Kay's Summoner Memorial Page | New Guide is linked inside!
"Not sure if we're talking about the same thing at this point as your post wasn't quite clear. Bex's full quote says: " The "you" in this case is the Animated Guardian, not the player because he's the one with the item. So Holy Flame Totem will still create Consecrated Ground because it inherits your stats, not the AG's. | |
"It's in a hidden folder called ProgramData (you have to change a setting in windows to see hidden folders) So in my case C:\ProgramData\Path of Building\Data\3_0\Spectres.lua | |
" This attack has 'melee' tag. Has anyone tried if multistrike and other melee gems work with that attack? | |
"There's two separate multipliers. One is on the Monster itself. One is on the ability the monster uses. Note, I'm using the spectre spreadsheet and not PyPoE so things might be labeled differently. For Redemption Sentries: that's found in the DamageMultiplier column (AJ in Google Sheets) of the MonsterVarieties table. Value = 150 For MeleeEyrieArrow: that's found in the DamageMultiplier column (AP in Google Sheets) of the GrantedEffectsPerLevel table. Value = -2500 If we look at EVF and it's elemental hit ability For Enhanced Vaal Fallen the Value = 150 For ElementalHitSkeletonKnightIncursion the Value = 5000 So the -2500 translates to 0.75x and 5000 to 1.5x. Why it's done that way I couldn't tell you. --- The active_skill_damage_+%_final stat isn't always correct for Redemption Sentries in PoB, but it is correct for most gem levels that anyone uses it for. How it should work is the bonus is 1% at spectre level 20 (which you can't actually get) and caps out at 200% at spectre level 84 (gem level 26). Currently PoB has: 175% - Gem level 20 / Spectre level 76 181% - Gem level 21 / Spectre level 78 188% - Gem level 22 / Spectre level 80 191% - Gem level 23 / Spectre level 81 194% - Gem level 24 / Spectre level 82 197% - Gem level 25 / Spectre level 83 200% - Gem level 26 / Spectre level 84 Which is all correct. Whether it's supposed to continue scaling past level 84 I have no idea but PoB does continue the scaling. | |
"Yes, I've tried it and no it doesn't work. It's the same as any other skill that works with both melee and ranged weapons. Puncture for example works with Multistrike but only while using melee weapons. | |
"We know that they use their base damage, but what if it's not considered a conversion? It may ACT like a 100% conversion and still not be. This would explain why both Melee Physical and Added Fire did nothing, because there is no physical damage. I don't think there's actually any damage type associated with their "base attack" damage (or if there is I can't find it). Thus it may be that monsters simply default to physical damage unless otherwise specified (in this case by Elemental Hit). --- @wasabexx Triad Grip would be another good item to test with. If EVF does physical damage then Triad Grip would change the balance of the conversion. For example a 4 blue triad grip should do one of the following: 1) If EVF does physical -> element conversion, then the lightning hits would be normal, but fire and cold hits would be halved. This is because on a fire hit it would convert half the damage to fire (elemental hit) and half to lightning (triad grip) but then deal no lightning damage, thus half fire damage. 2) If EVF has no physical damage, then Triad Grip does nothing and the EVF functions as normal. 3) If EVF has physical damage but it is not converted and is simply zeroed out by the elemental hit element restriction, then the lightning hit would do double damage and the fire or cold hits would do normal damage. | |
How are you supposed to summon your spectres on the EB and MOM build? It only uses one desecrate gem in the wand which is linked to spell cascade, so I can’t use desecrate in my hideout.
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" There are a few steps. The good news is you only summon spectres once. They shoouldn't die and thhey will be waiting when you log out 1. You need to take off your trigger wand because it will explode corpses 2. Take off Diadem because it will eat corpses 3. move desecrate to somewhere else I demonstrate it in this video. The time is 1:53. https://youtu.be/kaWqGytET6c?t=114 The other option is have off hand wand with no trigger and put desecrate there. You will still need to take off Diadem because it eats corpses every 5s. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 | |
Gotcha, thanks for the quick reply Kay!
Last edited by Crispinner on Jun 10, 2020, 11:30:14 PM
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" Yes, I should pay attention. It's called damagemultiplier in pypoe as well! Anyway, I did some more digging to understand it. I check other skills. Cobra Lash has 75% effectiveness at level 1 Burning Arrow has 150% effectiveness at level 1 Elemental Hit has 100% effectiveness at all levels And in damagemultiplier: Cobra Lash has -2500 at level 1 Burning Arrow has 5000 at level 1 Elemental Hit has 0 at all levels So actually it's pretty easy to understand! Base value is 100% 0 damagemulti = 100% + 0 = 100% -2500 damagemulti = 100% + (-25) = 75% 5000 damagemulti = 100% + (50) = 150% Edit: I feel like I am in school again doing group research. Thanks Prevy for saying my info is wrong. I think we have enough knowledge to correctly add new spectres to POB now. The spreadsheet looks just like pypoe btw, so we can just use that for spectre info. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰 🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 Last edited by kayella on Jun 11, 2020, 12:43:30 AM
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