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kayella wrote:
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ShmooDude wrote:
Wouldn't that mean that the source of Consecrated Ground also must be from the AG since he (presumably) only affects his own Consecrated Ground?


Hmmmmmmmmm.

The body armour conc ground mod just procs the ground effect. I tested it with AG and body armour with conc ground it just procs when AG is standing still. So I think it will be the same but different mod name and effect. Bex said "create Profane Ground instead of Consecrated Ground".
Not sure if we're talking about the same thing at this point as your post wasn't quite clear. Bex's full quote says:

"
While holding it you now create Profane Ground instead of Consecrated Ground.


The "you" in this case is the Animated Guardian, not the player because he's the one with the item. So Holy Flame Totem will still create Consecrated Ground because it inherits your stats, not the AG's.
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dragonagefun wrote:

Hi Kay, can you provide a bit more detail how I can add RK to POB?

First off, where do you find this file:
Path of Building\Data\3_0\Spectres.lua

It does not exist on my computer. Do I edit this file online?
It's in a hidden folder called ProgramData (you have to change a setting in windows to see hidden folders)

So in my case

C:\ProgramData\Path of Building\Data\3_0\Spectres.lua
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kayella wrote:

Yeah, the stat line for MeleeEyrieArrow is damage 0 at 19 ('level 2'), then damage 1 at 20 ('level 3').

MeleeEyrieArrow



This attack has 'melee' tag. Has anyone tried if multistrike and other melee gems work with that attack?
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kayella wrote:
If you look at the calculation for RS default attack. The physical hit has '0.75 (base damage multiplied by base damage multiplier)'. But in the spectre stats the base damage multiplier is 1.5. So why is it 0.75 in POB?

Maybe I misunderstand, though. If anyone knows more about it, please share!
There's two separate multipliers. One is on the Monster itself. One is on the ability the monster uses.

Note, I'm using the spectre spreadsheet and not PyPoE so things might be labeled differently.

For Redemption Sentries: that's found in the DamageMultiplier column (AJ in Google Sheets) of the MonsterVarieties table. Value = 150

For MeleeEyrieArrow: that's found in the DamageMultiplier column (AP in Google Sheets) of the GrantedEffectsPerLevel table. Value = -2500

If we look at EVF and it's elemental hit ability
For Enhanced Vaal Fallen the Value = 150
For ElementalHitSkeletonKnightIncursion the Value = 5000

So the -2500 translates to 0.75x and 5000 to 1.5x. Why it's done that way I couldn't tell you.

---

The active_skill_damage_+%_final stat isn't always correct for Redemption Sentries in PoB, but it is correct for most gem levels that anyone uses it for. How it should work is the bonus is 1% at spectre level 20 (which you can't actually get) and caps out at 200% at spectre level 84 (gem level 26).

Currently PoB has:
175% - Gem level 20 / Spectre level 76
181% - Gem level 21 / Spectre level 78
188% - Gem level 22 / Spectre level 80
191% - Gem level 23 / Spectre level 81
194% - Gem level 24 / Spectre level 82
197% - Gem level 25 / Spectre level 83
200% - Gem level 26 / Spectre level 84

Which is all correct. Whether it's supposed to continue scaling past level 84 I have no idea but PoB does continue the scaling.
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DixuMixu wrote:
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kayella wrote:

Yeah, the stat line for MeleeEyrieArrow is damage 0 at 19 ('level 2'), then damage 1 at 20 ('level 3').

MeleeEyrieArrow



This attack has 'melee' tag. Has anyone tried if multistrike and other melee gems work with that attack?
Yes, I've tried it and no it doesn't work. It's the same as any other skill that works with both melee and ranged weapons. Puncture for example works with Multistrike but only while using melee weapons.
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Prevy wrote:
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wasabexx wrote:
Spoiler
The inconsistencies in PoB got me to thinking about how Enhanced Vaal Fallen work, so I decided to do some real-life tests, because PoB is no help at all with EVF.

I tested it by using a level 7 raise spectre gem, and only 1 EVF and nothing else. Then I tested its damage in blood aquaducts. With 0 support gems, it would usually take 2-3 hits to kill a regular enemy, and 4-5 hits for a blue magic enemy, and about 10 hits to kill a yellow rare enemy.

Then I would try adding in support gems to test what the damage difference was. The first thing I noticed is that Melee Physical Damage has ZERO effect on EVF's main attack! Also, when I turned on Hatred aura, when EVF would do a cold attack, there was a huge difference (with cluster jewels my hatred has +90% aura effect), but it had ZERO effect when he did fire or lightning attacks. You can tell what type of element attack he is doing by the color of the attack. And finally, "Added Fire Damage" also has no effect on damage.


So I've come to the conclusion that EVF's Elemental Hit attack does ZERO base physical damage. Their damage is not physical being converted to a random element, it's just 100% elemental. Which makes sense because that's how the skill gem Elemental Hit works. Their leap slam attack does do physical damage though, because melee physical attack did seem to increase it's damage.

