[3.10] Herald of Agony Mana Guardian | 2.5 Minute Sirus 8 | Deathless T19 100% Delirium

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It's 40% + 15% as, and last time I checked %increased damage didn't have diminishing returns.


It's 30% increased attack damage, at least that's what it says on the tree ingame.

While increased damage doesn't have literraly diminishing returns (30% attack damage gives as much flat dps wether you have 0% increased or 650% increased), the relative dps gain is quite different. If you have 0% increased damage, 30% increased damage is the same as 30% more damage, while if you already have 900% increased damage otherwise, it's the same as 3% more damage, which is ok but not great.

And that 900% should be close to what you have (in my case, i have 887% total increased damage for Hoag at full stack).

The attack speed increase however is much more significant.

I personally like time of need a lot, but as i go deeper i'll probably switch to unwavering crusade.

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Because he has to give up the increased duration in order to fit f&s and you can't reliably keep up soulripper vaal molten shell without that.


Well that's not entierly true, you can get both flesh and stone and increased duration. There's multiple ways of doing that, you can give up faster casting, you can use an unset ring, or you can use a ring with poacher's mark on hit.


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He's wasted 3 talent points in order to fit that aura which means nothing, because deaths in those depths happen from bad positioning and/or not killing/focusing targets fast enough and half the time mobs that kill him are not even out f&s range.


Flesh and stone also blind nearby enemies which is a nice additional layer of defense.

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You get less curse effectiveness scaling past 1.5k depth - complete non issue as far as this build is concerned, because to push deeper you'd need to switch to a no life build anyway.
Awakened curse on hit proj weakness is indeed very nice, especially if you give up pierce for more damage.


Ok, i didn't know that. I'm considering getting rid of pierce but i'll have to test wether projectile weakness is enought for clearing in delve. Also does someone know how does reduced curse effectiveness interact with the pierce from projectile weakness? Do projectile still pierce monsters with reduced curse effectiveness?

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arandan wrote:
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mcloren91 wrote:
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arandan wrote:
I'm learning a lot of new things about poe in this thread. What precisely isn't true in that top quote, are you claiming that there are diminishing returns on %increased damage?



no im not claiming DR. i literally use my shaper/elder dps set up and that is what i got.

here are the 2 pobs to make this simple.

with UNWAVERING
https://pastebin.com/Dh8TWtHw

without UNWAVERING

https://pastebin.com/JGq31rZg


Harmony of purpose doesn't grant charges to your minions, those POBs are a complete mess.
You lose 10% of your damage when you spec out of unwavering + corresponding small node.



OOOOOO see i didnt know that. i will have to do some testing then cause it for sure seams like my crawler does more when i have the charges but i will double check.

also look at the post u quoted cause i updated it with a more detail explaintion of my understanding of how the numbers work in this game.

and lastly all i did in those 2 PoB is remove Unwavering from 1 of the them.
Last edited by mcloren91#6196 on Feb 5, 2020, 7:15:18 PM
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Do projectile still pierce monsters with reduced curse effectiveness?

yes

As far as your top paragraph - that's not how %increased damage works at all, it's additive.
after some really quick testing. it seams that you are correct about the charges
now out of curiousity why would u run poachers mark? does the agony crawler killing a monster grant IT the frenzy charges?

if it does this would explain my furstration like a month ago when i thought poachers mark was doing nothing at all.
Last edited by mcloren91#6196 on Feb 5, 2020, 7:21:17 PM
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mcloren91 wrote:
now out of curiousity why would u run poachers mark? does the agony crawler killing a monster grant IT the frenzy charges?


Yes.
I switch to awakened curse on hit proj weakness in place of faster casting and flame dash when I need more damage. I swap meat shield with flame dash.
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arandan wrote:
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mcloren91 wrote:
now out of curiousity why would u run poachers mark? does the agony crawler killing a monster grant IT the frenzy charges?


Yes.
I switch to awakened curse on hit proj weakness in place of faster casting and flame dash when I need more damage. I swap meat shield with flame dash.


not trying to sound like a ass. could someone esle verify for me this is 100% true please
You can test it yourself, don't need to take anybody's word for it.
Put poachers mark in your weapon, whatever level, go to a zone where mobs live long enough for you to apply it to mobs, then stop after a few packs and look at your crawler - it'll have frenzy charges.
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arandan wrote:
You can test it yourself, don't need to take anybody's word for it.
Put poachers mark in your weapon, whatever level, go to a zone where mobs live long enough for you to apply it to mobs, then stop after a few packs and look at your crawler - it'll have frenzy charges.



OMFG i forgot about the orbs that float around.
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arandan wrote:
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Do projectile still pierce monsters with reduced curse effectiveness?

yes

As far as your top paragraph - that's not how %increased damage works at all, it's additive.


Thanks for the pierce and curse effectiveness, i was thinking it may count the piercing as some sort of +1 piercing for the projectile, which would have been 0.4 rounded down to 0 after curse effectiveness. There's still the hexproof mod, however awakened curse on hit give 24% chance for the curse to apply to hexproof enemies, which may be enought considering we hit a lot with ball lightning.

As for increased damage, i know it's additive, if you do the maths you'll see it's exactly what i said.

If you do 100 damage with 0% increased damage and get 30% increased damage, you will do 130 damage, which is the same as with 30% more damage.

If you do 100 damage, but those 100 damage have already 900% increased damage, that means your base damage is 10, and if you get 30% increased damage, you will get 10*(1+9,3)=103 damage, as you would have with 3% more damage.

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