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Here is a YouTube link explaining how to put together a low budget animated guardian.
https://youtu.be/HCGZzvtJpIQ
Last edited by IceColdPorkSoda#4143 on Mar 17, 2020, 9:10:10 PM
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My 2 cents.
I highly respect this build, this guide and OP knows I have been here from the start.
I took my beloved Necro to lvl87 and instantly realized GGG had almost killed it.
Basically for 2 Reasons:
1. 80% Unfair Nerf.
2. Unfair unavoidable death mechanics for nerfed minions.
Standard players MAY not get an idea of what POE is now and with ultrabuffed expensive gear may run T15s pseudo comfortably but the amount of DPS needed now to handle high tier maps is insane. POE needs zoomzoom and MASSIVE dps now. Kill in milliseconds.Don' stay in the same place for a second. And well, minions do. and Minions die. Yes, minions may die OFTEN now. So we need to increase their life and use a different Offering (sadly, no matter what you do, they will die anyway, read later...). But that makes minions lose even more dps.Damage scaling is very bad in tree compared to other ascendancies, so we need ultraexpensive Staff,Bows,...for even T10+s.
If you trust purely on your DPS scaled zombies...you may find yourself resummoning them every 2 maps in HO. We need to pick every minion life node and add Minion Life+Speed gems to adjust for the league mechanics. We now have:
Diluting Touch, Eroding Touch, Paralysing Touch, Wasting Touch, Explosive Retch...all those affect minions heavily. They take increased damage, they hinder them, reduce or even negate their leech and regen( we have flasks,...they don`t), they even instakill them for remaining in the same place for 1.5 secs. Yes, GGG introduced On Death effects, we may be able to skip/dodge them in a future patch, but minions WON`T. They are blind frenzied kamikazes heading for certain death. Of course, your cursing, frenzy granting Spectres are 6 levels lower now, so they are even weaker than Zombos.
https://pathofexile.gamepedia.com/Buff#Debuffs_2
"
Monster On-Death Effects
Currently, there's a random chance for individual Delirium monsters to have mods that cause On-Death effects. We are internally experimenting with moving these to be pack-based (so that there's more variance in when you encounter them), rebalancing them around this, and improving how they are signalled.
For those interested in why we use On-Death effects in content like this, it's because they are a viable way of making monsters that are killed instantly have an effect on players, and they aren't trivialised by clear-speed. Few to no other mods we can put on these monsters make any difference normally because they are eradicated by powerful builds in seconds. We're going to be toning these down, either way.
No resummon---->portal---->Hideout.
You may pick Belly of the Beast, Carapace, Geoffrei,...even Kaoms, doesn't matter, minions are wearing a Tabula.
Of course, this is defacto, an Animated Guardian NERF. Who is the brave guy who puts a Kingmaker on a AG now? (read: we lose, Culling Strike+70CritMulti and Fortify, great subtle nerf there ,huh?)
The joy of Necro was it was safe to fight from distance, Effective DPS, unkillable minions and tanky as hell. Well, all of that is gone.
As of know, pick a build that is either Ultratanky,multidenfese layer(Dodge+Block+Speed) or go Insane DPS and zoomzoom. Yes, you may die, of course, in fact you WILL die, as that's what GGG wants now, but losing your zombies every map? GGG...
Some other ascendancies, with moderate investment can either clear faster, survive better or both with the same investment. DPS scaling endgame is nerfed and limited and we need buffed auras more than ever. But Aura buffing leaves us unbalanced defense wise and relying only on not resummonable minions.
Levelling is very nice. As a first build is fun to play, Possibly Tier 1 starter until Level 86. But is sadly capped and almost killed at the end of the journey due to the FREQUENT minion deaths.
For example. I am testing a berzerker now. With less investment (Geofrei+6L Staff+Shapers+Astramentis+Empower3+ in a Necro....) I am dealing 4 to 5 Million DPS, scalable endgame to 20>>30then>>40M..... and 5.5k Life. In my league starter Necro, my DPS was FAR from half of it. Of course, I don't need to resummon myself 14 times every map, I just resurrect ;)
GGG is to be blamed for doing this insane nerf and introducing a new mechanic in Delirium which heavily penalizes builds that don`t go 300% movespeed and deal 20M DPS.They broke the fun in a completely crazy way. Unfair to make players struggle like this.
Don`t get me wrong. I love Necro. And I would be more than pleased to see you guys prove me wrong later in the league when you minmax your stuff.
Last edited by ArisFuser#6403 on Mar 17, 2020, 11:55:46 PM
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Posted byArisFuser#6403on Mar 17, 2020, 9:29:57 PM
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Why do any of the setups use 2 gems for vuln (+blas) when mervails retainer blankets vuln curse?
