3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

On path of building with my current gear a fortify weapon and minion dmg/double dmg is basically identical dps. We are talking less than 1%. So go with whatever is cheapest, you Will Not notice the difference. I don't know why people get so hung up on choices like this. Just run the numbers in PoB and you will see.

The only difference comes in if you are using a skeleton setup elsewhere in your gear. Because they don't get the fortify multiplier but minion dmg/double dmg is obviously great for them.
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Hellzwraith wrote:
O M G - 1st map of the evening - lvl 1 Beach ALch and go - 35% more monsters - kewl… 1st pack ripped apart, 2 pack ripped apart, 3rd pack RIPPED me APART and Im back on the beach yet again..

Wow - Im horrible at this game ….


Don't worry, I've died 5 times on single T14 map. I can't get lvl 93, because my exp is still 30-60%
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Cyrom wrote:


I have 56% m-speed during cyclone with these boots and 2 speed pots active, since zombies kill stuff so fast i never run out of charges either.


I stole the idea from others in the thread who swear by the boots and think of them as BiS but again, its just a matter of personal prefrence. If you need the extra STR and dont mind micro-managing more flasks go for it.

It also literally makes it a 1 button build for me b/c my spammable skill and my movement skill and my defensive skill are all the same thing. I open my overlay map, hold down right mouse click, and just go start to end. I have old man fingers in rl so its amazing for me.
Last edited by JCOH35 on Jan 23, 2020, 9:31:09 PM
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Slothlicious wrote:
So im playing this build for around 2~ ish days so far, got most/all of the gear together for the now 2nd version of the build, the tankier one, and i dont seem to ditch out as much damage so far, conquerors tank rather much.
Im struggling if it comes to min/max-ing in PoE since im only playing for around a month actively and "properly"

I should note that my animate isnt fully set up so far, need the weapon and helmet still so he's running around with gear which just keeps him alive, literally.
I've problems that my minions sometimes takes huge hits/dots[?] and drop to like half of their HP.
The al hazm fight is rather hard so far since the zombies die?

What could i improve on more? Slightly lost on that side.


your profile is set to private so no one can see your character to give some tips.


Fixed. Settings shouldnt be on private anymore.
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slowiu06 wrote:
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Hellzwraith wrote:
O M G - 1st map of the evening - lvl 1 Beach ALch and go - 35% more monsters - kewl… 1st pack ripped apart, 2 pack ripped apart, 3rd pack RIPPED me APART and Im back on the beach yet again..

Wow - Im horrible at this game ….


Don't worry, I've died 5 times on single T14 map. I can't get lvl 93, because my exp is still 30-60%


Im HC - _Feels bad man …

In game since Minotaur League..
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Fixed. Settings shouldnt be on private anymore.


Your gear is fine.

You need to spend 3 skill points in your tree and pick up grave intentions and then grab an abyss jewel with these 2 rolls, minions leech % of damage as life and minions regenerate % of life per second.

With those 2 changes your minions will be indestructible for 99% of the content, the only time I have to resummon a zombie is uber atziri, ever.

DPS wise just work on your overall zombie level, you want a total of 30, and you can supplement damage in tree or gear. Nodes to try are enduring bond and fearsome force, or you can try an elegant hubris jewel instead of lethal pride.
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JCOH35 wrote:
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Fixed. Settings shouldnt be on private anymore.


Your gear is fine.

You need to spend 3 skill points in your tree and pick up grave intentions and then grab an abyss jewel with these 2 rolls, minions leech % of damage as life and minions regenerate % of life per second.

With those 2 changes your minions will be indestructible for 99% of the content, the only time I have to resummon a zombie is uber atziri, ever.

DPS wise just work on your overall zombie level, you want a total of 30, and you can supplement damage in tree or gear. Nodes to try are enduring bond and fearsome force, or you can try an elegant hubris jewel instead of lethal pride.



A total of 30 as in raise zombie level, right? Because if you mean zombies im slightly thrown off. ^^
Alright,gonna try that out.

Thanks :)
Last edited by Slothlicious on Jan 23, 2020, 10:06:22 PM
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JCOH35 wrote:
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Is it possible to get to level 25 for the Raise Zombie gem to get another Zombie? Using the Geofri's Sanctuary Build.


Mine is lv. 30 using geoffri's tank setup. (have 16 zombies)


awesome! Let me look at your set up to see if I can understand how this works.

Level 21 gem
+3 level from Weapon
+3 levels from Empower
+2 levels from Unnatural Strength


Other sources that increase zombies:
Death Attunement is +1 Zombie
Baron is +1 zombie per 300 strength (4 zombies in your case)
Lord of the Dead is +1 Zombie


I am missing 1 level of the gem and a +1 zombie source from some where else to get to 16. Can you you fill in the blanks for me?
Not sure, normally id just assume I have higher STR, you get an extra zombie when you hit 1,500 STR. I just follow the normal/tanky Geoffri's setup though.

The only thing I do differently is my skill tree, and its not even so much different, the actual nodes are the same, its just more the pathing, and I favor defensive/ES nodes.

My gear etc though is all identical to geofrri's section. The only thing I have that is borderline un-obtainable is my belt, everything else is just nice and realistically farmable.

Last edited by JCOH35 on Jan 23, 2020, 10:10:57 PM
Hi just recently respecced to the "balanced" build. Can i get some advice on my upgrade route and which to go for first?

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