3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game
" Before you do anything else switch the feeding frenzy in your staff to melee physical damage support. Last edited by JCOH35#4078 on Mar 17, 2020, 5:48:05 PM
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Im comfortable enough now to say that going full life/armour is absolutely viable and pretty comfortable.
I really wanted to use a large cluster jewel b/c I love the 2 nodes vicious bite and rotten claws but every time I fit one in I had to give up too much. Even without those though my damage is more then sufficient. For those of you having issues dying and constantly getting 1 hit this is what im running; https://pastebin.com/TrxtP3TN Gloves are just any rare with high life, armour and resists, and the rest of the gear is the usual, nothing that different. Later on though I will switch to The Stampede Boots like I always do, once I can afford the loss of strength etc. Aura wise, once you can get an enlighten I would go pride, aspect of the crab, flesh and stone, and dread banner. However for leveling I have just been running Pride and Flesh and Stone staying in the sand stance for the blind and ranged mitigation, and its been very comfortable. In the low 80s atm and im sitting at 6k life, so that should end up closer to 7 when my trees done, its not just 7k life though, I will be keeping the sand stance, and also have the additional reduction layers of the crab barriers, the additional physical reduction of infused channeling, and my minions constantly taunt via meat shield support. |
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Any good? Seems interesting. |
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" Geofri's will help a lot with your tankiness. I also find that vulnerability works like death mark. If I point and cast on a pack my minions attack, instead of just following me around. |
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question about the tanky setup....u dont use skeletons?
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what large cluster jewels should we go for?
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" Been looking into the cluster jewels a bit more and trying to understand what can be on what. The Fire trait is solid when using holy relic for sure. But on large clusters you dont want nod buffers. Best large, the first one of them we can get is 2 sockets, Renewal, Rotten claws (only need 1 impale notable) and Vicious bite. To get 2 sockets it requires lvl 75+. If able to find 8 passive large cluster thats gonna be the best. Less wasted on not buffed traits. For medium. I found ![]() Alternative something I want in medium clusters are Replenish Prescence and Precise commander with additional aura effect nod buffer. This puts small nods at 10% increased effect on auras. Smallclusters you want as strong nod buffers and as many passive points on. |
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"i am for now, but hopefully I can drop them at some point. I don’t need them to clear maps, zombies do that just fine, but I keep vaal skeletons for single target dps and large powerful mobs. My skill tree has also been significantly altered from the authors’ to be more defensive. |
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I have few questions about Tanky Setup using Geofri's Sanctuary
I have farmed currency for this build already (but 2x 5link not 6link) What gems should i skip in this case? In zombies i would skip feeding freenzy? And in auras vulnerability (i can play with mervil spectre) but if i skip vulnerability i think i should also skip blasphemy? in this case what in blasphemy slot Im also not ready to spend few ex for animate guardian, what i can put into raise spectre links? Sorry for chaotic english :( |
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Been at couple t15's now with mid/dangerous juice. I've rerouted a lot, spent probably around 30+ regrets, initially it felt like pushing as much damage with zombies and make them durable was the best way to approach Delirium and whole nerfed state of the build, however, because of nerfs you need to actually invest heavily to self-survival across so from having it all in one build, honestly, it's no longer there.
T15/T16 maps Delirium will just gut your zombie army, given manifesto they like their "On-Death" affects so literally they not only nerfed the build to bring it down to earth but also made it very unenjoyable with delirium, the only way to combat On-Death is massive micromanagement, literally, you need to stay alive yourself and pull your zombies out often. Today at t15 Acid Cavern 8 mods corrupt, my entire pack of zombies got wiped in first Delirium pack, I just wanted to test it out, I cleared map deathless up to bosses where they just annihilated my zombie pack so quickly and my AG got gutted (~14c loss, lucky no Kingmaker), given the fact that my only gear upgrades are likely to cost a lot, far from what I really wanna spend into this build, I can't see how zombie army prevails this league aside from being probably strongest starter builds. Honestly, a lot of frustration I have with this build right now is Delirium mechanics and precise function that 'On-Death effects' it's just non-sense, plus life leech does NOT work because those f'ing debuffs are all over the place (btw no life leech is not a bug, it's debuff). |
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