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Posted byNchi#1907on Mar 17, 2020, 10:38:46 PM
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Serious question and i hope this isn't construed as rude but can anyone recommend a good secondary charactor build?
I love this build but my character in standard is lvl 99, levelling to 100 and i don't want to risk mapping anymore, but need something to do between breachstone runs with friends.
So aside from summoner what else is considered tier 1, level 100 viable, tanky with good DPS? every other build just seems to have 1 or more massive drawbacks, usually squishy or weak against single target or mobs etc.
p.s please suggest a specific build, not a general one, as there are dozens of 1 type of build and not all are equally viable.
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Posted byRorschach393#3546on Mar 17, 2020, 11:01:34 PM
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Rorschach393 wrote:
Serious question and i hope this isn't construed as rude but can anyone recommend a good secondary charactor build?
I love this build but my character in standard is lvl 99, levelling to 100 and i don't want to risk mapping anymore, but need something to do between breachstone runs with friends.
So aside from summoner what else is considered tier 1, level 100 viable, tanky with good DPS? every other build just seems to have 1 or more massive drawbacks, usually squishy or weak against single target or mobs etc.
p.s please suggest a specific build, not a general one, as there are dozens of 1 type of build and not all are equally viable.
Ya I spent the last 5 wks of metamorph trying other builds looking for something half as good as this build and the only thing I found was at the very end, Bamper1's stone golemancer build.
In the 3 days or so we were stranded on standard I was able to throw that build together with about 2ex total and easily do all the endgame bosses, A8 conquerors/guardians/sirus etc.
The drawback would be is its the exact same playstyle as this, you just spam phase run and run through everything and let your golems beat the shi* out of anything that follows you. So if your bored and lf something different idk if that would intrest you or not, if so its in this same forum, witch > bamper1 > stone golem build, the older version is the ice golem one but youll want the stone, its better.
Last edited by JCOH35#4078 on Mar 17, 2020, 11:29:18 PM
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Posted byJCOH35#4078on Mar 17, 2020, 11:27:46 PM
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ArisFuser wrote:
My 2 cents.
I highly respect this build, this guide and OP knows I have been here from the start.
I took my beloved Necro to lvl87 and instantly realized GGG had almost killed it.
Basically for 2 Reasons:
1. 80% Unfair Nerf.
2. Unfair unavoidable death mechanics for nerfed minions.
Standard players MAY not get an idea of what POE is now and with ultrabuffed expensive gear may run T15s pseudo comfortably but the amount of DPS needed now to handle high tier maps is insane. POE needs zoomzoom and MASSIVE dps now. Kill in milliseconds.Don' stay in the same place for a second. And well, minions do. and Minions die. Yes, minions may die OFTEN now. So we need to increase their life and use a different Offering (sadly, no matter what you do, they will die anyway, read later...). But that makes minions lose even more dps.Damage scaling is very bad in tree compared to other ascendancies, so we need ultraexpensive Staff,Bows,...for even T10+s.
If you trust purely on your DPS scaled zombies...you may find yourself resummoning them every 2 maps in HO. We need to pick every minion life node and add Minion Life+Speed gems to adjust for the league mechanics. We now have:
Diluting Touch, Eroding Touch, Paralysing Touch, Wasting Touch, Explosive Retch...all those affect minions heavily. They take increased damage, they hinder them, reduce their leech and regen, they even instakill them for remaining in the same place for 1.5 secs. Yes, GGG introduced On Death effects, we may be able to skip/dodge them in a future patch, but minions WON`T. They are blind frenzied kamikazes heading for certain death.
https://pathofexile.gamepedia.com/Buff#Debuffs_2
"
Monster On-Death Effects
Currently, there's a random chance for individual Delirium monsters to have mods that cause On-Death effects. We are internally experimenting with moving these to be pack-based (so that there's more variance in when you encounter them), rebalancing them around this, and improving how they are signalled.
For those interested in why we use On-Death effects in content like this, it's because they are a viable way of making monsters that are killed instantly have an effect on players, and they aren't trivialised by clear-speed. Few to no other mods we can put on these monsters make any difference normally because they are eradicated by powerful builds in seconds. We're going to be toning these down, either way.
No resummon,...portal,....Hideout.
The joy of Necro was it was safe to fight from distance, Effective DPS, unkillable minions and tanky as hell. Well, all of that is gone.
As of know, pick a build that is either Ultratanky,multidenfese layer(Dodge+Block+Speed) or go Insane DPS and zoomzoom. Yes, you may die, of course, in fact you WILL die, as that's what GGG wants now, but losing your zombies every map? GGG...