Spoiler
I don't know who uses EVF anymore, but it seems like from testing that Melee Physical Damage support doesn't apply to their attacks. When I look at spectre builds that use EVF, they all are using melee physical damage support, but real-life testing shows it to be useless. And Hatred only effects 1/3 of their attacks. ^^


Nah. Elehit from EVF converts their base Phys to one of the 3 elements unlike the player elehit that has flat damage as a base.
Spoiler


The reason you don't see much of Hatred when they use fire or lightning is because of the Ele Hit mechanic.

"Each attack with this skill will choose an element at random, and will only be able to deal damage of that element"

Thats why Added Fire only works on the fire portion of ele hit.

Melee Phys still applies to the base, which then gets converted, you can use Maim and Fortify aswell.

We still decide to focus on one element despite wasting potential and cold damage has simply the most support. Other than Hatred/Haste, there isn't much for scaling EVF.

Treat them like a walking Ruthless Gem. Every 3rd or so attack when elehit procs cold they just slap the living shit out of something.

We know that they use their base damage, but what if it's not considered a conversion?

It may ACT like a 100% conversion and still not be. This would explain why both Melee Physical and Added Fire did nothing, because there is no physical damage.

I don't think there's actually any damage type associated with their "base attack" damage (or if there is I can't find it). Thus it may be that monsters simply default to physical damage unless otherwise specified (in this case by Elemental Hit).

--- @wasabexx

Triad Grip would be another good item to test with. If EVF does physical damage then Triad Grip would change the balance of the conversion. For example a 4 blue triad grip should do one of the following:

1) If EVF does physical -> element conversion, then the lightning hits would be normal, but fire and cold hits would be halved. This is because on a fire hit it would convert half the damage to fire (elemental hit) and half to lightning (triad grip) but then deal no lightning damage, thus half fire damage.

2) If EVF has no physical damage, then Triad Grip does nothing and the EVF functions as normal.

3) If EVF has physical damage but it is not converted and is simply zeroed out by the elemental hit element restriction, then the lightning hit would do double damage and the fire or cold hits would do normal damage.
How are you supposed to summon your spectres on the EB and MOM build? It only uses one desecrate gem in the wand which is linked to spell cascade, so I can’t use desecrate in my hideout.
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Crispinner wrote:
How are you supposed to summon your spectres on the EB and MOM build? It only uses one desecrate gem in the wand which is linked to spell cascade, so I can’t use desecrate in my hideout.


There are a few steps. The good news is you only summon spectres once. They shoouldn't die and thhey will be waiting when you log out

1. You need to take off your trigger wand because it will explode corpses
2. Take off Diadem because it will eat corpses
3. move desecrate to somewhere else

I demonstrate it in this video. The time is 1:53.

https://youtu.be/kaWqGytET6c?t=114

The other option is have off hand wand with no trigger and put desecrate there. You will still need to take off Diadem because it eats corpses every 5s.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Gotcha, thanks for the quick reply Kay!
Last edited by Crispinner on Jun 10, 2020, 11:30:14 PM
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ShmooDude wrote:
There's two separate multipliers. One is on the Monster itself. One is on the ability the monster uses.

Note, I'm using the spectre spreadsheet and not PyPoE so things might be labeled differently.

For Redemption Sentries: that's found in the DamageMultiplier column (AJ in Google Sheets) of the MonsterVarieties table. Value = 150

For MeleeEyrieArrow: that's found in the DamageMultiplier column (AP in Google Sheets) of the GrantedEffectsPerLevel table. Value = -2500

If we look at EVF and it's elemental hit ability
For Enhanced Vaal Fallen the Value = 150
For ElementalHitSkeletonKnightIncursion the Value = 5000

So the -2500 translates to 0.75x and 5000 to 1.5x. Why it's done that way I couldn't tell you.


Yes, I should pay attention. It's called damagemultiplier in pypoe as well!

Anyway, I did some more digging to understand it. I check other skills.

Cobra Lash has 75% effectiveness at level 1
Burning Arrow has 150% effectiveness at level 1
Elemental Hit has 100% effectiveness at all levels

And in damagemultiplier:
Cobra Lash has -2500 at level 1
Burning Arrow has 5000 at level 1
Elemental Hit has 0 at all levels


So actually it's pretty easy to understand!

Base value is 100%

0 damagemulti = 100% + 0 = 100%
-2500 damagemulti = 100% + (-25) = 75%
5000 damagemulti = 100% + (50) = 150%


Edit: I feel like I am in school again doing group research. Thanks Prevy for saying my info is wrong.

I think we have enough knowledge to correctly add new spectres to POB now. The spreadsheet looks just like pypoe btw, so we can just use that for spectre info.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella on Jun 11, 2020, 12:43:30 AM

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