That means that we no longer get the mana gain from the claw. It makes no mana recharge maps very problematic. What's the best way to deal with this? getting -mana rings or some other movement skill besides shield charge or?
-7 mana cost ring and bloodmagic support on shield charge take away all your mana problem. I suppose if you can get -mana cost on both ring and amulet, you could make shield charge free as well, and replace bloodmagic?
Thanks for the reply but I'm not sure I was clear. Previous to 3.7, the no life or mana regen maps were no problem because I would just shield charge before every cyclone. If my mana happened to be low the shield charge would refresh mana because the claw has a mana gain on hit. In 3.7 the shield charge no longer uses the claw stats.
I could just reroll the no regen maps but was wondering if the -7 mana cost ring (or something) would also solve the no regen map problem. Thanks again.
Pretty sure Whirling Blades instead of Shield Charge is the best solution here.
That means that we no longer get the mana gain from the claw. It makes no mana recharge maps very problematic. What's the best way to deal with this? getting -mana rings or some other movement skill besides shield charge or?
-7 mana cost ring and bloodmagic support on shield charge take away all your mana problem. I suppose if you can get -mana cost on both ring and amulet, you could make shield charge free as well, and replace bloodmagic?
Thanks for the reply but I'm not sure I was clear. Previous to 3.7, the no life or mana regen maps were no problem because I would just shield charge before every cyclone. If my mana happened to be low the shield charge would refresh mana because the claw has a mana gain on hit. In 3.7 the shield charge no longer uses the claw stats.
I could just reroll the no regen maps but was wondering if the -7 mana cost ring (or something) would also solve the no regen map problem. Thanks again.
Pretty sure Whirling Blades instead of Shield Charge is the best solution here.
I was contemplating something like that. Although, I really like the fast movement on shield charge at times like when back tracking over cleared areas. Also I figured with a -7 ring then I could free up a few passive skill tree nodes, at least Righteous Decree? (Which I've already done on a character lvl 87 without any apparent ill effects.)
I'm so happy you responded though! I hope to see an update to the build based on the 3.7 changes, like the significantly reduced cyclone cost in 3.7?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
I'm so happy you responded though! I hope to see an update to the build based on the 3.7 changes, like the significantly reduced cyclone cost in 3.7?
Definitely something I'll look into doing later in the league :)
EDIT: 90 tree would look something like this https://pastebin.com/Kz93Eifd (assuming Hatred and no cold to attacks for EE). -mana cost jewelry (only -5 is needed), no need for mana on hit claw anymore so just go for the Imperial base family etc.
Last edited by systemplayerlost#1810 on Jun 30, 2019, 4:19:51 AM
Any idea how can i survive some t13-t15 maps bosses? I just tried twinbossed red map (the one which has that boss who is normal act 4 boss) and my lifeleech/on hit couldnt keep me up? My resses are maxed except chaos is +30-+40 only...
How to improve?
Last edited by Zeros#1360 on Jul 1, 2019, 9:48:08 AM
Any idea how can i survive some t13-t15 maps bosses? I just tried twinbossed red map (the one which has that boss who is normal act 4 boss) and my lifeleech/on hit couldnt keep me up? My resses are maxed except chaos is +30-+40 only...
How to improve?
That boss is pretty nasty, at least the first phase. Second phase is much easier. Don't think I've done it twinned yet, but had no issues with single one at least.
On a quick glance you could use way more life on your gloves, ring, boots and neck. Jewels seem quite lacking too, you should try to get 4x % max life, attack speed, change to poison on hit jewels to have 100% chance to poison with your cyclone. Looks to me like you have only 80% chance to poison right now, that hurts virulence uptime and HoA damage a lot.
Any idea how can i survive some t13-t15 maps bosses? I just tried twinbossed red map (the one which has that boss who is normal act 4 boss) and my lifeleech/on hit couldnt keep me up? My resses are maxed except chaos is +30-+40 only...
How to improve?
That boss is pretty nasty, at least the first phase. Second phase is much easier. Don't think I've done it twinned yet, but had no issues with single one at least.
On a quick glance you could use way more life on your gloves, ring, boots and neck. Jewels seem quite lacking too, you should try to get 4x % max life, attack speed, change to poison on hit jewels to have 100% chance to poison with your cyclone. Looks to me like you have only 80% chance to poison right now, that hurts virulence uptime and HoA damage a lot.
Hey guys this build is a lot of fun. Something awesome about minions and playing melee.
I have a question about the -mana cost on rings or amulet. If we get one of those items is it still worth picking up the tireless and quick recovery? reducing mana costs and increasing mana regen seems wasted.