Kay's Summoner Memorial Page | New Guide is linked inside!

Spoiler
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kayella wrote:
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Prevy wrote:
That puts RS (2500dps)between Slave Drivers (2000dps) and EVF (5000dps) in terms of single target and due to consistency issues probably even closer towards EVF or even higher. Scale of Esh should be slightly higher than RS, but due to trash auto attack and spider summons and general weird behavior probably lower ingame?

We also don't know how much Sentries crystal impact + snipe combo does and if its an actual shotgun. It looks like it.

In conclusion, RS offer the currently undisputed best mix of single target/ clear / defense / survivability / ai.


I think Redemption Knight is tied with Redemption Sentry. RS has offscreen clear, but DPS uptime feels consistent for RK. It's also refresh to use melee spectres. Only needs 2 gems swap, so easy to try both.

EVF is the wild jackpot. If they choose cold damage, bosses disappear. Fun to watch the chunk life from life bar. But inconsistent. (I like your Ruthless comparison) Snail speed makes them only good for bossing though

SD has great DPS in POB, but can feel like there is missing DPS in the game. AOE spell makes them good for mapping. No gem swap needed at all. AI is a bit annoying. Super low life makes them die easily.

SOE has great DPS but also bad AI. Needs micro management to do well. Can delete bosses or hit like wet noodle.


Unless there is a big change in 3.11, I think I will focus build on Redemption Knights and Sentries (and spiders!). SD will be for levelling. Other spectres will go to 'alternate' spectres or something.



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When patch notes hit I will just ctrl + f "Redemption Sentry"


Do you remember 3.6 -> 3.7?

Cannibal Fire-Eaters were


and became


GGG never said anything about the nerf. Totally stealth nerf. And it was the reason Slave Drivers were found.

Just hope that they don't do the same for RK/RS!



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Prevy wrote:
Also check out Awakened Added Chaos Damage in PoB on RS on their Snipe abillity.

Was something that I found months ago. 80% more damage multiplier? But Empower or regular added Chaos does nothing for it. Super weird.


I think POB doesn't calculate properly with some supports. Like POB adds the Cast while Channelling trigger multiplier to spectre cast speed.



Cannibal Fire Eaters weren't intentionally nerfed, just a victim of the act adjustments for mobs.

The only Spectres that I can remember that got nerfed on purpose were Tukohamas and Wicker Man. They could probably revert the nerfs and both would be incredibly subpar in today's meta with Vicious Bite stacking.


In theory RS has less pob dps than EVF, so who knows, maybe they deem the whole package to good? But I don't think they are completely over the top. Its mostly the new cluster stuff that pushes the meta spectres over the edge.

Either way, Bex confirmed that they are trying to make Harvest mobs spectrable, so yeah, new overpowered beast might just be a week away.



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kayella wrote:
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I'm so happy to see that you have updated leveling guide. a5-a10 still same or you will change it later? @kay


My plan is to clean up A5-10 to the new style. I think the original was too specific and not necessary even for beginners. So now it's mostly key parts highlighted.

The main focus was A1-4 for better early levelling.

I still need to check which is best for A1-4. Some people say SRS, some people say skele. I do early switch to spectre, but some people struggle with it...


I did like a few dozen practice runs the last few days, and I can't rly tell.

Pob says cleary skeletons, but SRS just performes better, on average ~22 mins for act 1 while skellies are closer to 28 for me.

I also like the the idea to skip zombie gem early aswell as srs (if you go skellie) and pick zombies up from act 1 once I have Sacrifice in Act 2 and obviously more than enough scrolls to buy gems. Makes act 1 currency management just smoother.

Act 4 we can pick up Gorgol Alpha/Turong in the mine, so thats a thing, both fire so works well with hatred + srs/skellie + lightning EE.

What i did notice is that skellies on 3L are wosre than SRS on 3L

But as soon as you can use zombies (with minion damage and phantasms) for clear and Skellies in a 4L with minion damage and impale, the run gets a lot smother than any SRS on 4L option.

In early A5 you can get a +1 minion helmet and use Slave Drivers as clear and stick to skellies as boss dps, getting really easy and confortable.

Also the main carry up to maps is Skitterbots with Infernal legion and Minion Damage, great clear, and a bit of boss sustained DPS
Last edited by muramiri on Jun 11, 2020, 2:55:16 PM
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muramiri wrote:
What i did notice is that skellies on 3L are wosre than SRS on 3L

But as soon as you can use zombies (with minion damage and phantasms) for clear and Skellies in a 4L with minion damage and impale, the run gets a lot smother than any SRS on 4L option.

In early A5 you can get a +1 minion helmet and use Slave Drivers as clear and stick to skellies as boss dps, getting really easy and confortable.

Also the main carry up to maps is Skitterbots with Infernal legion and Minion Damage, great clear, and a bit of boss sustained DPS


That is true, but thats besides the point. The toughest and slowest part is always Act 1-2. Optimizing those 2 Acts will give you the best time saves. Act 4-5 onwards is just walking simulator.
Does rushing RS make sense? With a 5 link or a tabula and early gear at lvl 70-80 I just finished testing and Slave drivers just "feel" better. Its not till I get to 90+ whith cluster jewels do RS feel faster. I think its because of the slower attack of RS. If they they don't clear the screen on each attack it just feels bad compared to slave Drivers who run around murdering everything at lightning speed.
i think rushing sacrifice in A1 is a must if you are using zombies. Havent timed it but that felt the most fluid.

@Prevy

Care to share your A1 start by any chance?





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Prevy wrote:


That is true, but thats besides the point. The toughest and slowest part is always Act 1-2. Optimizing those 2 Acts will give you the best time saves. Act 4-5 onwards is just walking simulator.


I am testing SRS with minon damage and melee splash plus skellies with minion damage and infernal legion for early acts, mid act2, feels smooth.

I think i will spec into minion intabillity so that i can spam both SRS and Skellies that will pop.

Skellies with burning legion are good, cuz you can deply them right into the pack, and minion instability is right next to main path, so unspecing it later will be no problem at all

Edit>
So the new erly lvling strat i am testing is basically 2x3L for:
Skellie + Infernal Leegion + Minion DMG
SRS + Minim DMG + Melee Splah

a 1x2L for Flame Totem + Phantasms (mainlty cuz consecrated ground)

and 1B 1G socket for Flame Dash and Smoke Mine.

with a 3rd 3L (BBB) you can also socket Skitterbots with Infernal and Minion DMG, but this is quite a pressure on sockets early on
Last edited by muramiri on Jun 11, 2020, 5:17:11 PM
First of all, I think this thread is the best guide for me in terms of leveling and character progression. I have followed this guide for several leagues. Thank you very much for your efforts.

I'm sure this had been asked before, but please forgive me for that I cannot browse all the replies.

It seems like the build of your main character in the Delirium league (Kayella Lv.96 Necromancer) is a bit different from the build in this thread, are you going to reconcile this discrepancy? Or have you explained this difference in some previous replies that I miss? Thanks in advance.
have you guys seen this???



what do you guys think? is it worth losing 1 spectre?
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msterry wrote:
have you guys seen this???

Spoiler


what do you guys think? is it worth losing 1 spectre?


100% worth it, in terms of DPS, if you dont stack ele pen on spectres, it is a lot more than 25% extra dmg from 5th spectre.
If i am not wrong, Shaper Tier bosses have 50% ele resist. Ignore that resist and you get twice the damage.

And this particular build has 0% ele pen on spectres.
Last edited by muramiri on Jun 11, 2020, 7:31:16 PM

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