Some other ascendancies, with moderate investment can either clear faster, survive better or both with the same investment. DPS scaling endgame is nerfed and limited and we need buffed auras more than ever. But Aura buffing leaves us unbalanced defense wise and relying only on not resummonable minions.
Levelling is very nice. As a first build is fun to play, Possibly Tier 1 starter until Level 90. But is sadly capped and almost killed at the end of the journey due to the FREQUENT minion deaths.
For example. I am testing a berzerker now. With less investment (Geofrei+6L Staff+Shapers+Astramentis+Empower3+ in a Necro....) I am dealing 4 to 5 Million DPS, scalable endgame to 20>>30then>>40M..... and 5.5k Life. In my league starter Necro, my DPS was FAR from half of it.
GGG is to be blamed for doing this insane nerf and introducing a new mechanic in Delirium which heavily penalizes builds that don`t go 300% movespeed and deal 20M DPS.They broke the fun in a completely crazy way. Unfair to make players struggle like this.
Don`t get me wrong. I love Necro. And I would be more than pleased to see you guys prove me wrong later in the league when you minmax your stuff.
i agree 100% i went with a aw build this time and even that blows...
how come people on standard are saying they can get gear for 2 ex and kill everything are we missing something?
i followed your build last league and not brows
and it was awesome as fuck
how is brows build doing so far this league? have you tried it?
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Posted byDaesmondy#0133on Mar 17, 2020, 11:34:27 PM
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JCOH35 wrote:
"
Rorschach393 wrote:
Serious question and i hope this isn't construed as rude but can anyone recommend a good secondary charactor build?
I love this build but my character in standard is lvl 99, levelling to 100 and i don't want to risk mapping anymore, but need something to do between breachstone runs with friends.
So aside from summoner what else is considered tier 1, level 100 viable, tanky with good DPS? every other build just seems to have 1 or more massive drawbacks, usually squishy or weak against single target or mobs etc.
p.s please suggest a specific build, not a general one, as there are dozens of 1 type of build and not all are equally viable.
Ya I spent the last 5 wks of metamorph trying other builds looking for something half as good as this build and the only thing I found was at the very end, Bamper1's stone golemancer build.
In the 3 days or so we were stranded on standard I was able to throw that build together with about 2ex total and easily do all the endgame bosses, A8 conquerors/guardians/sirus etc.
The drawback would be is its the exact same playstyle as this, you just spam phase run and run through everything and let your golems beat the shi* out of anything that follows you. So if your bored and lf something different idk if that would intrest you or not, if so its in this same forum, witch > bamper1 > stone golem build, the older version is the ice golem one but youll want the stone, its better.
Is the stone golem build a good league starter?
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Posted byFargnbastage#1496on Mar 17, 2020, 11:38:05 PM
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Is the stone golem build a good league starter?
No, it's fairly expensive to get going.
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Posted byFudsduds#5864on Mar 18, 2020, 12:19:45 AM
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Just faced Sirus for the first time since 3.1 and wow is he overworked, he hits harder than ever, has way more life and wiped my zombies, spectres and golems. Pre-nerf i was able to beat him easy deathless, now, even though i have more health i died all 6 times. Has anyone else faced him yet? definitely should have swapped in vaal molten before fight, haven't needed it til now, but even then i need to disengage and re-summon which has never been an issue til now.
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Posted byRorschach393#3546on Mar 18, 2020, 12:29:00 AM
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JCOH35 wrote:
I am seeing alot of new faces in the thread this last week and some pretty disrespectful posts.
The OP assembled the most powerful and diverse build in the game for several leagues. He plays on standard yes, but when he tests his build he does so in common, non legacy gear.
This build has been so godlike for so long that GGG made nerfing it 1 of their top priorities this last patch. Between that and Delirium content being MASSIVELY over-tuned to the point that EVERY build is getting 1 shot you guys have no right to pop in here after 3 days of tourism and say its a fake or garbage build.
We have np helping you and love to share ideas but if you have a grand total of 4 days of experience playing this in about 8 alch orbs total worth of gear the build is not the problem, its you.
I hope to see a little less fortnite chatter and a little more teamwork going forward, we just have to adjust and figure out ways to adapt the build going forward due to the heavy handed energy shield, strength, and mana stacking nerfs.
Totally agree , there have been Necro builds every league but none destroyed the game as much as Bruno 's .
I for one didnt realise you only player standard my bad .... I'm playing Delirium league and loving it , im only lvl 64 so relatively early days but at the moment levelling is easy playing around with the cluster jewels is fun and adds a nice mechanic to the game , im hoping it stays that way for a while yet ... anyway Thanks for the build its still fun form me and with the new cluster jewels all good so far .
Peace Love and Mung beans :-)
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Posted byTheHoof#0949on Mar 18, 2020, 12:30:54 AM
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