[3.0] AFK Gone Cheap - AFK up to T16 guardians||Shaper killed || 3.0 balls video montage!
" True, but I now moved the green dream, in western direction, north of the "devotion" node. Inevitability was then moved to the old green dream spot. This was done on a request as it opens up possabilities. IGN :ChrispieD, FreeZedByPulse, StruckByTunder
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" Is there a good reason for using green dream tho? Can't see much use for the frenzy charges |
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" More than giving 25% more damage and 16% increased attack speed while clearing, there is no boost of it. If you ask me, that is an increadible boost. IGN :ChrispieD, FreeZedByPulse, StruckByTunder
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Anyone have any good tips on how to avoid disconnects with this build?
I am getting tons of disconnects on harbinger mobs, and when I do I lose all portals to map. It is starting to get annoying. 50% of the time i get disconnected on beachhead boss fight, and just as i was clearing my first guardian map I met a harbinger and got dc again. It wasn't as bad as this in the Breach league version (last time I played) :C Last edited by myshild#2311 on Sep 2, 2017, 5:16:12 PM
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" Ok thanks, PoB led me to this mistake. Have to say that I find the build very powerful, mappin' t10 at lvl70 atm without capped resistances and a 5L in a Tabula. Don't have the helmet either. Again, great build. | |
Enjoying this build quite a bit, although I've dumped tons of chromes into this darn belly and haven't been able to see 4 blues yet (over 3k chromes >.<). So I'm running without immolate, things are still moving along rather faster, but I can't wait to see that extra damage when I can use immolate.
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ChrispieD,
Can you chack my AFK in profile and say me what i can improve? Pls. |
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Remember we can get +1 Frenzy as a gear upgrade.
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Anyone else gets dc'ed all the time in breaches because of crazy graphics lag? I turned settings all the way down (running on nvidia gtx980ti, so I mean, come on...) but it still doesn't do anything...
Suggestions? Good build otherwise! It actually works! Cheers. |
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Jewels (at least jewels that work by requiring a stat in their radius to grant a bonus) don't need the skill to be actually used in order to get the bonus. I suppose I don't have any information on the green dream in particular but I don't see at a glance why it shouldn't function the same way. I guess it does say that the passive grants the equal frenzy charge on kill chance, so I'll gladly accept that I am mistaken here.
Anyway, what is the point of taking Elemental Overload? It doesn't seem like it helps the build in much of a meaningful way since the critical chance is not very high. I'm by no means an expert here. |
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