Kay's Summoner Memorial Page | New Guide is linked inside!

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ShmooDude wrote:
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dragonagefun wrote:

Hi Kay, can you provide a bit more detail how I can add RK to POB?

First off, where do you find this file:
Path of Building\Data\3_0\Spectres.lua

It does not exist on my computer. Do I edit this file online?
It's in a hidden folder called ProgramData (you have to change a setting in windows to see hidden folders)

So in my case

C:\ProgramData\Path of Building\Data\3_0\Spectres.lua



Hidden files! Why didn't I think of that. Thanks a lot, found it!
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kayella wrote:
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ShmooDude wrote:
There's two separate multipliers. One is on the Monster itself. One is on the ability the monster uses.

Note, I'm using the spectre spreadsheet and not PyPoE so things might be labeled differently.

For Redemption Sentries: that's found in the DamageMultiplier column (AJ in Google Sheets) of the MonsterVarieties table. Value = 150

For MeleeEyrieArrow: that's found in the DamageMultiplier column (AP in Google Sheets) of the GrantedEffectsPerLevel table. Value = -2500

If we look at EVF and it's elemental hit ability
For Enhanced Vaal Fallen the Value = 150
For ElementalHitSkeletonKnightIncursion the Value = 5000

So the -2500 translates to 0.75x and 5000 to 1.5x. Why it's done that way I couldn't tell you.


Yes, I should pay attention. It's called damagemultiplier in pypoe as well!

Anyway, I did some more digging to understand it. I check other skills.

Cobra Lash has 75% effectiveness at level 1
Burning Arrow has 150% effectiveness at level 1
Elemental Hit has 100% effectiveness at all levels

And in damagemultiplier:
Cobra Lash has -2500 at level 1
Burning Arrow has 5000 at level 1
Elemental Hit has 0 at all levels


So actually it's pretty easy to understand!

Base value is 100%

0 damagemulti = 100% + 0 = 100%
-2500 damagemulti = 100% + (-25) = 75%
5000 damagemulti = 100% + (50) = 150%


Edit: I feel like I am in school again doing group research. Thanks Prevy for saying my info is wrong.

I think we have enough knowledge to correctly add new spectres to POB now. The spreadsheet looks just like pypoe btw, so we can just use that for spectre info.


So its figured out.

Base Damage x (1 + Damage Effectiveness/100) x ((1 + damagemulti of the used move)/10000) = hit damage of said move.

So for RS at 82:

1913 x (1 + 194/100) x (1 +-2500/10000) = total hit damage = 4218

Ot just the estimated modifier from the spreadsheet which is ~2.25

So base damage 1913 x 2.25 = 4304 , so close enough.

Pob is 3755, but it factors in the 0.2 damage spread I believe?





The numbers in PoB are right then.




That puts RS (2500dps)between Slave Drivers (2000dps) and EVF (5000dps) in terms of single target and due to consistency issues probably even closer towards EVF or even higher. Scale of Esh should be slightly higher than RS, but due to trash auto attack and spider summons and general weird behavior probably lower ingame?

We also don't know how much Sentries crystal impact + snipe combo does and if its an actual shotgun. It looks like it.



Since we don't know for sure if spectre scaling continues past the 200% at 84. But to get the full value we should aim for gem lvl 26. Seems like a good goal to shoot for.

Generally just means +2 Wand ( or 1/1 with amulet), 21 gem, +1 boots, necro +2.


In conclusion, RS offer the currently undisputed best mix of single target/ clear / defense / survivability / ai.


When patch notes hit I will just ctrl + f "Redemption Sentry"



Last edited by Prevy on Jun 11, 2020, 7:29:14 AM
Also check out Awakened Added Chaos Damage in PoB on RS on their Snipe abillity.

Was something that I found months ago. 80% more damage multiplier? But Empower or regular added Chaos does nothing for it. Super weird.
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kayella wrote:
I think we have enough knowledge to correctly add new spectres to POB now. The spreadsheet looks just like pypoe btw, so we can just use that for spectre info.
The spectre file is generated automatically using a script.

I believe it should be as simple as adding the spectre you want to here:

Export/Minions/Spectres.txt

and the skills for the spectre here:

Export/Skills/spectre.txt

You can see the relevant commit here:

commit

All you should really need to do is to figure out how to run the export script.

