(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

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HeroSirian wrote:
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hitreza wrote:
Even If you go RT kondo's sword has more dps than hezmana or kaoms or marohi.

I think kondo's is worth mentioning. Its cheap and has very high pDPS.also swords Note on tree are good


Oh man, Kondo is juicy. Any way to effectively incorporate that 50% inc damage on bleeding enemies? I think a sword notable gives chance to bleed but it's only 5%.


Sword nodes are worse than mace/axe on tree, its "fine" but better to go hezmana which is sub10c in league, both hezaman & marohi offer a free link which surpaces kondo's minor pdps advantage. Only effective bleed application is voidheart atm which is lackluster as non-legacy.
LightyGaming.com
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HeroSirian wrote:
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Lighty wrote:
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HeroSirian wrote:
Which ascendancy is going to be the most tanky for this build?

(I just shelved my super squishy BV assassin, and to get a move on from the countless deaths he's experienced I want to make a character with the least possibility of getting killed.)


Its between Juggernaut or Champion, of which i feel champion is more consistent; especially after the nerf to endurance charge generation; Permanent fortify is still very strong.



Cool, thanks!

Axes are generally the way to go with this build, right?


Axes in general are superior with better passive nodes, easy transition from hezmana > disfavour and +1 weapon range compared to mace/sword.
LightyGaming.com
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Sattarqt wrote:
Hi guys, any ideas how does Juggernaut's Undeniable work with Rampart?
They both fully stack or there is some diminishing return?
Does it make any sense to take them together?


They do "stack" however I dont see the connection between the two your trying to make, in general you dont want undeniable as the accuracy is a deadstat and there are better subclass notables to grab.
LightyGaming.com
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HeroSirian wrote:
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memberx wrote:
Hi guys,

one question. How do you generate endurance charges? I use hatered + HoA + Arctic armour for 100% reservation and Hezmana's Bloodlust Vaal Axe for free blood magic. It works very good atm, but i guess i will need some aditional dmg mitigation in higher tier maos (lvl 71 atm).

Unflinching (20% chance to gain an Endurance Charge when you are Hit) is crap, cuz i rarely get any charge from it or i'm doing sth wrong?. I know i could use use blasphemy + warlord's mark, but that takes a lot of mana (a lot less dmg).

is there a chance for automatic end. charge generation without warlord's?

In the past (GS build) i used Leap + end. charge on stun + faster attacks, but i dont use leap in this build cuz i am way faster running (devoto's...).

TY



I used Enduring Cry until I had room in my 5-slot for Endurance Charge on Melee Stun support gem. I am always on full endurance charge just by hitting enemies.

Enduring Cry works well too, but you have to manually cast it every now and then. End charge on melee stun is just a QoL solution if you have room for it.


All of these works fine along wit juggernaut subclass notable and warlords mark are great endurance charges generators
LightyGaming.com
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BigBankHank wrote:
How does this build compare to LiftingNerdBros?

https://www.pathofexile.com/forum/view-thread/1361374/page/1


All 2H RT Melee builds will look very similar. The difference being I'm here forever updating this guide and responding to questions about Cyclone and all 2H RT skills. I will respond to 99% of posts, messages and comments to the best of my ability.
LightyGaming.com
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DiamondSnake wrote:
play this build right now with Double Strike and its a blast.
Real slayer style, shreds everything to pieces.

To use double strike with this build without a drawback I had to skill
Blood magic and Impact (ascendancy)

links are now Double Strike + Multi Strike + Fortify + Mele Physical + added fire + faster attacks

Best support for this is ancestral protector.

Its really good.


btw thx for the very good guide!


Glad you enjoy it, can you post your tree/gear so I can see what your doing?
LightyGaming.com
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Hey, i started this game 2 weeks ago and followed ur guide mainly. im 89 now. im champion with permaforty.
well im gettin a bit into the game now and dunno rly how to make it as good as poosible for me.

