3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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JCOH35 wrote:
Not sure, normally id just assume I have higher STR, you get an extra zombie when you hit 1,500 STR. I just follow the normal/tanky Geoffri's setup though.

The only thing I do differently is my skill tree, and its not even so much different, the actual nodes are the same, its just more the pathing, and I favor defensive/ES nodes.

My gear etc though is all identical to geofrri's section. The only thing I have that is borderline un-obtainable is my belt, everything else is just nice and realistically farmable.



Thanks!!

I wish I could figure out where I am missing the other items from as I am sure they are there and I just can't see them.

I downloaded your POB to try and figure it out, but I am still 1 gem level short of 30 and the strength is at 1300, which I think maps to 4 zombiesm which leaves me 2 zombies short of 16.

I am going to save your build to use as a guide once I can figure out exactly how to get to 16.
Ya just keep in mind, you in no way need 16 zombies. I can unequip 2 of my jewels and lower my STR to like 1,200 and still instantly phase conquerors on t16 maps.

Just experiment with different setups and find whats comfortable to you. Im a bad example b/c im not very good, I played Final Fantasy 11 for 12 years so the majority of my gaming background has been on a controller.

When it comes to keyboard/mouse I fail, my reflexs suck and I still type with 1 finger at the age of 39 so my goal with a build is "win the game with 1 button".

Its not exactly the most optimal however you see the videos of the OP doing uber elder deathless naked with no flasks so...this build can do that.

I just drastically redid my skill tree b/c I gave up 18% increased strength on my boots and im not going to spend the rest of the league trying to craft a god tier double influenced amulet.

So my goal was getting back to 1,500ish STR and having an insane amount of ES so I could push 100 and not rip and lose 2-3 hours of playtime in the process.





And then I use x3 Efficient Training Jewels, and ill be swapping that rare jewel in my skill tree out soon for my 50ex watcher's eye that I almost have enough for. When I get that ill have to shell out some cash for an "cannot be inflicted with corrupted blood" efficient training. And as you saw, I carry my minion life/leech jewel in my belt, that 1 is a cheapy while I search for a better one.

Last edited by JCOH35 on Jan 23, 2020, 10:27:21 PM
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Hellzwraith wrote:
O M G - 1st map of the evening - lvl 1 Beach ALch and go - 35% more monsters - kewl… 1st pack ripped apart, 2 pack ripped apart, 3rd pack RIPPED me APART and Im back on the beach yet again..

Wow - Im horrible at this game ….


Honestly, this build isn't the most HC viable... And I say that having used this build for the entire Metamorph league.

While this build can build a ton of effective HP (15k+ with the tanky setup), it takes massive massive investment just to get there. Also, budget version of this build is very squishy and not all that high in DPS either. And even with the high levels of ES + life, the build has no other defensive mechanics (except for flasks). If you take a look through this thread, you'll see countless people saying they keep getting one shot, even through high life/es pools. We don't have evasion, armour, high block chance, etc. to mitigate any damage, so if you get hit hard, it chunks you.

If you want to stick to running a summoner in HC, try and build a more defensive minded one (using molten shell, or 6-link Cyclone with Fortify and Infused Channeling or Immortal Call). This guide is very damage focused, and if you play HC, you should think about layering some defence instead.
You said:

get the cheapest one
and then play roulette with divine orbs to get the best stats :)[/quote]



Hi! But I don't know what stats should I look for of the three keystones for a this necromancer setup. Which one of the three you think is best for the tanky geofri sanctuary setup?

Thanks!
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JCOH35 wrote:
Ya just keep in mind, you in no way need 16 zombies. I can unequip 2 of my jewels and lower my STR to like 1,200 and still instantly phase conquerors on t16 maps.

Just experiment with different setups and find whats comfortable to you.



Thank you for the advice!

I do realize I can progress with less than 16 zombies, but at the beginning I like to understand all the mechanics of a build before jumping in.

Missing a level on a jewel and missing another source of zombies when looking at your build makes me realize I don't understand it well enough.

