skill combination that works. Incinerate is (by far) the highest dps fire skill and none of the other fire skills clear fast enough when compared to Incinerate to give up the DPS.

I think Asenath is a perfectly viable solution to improve clearing. I have no idea where exactly but somewhere in this long thread there are youtube videos of a player clearing with asenath for this build and it looked nice. As Puppy mentioned though, using yet another unique puts extra pressure (and cost) on the remaining rares.


Last edited by AndyLovesHisBge on Aug 17, 2022, 1:51:09 PM
When I run this toon I always pick up Herald of Ash, which along with Infernal Cry is more than enough clear. It's not screen-wide but this build's main point is being a tank with good DPS.

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