[3.5 Viable but Discontinued] UNDENIABLE-JUGG | FARM ALL CONTENT - incl. Uber-Elder
since xoph kinda expensive this league is there some alternitive ?
Edit: nvm xoph just drop amulet Last edited by ptslight#2085 on Sep 26, 2018, 11:15:00 AM
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This is my second char and my second league season.
Didn't play that much but i had some lucky drops so my char seems pretty much finished by now. (still want the -9% resistance on my helmet, could get better jewels). My HP seems a bit low, dunno why. Works really great and is a lot more fun to play than the arc witch i had last league. I have some questions regarding the build: Are there any valid suggestions for leveling beyond lvl 93: Oak? Work up to another jewel? The 3% res 4% life thing? Do we really need 20% quality on our lvl21 anger and why ? Any suggestions for boots and glove enchant ? Thx Last edited by kerminator#0549 on Sep 26, 2018, 2:29:13 PM
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how can I manage mana?
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" Best for boots in this build is - * damage penetrates 10% of enemy's elemental resistances if you haven't killed recently*. Last edited by FreshMeat93#0508 on Sep 26, 2018, 8:03:19 PM
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Nearby Enemies have -9% to Fire Resistance
Is this kind of roll worth to have on the helmet? Do you guys know the range of this? |
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" I took the 3% res 4% life thing. Imho Oak, another Jewel and the Combat Stamina Area are all worth a look after that. Last edited by Atzilla#4064 on Sep 27, 2018, 3:39:16 AM
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What about ele reflect maps? How do u run them deathless?
Last edited by shasya#4759 on Sep 27, 2018, 6:27:06 AM
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Quick question.
If I dual wield two Grelwood Shanks, will I get 2 additional projectiles from each? Do these unique mods stack while dual wielding? |
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" Disable Herald and Anger. Swap Elemental Damage Gem with Fortify. Use Yugul Pantheon. It's about balancing your damage output (and thus reflected damage) with the life gain on hit, so ymmv Last edited by Atzilla#4064 on Sep 27, 2018, 8:18:24 AM
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What are the best lab enchants for this build?
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