[3.9] Cyclone Summoner - Heralds of Agony and Purity, Summon Holy Relic - League starter
" I haven't struggled at all with t14-16 and legion spike damage with this build, is it really a thing? Though I did push those endurance charge nodes pretty early on, and got CWDT IC setup. It's really solid with endurance charges. I'd say 10x better than Molten Shell. Molten Shell only shines if you already have ton of armor without, which this build does NOT have. Also you would have way more than 5500 life using the basic build at 95, no idea why you think it's only 5500. I'm sitting at lvl93, 6300 life, 1100 es, 6 endurance charges basically always on. No issues with any spike damage. |
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I'm running the Templar "work in progress" build at level 71. I haven't yet bothered getting any ascendancy points. (Maybe tomorrow, yuck.) Very comfortable doing level 74 and 75 maps. The build is slightly squishy at this because monsters are 3 or 4 levels above me. I have about 11 5% life nodes to pick up on my next 11 or so character levels, plus the ascendancy points are a big deal.
Anyway, I consider it a very successful work in progress, so far. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Well would not say that I had any issues with t16 even on 5500 life (that was before life on gloves and with unique helmet and I think on lvl 88-89). After several one shots from legion spears and in delve 300 I just went making life pillow real. Now I just facetank minotaur. And I am also stoopid opening strongboxes without ID scroll... Vaal Molten Shell is a beast if you consider having both Granite and Basalt flasks. It is enough. Also unlike charges you have control over it, when to use it. While you can one shot die if you reengaging without charges. It comes to personal preference I guess. I just like gameplay of "another engage button". Last edited by Atataforthewin#6363 on Jul 5, 2019, 7:52:55 PM
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" You've made what looks to me to be an excellent build. I made many similar "enhancements" to my build in standard. I'm too poor in the league for a lot of those. :-) One really fun version of the build is "9. Gladiator max block option" in the opening post. You may want to try that one? It was the tankiest build I've ever played. It too is a bit expensive but you already have some of the good stuff. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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A strange thing that I can't figure out? edit: Sorry, I figured out what was going on. I had an extra cyclone skill gem that I was leveling up and clicked on that cyclone instead of the cyclone I'm using. sorry :-/
When I do a mouse look over my cyclone attack symbol in the lower right of the screen it says 60% chance to poison. If I do the character tab ('c') - offence - Cyclone skill it indicates 40% chance to poison. Here's my gloves. I have 4 x 5% chance to poison on hit jewels and the gloves give me a poison support which has a 60% chance to poison on hit. Which should add up to 100%. I'm certain that the character tab used to show 100% chance to poison on hit. The virulence charges seem to be charging up to 40 fine. Is this a bug or regression in the display? Is anyone else experiencing this? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Jul 7, 2019, 5:35:34 PM
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" In character tab, under Cyclone's offensive stats there is main hand chance to poison on hit or something like that. That one should show correct 100% chance when you have Herald of Agony up. |
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Also started to make a Cyclone summoner as my first build ever! Having a lot of fun aswell! Thank you for the tips & tricks to all the people in this thread. I am trying to get my gear together now because I am at the end of act 10 now ;p
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Upgrades arrived. Pushed further this build, modifications from post before:
Clearing: INSANE 2c claw (Profane bloom 2.0). Abyssal cry increases clear speed in times. Every 4 seconds it triggers chaos explosion in kill. Just use it for clear. Bossing: second weapon set with more traditional blind and life gain. Automated flesh offering for bosses instead of useless relic. Gloves changed a bit with life leech better than onslaught in the end. Summon Phantasms on kill now can be discontinued, thanks for new level of clear speed
In_previous_iteration
For those who struggle with t14-16 delve 200+ and legion spike damage.
Basic layout of build is to glassy and you just need more defenses. Basic build would provide you around 5.5k life, while I do run 7.5k life + 0.9k shield. After a lot of min maxing with this build here is my setup on lvl95. Notice I do run Vaal Molten Shell, Vaal Discipline and Flesh offering for more defense and dps in difficult encounters. Also I prefer fast cast over blood magic for movement skill. Claw with blind on hit and max life on hit from both blind and implicit. Mana fixed by amulet. Gloves ended up in this cyclone setup. Onslaught > Blind support. Attack speed is a life. (notice that I do not need lvl 21 cyclone gem thanks to +1 melee gems craft) Helmet with +1 sentinel is really great dps boost for "fat" encounters, since life expectancy of relics are minimal. I run double aura rings, since I was able to fix stats and resists (111%+) with jewels, amulet and skill tree. Here are my fixing gear (20% more poison chance, stats and resists): Flasks, life one is for deep delve and bossing (instead of quicksilver): Shield and body armor are standard Passive tree: https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAUDAAHcBLMFLQthEFERjhQgFHEWbxo4HNwkqicvLlMyCTLRNZI26TrGOuE8LT38QWlDyEVHRZ1HfkqfSshMuU3jTwRQR1NSWGNZ818_YPhhIWL0ZKNlTWZUZp5ncWhYaGVo8mxGbqpvO3Gycg9ybHKpdO12rHfjeA15aHrve8N82YDgggeDX4PMhNmE74m8idiKr4rkivCMz48akBGQVZRvmE2a4Jswm-ycSqDmogCmV6asqW6qqayqrY2vbLCrtfK3PrdovTa-p8AawGbBBMSCxPbGrs9-02_Xlti92XzaweNq6UbqGOvu7w7vvPAf8kXz3fZI9zL46_rS_gr-jw==?accountName=Atataforthewin&characterName=Krass_Ordo Last edited by Atataforthewin#6363 on Jul 10, 2019, 10:29:08 AM
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Nice Idea.
Doew the Abyssal cry from the Al Dhih works on the Legion Mobs? |
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" yes, it makes this build at least bearable on high red Legion thanks to that Last edited by Atataforthewin#6363 on Jul 10, 2019, 6:42:03 PM
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