Hemled: devotos 4 link with leapslam, vengeance, bm, faster attck
Weapon:5 linked hezmana with normal cyclone setup and seperated arctic armor. (6. socket)
Gloves: rare, 4 linked cwdt, immortal call, molten shell, inc duration
Boots: rare, 3 link with 4. seperated socket with bm, endurace cry, blood rage and sperated determination (change to hatred sometimes)

Armor: 5 linked belly with a sperated 6. socket with atm 2x vaal cyclone and support gems and in seperated socket herald of ash

So 1 of the problems is the enduring cry stuff, always when immortal call triggers, they are away, so i hav to recast the cry every 5 seconds or what? i mean that sux, doesnt it? i also dont see the thing with stun more effective since i hav to jump during fights then so its more or less the same of i hav 2 stop cyclon for cry or jump.

the next thing is i dont rly want that vaal cyclons anymore, whats better to do with that 5 linked armor then? im rly not sure, thought about a heavy strike setup but im not sure if its even more effective if i hav to use another skill instead of cyclon for bosses for example.

then i thought probly doing ancestral warchief/protector with 1 support gems and a golem + cwdt. is that effective? so sock the armor with bm, ancestral, added fire (or phys dunno), cwdt and fire golem/other golem..

im rly not sure whats rly effective for mapping, actually i want to go high lvl, prolly 100, dunno if that char is good for that but who cares :P

well, so main problems are the enduring stuff and what to do instead of that vaal cyclone setup in armor. PLS HELP!

€ trying cwdt with enfeeble and flamegolem and vaal haste and increased dura now

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DiamondSnake wrote:
you have alot of options to use your link sockets.

- Ancestral protector for bosses and packs very good (anc protector + melee phys + added fire
+ faster attacks)

- a defensive CWDT setup (blade vortex + blind + CWDT lvl 1)

- you can put skillgems in simply to lvl them

- you can use the 5links for a singletarget setup (heavy strike, double strike with the common
support gems


you have to cast enduring cry yourself no way to do it with a trigger gem.
Try anc. protector you will love it for bosses :)


All of this works fine, I prefer Warchief over protector in general. You can also try Vaal Lightning Strike to supplement your single target. You can try swapping your chest for Kaoms Heart if you feel you dont require the links and want more life/defenses.
LightyGaming.com
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Lighty wrote:
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Sattarqt wrote:
Hi guys, any ideas how does Juggernaut's Undeniable work with Rampart?
They both fully stack or there is some diminishing return?
Does it make any sense to take them together?


They do "stack" however I dont see the connection between the two your trying to make, in general you dont want undeniable as the accuracy is a deadstat and there are better subclass notables to grab.

Im retarded, sorry.
Was talking about Rampart and Unyielding .
Do they stack?
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Sattarqt wrote:
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Lighty wrote:
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Sattarqt wrote:
Hi guys, any ideas how does Juggernaut's Undeniable work with Rampart?
They both fully stack or there is some diminishing return?
Does it make any sense to take them together?


They do "stack" however I dont see the connection between the two your trying to make, in general you dont want undeniable as the accuracy is a deadstat and there are better subclass notables to grab.

Im retarded, sorry.
Was talking about Rampart and Unyielding .
Do they stack?


Yeah they do, but I still wouldn't take Unyielding over Unstoppable,Unflinching,Unrelenting or Unbreakable. Its not a bad node, there just better atm.
LightyGaming.com
changes for my Double Strike Slayer version of your build:


Final Skill Tree


Gear (end game axe lvl 68)

Spoiler



I have alot of fun with double strike, the attack speed is incredible and so the gameplay is
very fast and bloody hackn slay stylish^^

Singletarget dps is awesome and AOE is nice too.
I cant tell any dps because I cant equip my end game axe and alot of skill points are missing.

Double strike is also very nice for shift lock gameplay: stand still and act like a maniac if game is lagging etc..

I tested also heavy strike with weight of the empire jewel but Double strike is stronger
(I dont know exactly why think because it has more attacks)

Another skill gem I want to test is Frenzy (it gains a charge on hit maybe its nice for boss fights)



Overall Im surprised that Impact is so underrated.

Last edited by DiamondSnake on Sep 23, 2016, 7:16:18 AM

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