Development Manifesto: Balance in Path of Exile: Conquerors of the Atlas
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Changes seem fine actually. Wanted to bitch about something cause it's bee a bit of a crappy week, but can't put myself to it.
Shock and chill buffs for non-crit builds whoop-whoop! |
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I'm thinking to start league with arc mines before this manifesto released...
And now arc buffed, POG. Thanks GGG. |
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3.8 - winnion league
3.9 - bow league also 3.9 - RIP melee We miss you, bald man.
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Well, I was never able to reach Uber Elder or Shaper and if everything is now harder to kill, I don't think I'll see end game this league either.
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" Yeah, a lot of people are going to leave on this one. Metamorph should be renamed, Metaabysmal. Nerfing the defenses on Melee put me over the edge. I don't care for spell casters, ranged builds or summoners. I like melee. I had 1 viable shaper melee build and now that's been torn up. GL with that stupid shit GGG. |
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" not anymore.. it's a shooter arpg with now tower defense included. we can argue about how they call this balance and their words at exilecon but it's not gonna change alot, this changes are mostly aimed to retain players online keeping them in game with "hard" content while the unhealthy practices guy with over 700+ hours every league is barely gonna feel anything.. it's weird tho they are kinda trying to target a casual audience at twitch but now the changes arent exactly casual friendly.. the logic of this dev's not sure if it's reaching to activision blizzard levels yet.. but clearly they are trying to since "balancing your game around e-sports" is a thing, a thing that sink games. "Parade your victories, hide your defeats. Mortals are so insecure."
I don't answer pms I delete them. I don't argue with randoms on the internet it's pointless. |
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Been practicing leveling for 2 days revolving around OoS, onslaught, stormblast mines and perhaps LTS and they all got nerfed lol
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I agree with what others said. My builds are low dps, don't have much currency, and usually struggle by the time I get into red maps... Making enemies tougher is a change for da' rich boys, while it will ruin the gameplay for those who don't choose the "Path of min/max".
Last edited by 0000000100#3461 on Dec 10, 2019, 1:21:09 AM
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" What makes you think that is just a racing thing? Non-racing players also use the most efficient leveling skills then switch to their actual build at higher levels. GGG sees the stats on how many people are doing exactly that and makes this kind of change based on widespread player choices. Imagining that it is directly solely at racers is just silly. Last edited by Qiox#1561 on Dec 10, 2019, 1:24:59 AM
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This is why the Multimod nerf is a direct shot at casual players.
Before this, with 2-5 ex you could make a perfectly serviceable but not OP endgame weapon. This was well within the reach of many players. Now? forget it. More RNG, more hours grinding currency, more hours spent grinding or spamming to reduce the overall impact of RNG. GGG wants you playing PoE and only PoE. |
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