(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

Hey Lighty, is this build viable for Warbands?
"
Moreus wrote:
Hey Lighty, is this build viable for Warbands?


Absolutely, Warbands is just a standard league, why wouldn't it be viable? :)
hi lighty congrats for the build !

I'm lvl 90 in warbands and still running duelist axe tree what is the perfect gem setup u suggest me?coz i see u change ur mind about stun and herald of ash.. glad to know what is ur last definitive build for gems :)

thanks again and keep up the good work bro peace.
sry Lighty but it's bullshit to drop HoA, you loose some of your consistent aoe dmg, as Cyclone has a max target number, dropping it, is lowering clear speed

if you play in parties haste is nice, but for solo play HoA is BiS
just like AA, a lot of Monsters can hit for 5k+
so 13% additional mitigation can make the difference
"
Wayn091 wrote:
I already tried vengeance with fortify and Fortify never, ever proc'ed so I left it linked to cyclone.



Fortify sadly doesn't work with trigger gems. There goes my idea of giving my Searing Touch-wearing Discharger additional defenses with Vengeance + Fortify...
scroogetemplar / scroogewitch / scroogemarauder

Freezing Pulser (safe + affordable): https://www.pathofexile.com/forum/view-thread/1529856
"
Ceratoidei wrote:
sry Lighty but it's bullshit to drop HoA, you loose some of your consistent aoe dmg, as Cyclone has a max target number, dropping it, is lowering clear speed

if you play in parties haste is nice, but for solo play HoA is BiS
just like AA, a lot of Monsters can hit for 5k+
so 13% additional mitigation can make the difference


Apart from the slow, I can't see how AA would be much use, since it only works whilst your player remains static currently?
"
Lighty wrote:
no idea what that number is but thanks buddy!
haha it is the PayPal confirmation number :D
Heya, i use this build and its the best i've had. I occasionally check this thread for updates and i see you removed Unwavering Stance, why's that?
Hi Lighty,

I've been playing your build in Tempest and it's really awesome - I'm currently approaching level 80.

What do you think of these slight changes to the hardcore skill tree?

Updated tree:
http://cb.poedb.tw/us/passive-skill-tree/AAAAAwEBBLMFLQU8CZYLYQxfDjwRGhPJFCAUTRRxGJEcpy5TNZI5DjpSOuE8BTwtPfxAoEd-SHhN41BHU6VXVFhjXhNfP2EhYVJlTWWnaGVo8nKpc2t07Xaseu982YIHg1-DzITZhO-FUoZgh2qKs4zPkGyTqJd5ogCmV6knqZStja5Qr2y3PryfvTa-p8BmxFjE9sVTxq7G2M9-02_Yvdlh2Xzawdwy5FHqGOsJ7w7vTu988B_yQfJF8932SPcy-Ov8S_4K_mv-j2RSwaPiYTB3Wf4hVdw9B3XAppLQEuG77ZHOrKpZ8xo4kFUnL58-LdI=

What you lose
- 4 damage nodes north of Slaughter
- 3 damage nodes west of Wrecking Ball
- 1 str node and 4 life + skill cost reduction nodes around Unrelenting

What you gain
- 2 str nodes and 3 life nodes north of Resolute Technique
- 3 endurance charges + increased duration and life regen

In total...

Option 1
134% increased physical damage with axes
20% increased stun duration on enemies
20% increased damage against enemies on low life
+10 strength
20% increased maximum life
15% reduced mana cost of skills

vs

Option 2
20% increased maximum life
+40 strength
3% increased effect of auras
36% increased endurance charge duration
+3 maximum endurance charges
0.2% of maximum life regenerated per second per endurance charge

With option 2 enduring cry would be used to maintain 6 endurance charges (7 with Oak merc)


My cyclone tooltip dps is currently around 9k and I'm not really finding damage to be much of a problem. On the other hand the added endurance charges could be the difference between life and death.

What are your thoughts on this? For Tempest, is the extra damage and reduced skill cost worth it at the expense of the endurance charges?
"
Gripen2 wrote:
i see you removed Unwavering Stance, why's that?

You can't be stunned while cycloning.
Make
Spectral Throw
great again

Report Forum Post

Report Account:

Report Type

Additional Info