I will be studying until I can figure it out or some one can help me see what I am missing.
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You said:

get the cheapest one
and then play roulette with divine orbs to get the best stats :)




Hi! But I don't know what stats should I look for of the three keystones for a this necromancer setup. Which one of the three you think is best for the tanky geofri sanctuary setup?

Thanks![/quote]

If you are asking about Lethal Pride;

We use 5 nodes in that radius, I use 6 b/c I use that extra resistance node in my natural tree.

So the goal is, to hit atleast 10% increased Strength on 2 of those 5 nodes you already use naturally. Now ideally you want 15-20% Strength but its not worth it if it comes at the cost of say, having to use an extra 5 to 7 skill points to reach it.

So again, its a divine spam trying to hit realistically 15% on the nodes you already use. Secondary rolls you want would be the +20 flat STR, increased effect of fortify, chance to intimidate enemies on attack (free 10% damage taken debuff), % max life, regen % of life per second.
Last edited by JCOH35 on Jan 23, 2020, 10:49:06 PM
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sabermetrics wrote:
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Hellzwraith wrote:
O M G - 1st map of the evening - lvl 1 Beach ALch and go - 35% more monsters - kewl… 1st pack ripped apart, 2 pack ripped apart, 3rd pack RIPPED me APART and Im back on the beach yet again..

Wow - Im horrible at this game ….


Honestly, this build isn't the most HC viable... And I say that having used this build for the entire Metamorph league.

While this build can build a ton of effective HP (15k+ with the tanky setup), it takes massive massive investment just to get there. Also, budget version of this build is very squishy and not all that high in DPS either. And even with the high levels of ES + life, the build has no other defensive mechanics (except for flasks). If you take a look through this thread, you'll see countless people saying they keep getting one shot, even through high life/es pools. We don't have evasion, armour, high block chance, etc. to mitigate any damage, so if you get hit hard, it chunks you.

If you want to stick to running a summoner in HC, try and build a more defensive minded one (using molten shell, or 6-link Cyclone with Fortify and Infused Channeling or Immortal Call). This guide is very damage focused, and if you play HC, you should think about layering some defence instead.


Yea I was wondering about that but ever the eternal optimist with my HC Ways.. Well I was kind of frustrated so I popped into SC mode and lo and behold at what I found.. A six socket geoffreys, 4 link shapers gloves, 2 efficient training jewels , and a 4 LINK Baron.. OMG im gonna rock this build now - OHHH WHats this - they are in my Guld Stash and I can see them like candy in a window but they wont come out.... AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHGGGGGGGGG !!!!
In game since Minotaur League..
Yo sick build mate! I just move over to this one and loving it!

This is what i have atm.
What should i focus on for a major upgrade?

Spoiler


When i play it feels like we are lacking mobility, are u guys using any flash/dash skills?

Im new to the game so explain like im 5 :P

Thanks guys!! :*
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Ceefyra wrote:
Yo sick build mate! I just move over to this one and loving it!

This is what i have atm.
What should i focus on for a major upgrade?

Spoiler


When i play it feels like we are lacking mobility, are u guys using any flash/dash skills?

Im new to the game so explain like im 5 :P

Thanks guys!! :*


Ya phase run is part of the normal/geoffri's tank setup, I know others use flame dash.

I started out with phase run linked to increased duration and it was great until I later switched to The Stampede Boots, then I didnt need it anymore. Others link maim to their phase run to get that onto mobs, just find what works for you.
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JCOH35 wrote:
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Ceefyra wrote:
Yo sick build mate! I just move over to this one and loving it!

This is what i have atm.
What should i focus on for a major upgrade?

Spoiler


When i play it feels like we are lacking mobility, are u guys using any flash/dash skills?

Im new to the game so explain like im 5 :P

Thanks guys!! :*


Ya phase run is part of the normal/geoffri's tank setup, I know others use flame dash.

I started out with phase run linked to increased duration and it was great until I later switched to The Stampede Boots, then I didnt need it anymore. Others link maim to their phase run to get that onto mobs, just find what works for you.



Wait what? What does maim linked to phase run do?

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