EDIT: Look at the bottom of this post and I think that's how you run the script:

CONTRIBUTING
Last edited by ShmooDude on Jun 11, 2020, 9:57:29 AM
I'm so happy to see that you have updated leveling guide. a5-a10 still same or you will change it later? @kay
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Prevy wrote:
That puts RS (2500dps)between Slave Drivers (2000dps) and EVF (5000dps) in terms of single target and due to consistency issues probably even closer towards EVF or even higher. Scale of Esh should be slightly higher than RS, but due to trash auto attack and spider summons and general weird behavior probably lower ingame?

We also don't know how much Sentries crystal impact + snipe combo does and if its an actual shotgun. It looks like it.

In conclusion, RS offer the currently undisputed best mix of single target/ clear / defense / survivability / ai.


I think Redemption Knight is tied with Redemption Sentry. RS has offscreen clear, but DPS uptime feels consistent for RK. It's also refresh to use melee spectres. Only needs 2 gems swap, so easy to try both.

EVF is the wild jackpot. If they choose cold damage, bosses disappear. Fun to watch the chunk life from life bar. But inconsistent. (I like your Ruthless comparison) Snail speed makes them only good for bossing though

SD has great DPS in POB, but can feel like there is missing DPS in the game. AOE spell makes them good for mapping. No gem swap needed at all. AI is a bit annoying. Super low life makes them die easily.

SOE has great DPS but also bad AI. Needs micro management to do well. Can delete bosses or hit like wet noodle.


Unless there is a big change in 3.11, I think I will focus build on Redemption Knights and Sentries (and spiders!). SD will be for levelling. Other spectres will go to 'alternate' spectres or something.



"
When patch notes hit I will just ctrl + f "Redemption Sentry"


Do you remember 3.6 -> 3.7?

Cannibal Fire-Eaters were


and became


GGG never said anything about the nerf. Totally stealth nerf. And it was the reason Slave Drivers were found.

Just hope that they don't do the same for RK/RS!



"
Prevy wrote:
Also check out Awakened Added Chaos Damage in PoB on RS on their Snipe abillity.

Was something that I found months ago. 80% more damage multiplier? But Empower or regular added Chaos does nothing for it. Super weird.


I think POB doesn't calculate properly with some supports. Like POB adds the Cast while Channelling trigger multiplier to spectre cast speed.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella on Jun 11, 2020, 12:33:25 PM
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dragonagefun wrote:

Hidden files! Why didn't I think of that. Thanks a lot, found it!


Oh. I think I turned off 'hidden files' a long time ago so I didn't think about it! Sorry about that.

I hope you were able to add the spectres.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
ShmooDude wrote:
"
kayella wrote:
I think we have enough knowledge to correctly add new spectres to POB now. The spreadsheet looks just like pypoe btw, so we can just use that for spectre info.
The spectre file is generated automatically using a script.

I believe it should be as simple as adding the spectre you want to here:

"
Export/Minions/Spectres.txt

and the skills for the spectre here:

Export/Skills/spectre.txt

You can see the relevant commit here:

commit

All you should really need to do is to figure out how to run the export script.

EDIT: Look at the bottom of this post and I think that's how you run the script:

CONTRIBUTING


It looks really complicated.

I kinda just figured out how to write the extra spectre stuff without exporting. I just follow the stats and take info from pypoe (or spreadsheet now). So I'm not sure about the export part. I can see pull request part, but how to add to it?

Maybe I can message localidentity on reddit. If I have time...
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella on Jun 11, 2020, 12:42:53 PM
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I'm so happy to see that you have updated leveling guide. a5-a10 still same or you will change it later? @kay


My plan is to clean up A5-10 to the new style. I think the original was too specific and not necessary even for beginners. So now it's mostly key parts highlighted.

The main focus was A1-4 for better early levelling.

I still need to check which is best for A1-4. Some people say SRS, some people say skele. I do early switch to spectre, but some people struggle with it...
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
kayella wrote:
"
I'm so happy to see that you have updated leveling guide. a5-a10 still same or you will change it later? @kay


My plan is to clean up A5-10 to the new style. I think the original was too specific and not necessary even for beginners. So now it's mostly key parts highlighted.

The main focus was A1-4 for better early levelling.

I still need to check which is best for A1-4. Some people say SRS, some people say skele. I do early switch to spectre, but some people struggle with it...


As for me - SRS are better after skele nerfs. Getting spectres asap makes last part of leveling really easy

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