Development Manifesto: Balance in Path of Exile: Conquerors of the Atlas

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Payne0087 wrote:
I love it. Every league, the Balance Manifesto is posted, and every league the comments are filled with the salty tears of players. Every time, people talk about how "out of touch" the devs are, and as "do you guys even play this game?"

And every league, everything turns out just fine, with new builds emerging and old ones adapting or dying.

This is the reason I love this game; constantly changing and evolving. Keep it up, love this manifesto and can't wait for the patch notes (and new leauge).


100000% agree with u, it's the mentality of hating everything, but u get in the game when league starts, and have fun, and A LOT of build is easly viable if u just think a bit for it.

True words.
Raise Spectre - 3rd Spectre at level 25 instead of level 21 gem level.

Isn't that a quite massive nerf? Gem level 25 sounds like it's very far in the end game, like player level 95 equivalent or so.

Was it really necessary to change it? I'm just quite a bit concerned..
So much salt in here ^^. I was salty for game becoming total joke. But with monster/bosses buff. Op builds nerfed, it should be better than it was.And i play in hardcore from beta, even tho i am working all the time(taking vocation often fo first wewk). PoE is huge game, patch notes, gem reveals soon and then start looking for potencial build(s), therycraft yourself or look for others if you are lazy or busy person. I am sure most of you will find some build you want to play, which is decent
Be positive! :)
3.15 was a joke. 3.19 was a disaster. Archnemesis/Ruthless/Crucible(Archnemesis 4.0?) - worst ideas. Ruthless is a joke, a waste of resources. PoE2(exilecon version) was super disappointing.
The "Can have multiple crafted modifiers" mod has been changed, now granting "Can have up to 3 Crafted Modifiers". Multi-mod crafting an item was proving too powerful for too low a cost compared with rolling an item of relative power. We'll be keeping an eye on the modifier to see if further changes are required.

i love it, i was tired of seeing nearly perfect weapon for 0 cost, thanks GGG !!
Last edited by Kayrigan#7673 on Dec 10, 2019, 1:32:16 AM
This was pretty much the first balance manifesto ever that felt reasonable on almost all levels, people are just salty because the game got a little harder (finally). I guess the fortify nerf is a shame for HC but apart from that no problems really.

Multimod nerf is a good thing, was way to easy to make endgame weapons (still will be, just need 2 mods instead of 1 before crafting multimod).

Considering that a lot or bow things will be buffed I'm not even sure if mirage archer nerf will be felt to much and lets be honest having a mirage archer that powerful was way to easy. The power level of a mirage archer should be to be able to clean up monsters on semi-low life, not 1 shotting map monsters from full life.

This will be a real fun league to play, lets go boss killing!
and how exactly phys minions builds will get some compensation because of mob's new armour buffs? generally, this armour part of manifesto is kind of bullshit.
dead game
bring back 3.13
Last edited by Tainted_Fate#2799 on Dec 10, 2019, 1:34:08 AM
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FramFramson wrote:
Before this, with 2-5 ex you could make a perfectly serviceable but not OP endgame weapon. This was well within the reach of many players.

Now? forget it. More RNG, more hours grinding currency, more hours spent grinding or spamming to reduce the overall impact of RNG.


Here's hoping that the drop rate of the new exalts offsets this completely.

Remembers gold oil drop rate and cries.
Last edited by Cpt_Slippyfist#2725 on Dec 10, 2019, 1:34:57 AM
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FramFramson wrote:
This is why the Multimod nerf is a direct shot at casual players.

Before this, with 2-5 ex you could make a perfectly serviceable but not OP endgame weapon. This was well within the reach of many players.

Now? forget it. More RNG, more hours grinding currency, more hours spent grinding or spamming to reduce the overall impact of RNG.

GGG wants you playing PoE and only PoE.


no, the casuals want to access the end of the endgame cheaply and easily, and GGG only wants the most dedicated players who play only PoE to get there
I am gonna cut it short here, overall sounds great BUT, there is always a but.

I am concerned about the levelling experience through the campaign with regards to the underperforming skills.

You have upped the defensives of everything it seems, but it does not sound like you have given much thought to the under performing skills while levelling.

I fear that this will shoehorn players even further into using more "meta" levelling skills, for the sole reason of avoiding the additional pain that this might bring to already painful levelling skills.
OoS and Stormblast getting nerfed was almost certain, personally do not care (I have tried and liked it but pretty much end up using my endgame skills at some point).

I do wonder though how hard the Armor changes on monsters / bosses will affect bleed. I wanted to try a bleedquake as a starter, while cheap in any case I hope the damage will not suffer so hard that it is completely unviable now.

Someone please enlighten me why GGG is so hell bent on making the game super hard and nerfing everything that is "strong" instead of bringing up some skills to be on par. Powercreep is a thing yes, but I do not understand the mentality of "we want more people to play the game" and at the same time "only .5% should be able to get xx challenges or beat boss xy".

I feel many POE players are already not casual in the strictest sense (the true casual probably still runs after seeing the tree for the first time), the 1% of racers will always find some skill to abuse / optimize and as many have written, the top 1% with 1000 Ex will always find item combos to obliterate any boss / content. It really does seem that all balance changes always revolve around this small player base and the meta skills that a lot of people (casuals probably included) play.

I understand a boss should be challenging, challenges should be challenging. I consider myself semi-casual - I play alot, try to do the challenges and amass enough currency to get the items for a build. I will probably never farm a mirror on day 3 though. While bitching is usual pre-launch and the nerfs usually are not that bad, this time I too am a little worried that I will have a much harder time to get anywhere.

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