(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

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Lighty wrote:
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D1Gz wrote:

I think first i want to make my zerker into a MF char because i dont need 2 of the same melee build. Also feel like i want to try a bow out on my champion main just to see what it would be like. I wouldnt want to do it if i lose a lot of tankyness or dps.


I suggest going Caustic Arrow Berserker than, Which only really requires a +2 5l bow and the mf gear is up to your budget, obviously a 6l +3 bow would be superior but not required. How much are you willing to spend on this?


I have some pretty decent MF gear already, i think i just need to pick up the bow and get a tree goin. I have around 30ex just sittin there right now. I dont mind spending whatever since im making this build to make curency back. Whatever you think I should do, im down.
So after the slayer buffs, will you guys suggest dualist slayer for the cyclonebuild for the next league? Is it ok selffound? Ive never tried cyclone.

Best regards a nabbpalyer:)
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Aarnes wrote:
So after the slayer buffs, will you guys suggest dualist slayer for the cyclonebuild for the next league? Is it ok selffound? Ive never tried cyclone.

Best regards a nabbpalyer:)


Refer to the link at the top of the page, there's a TMWTT at the bottom of the page if you can't be bothered to read it all.
I'm really keen to make a crit based version of this build, utilising the new undeniable juggernaut ascendancy. How would you change the basic build to make it a high accuracy crit version? Any guidance hugely appreciated!
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mrpetrov wrote:
I'm really keen to make a crit based version of this build, utilising the new undeniable juggernaut ascendancy. How would you change the basic build to make it a high accuracy crit version? Any guidance hugely appreciated!


I was actually just about to make a post about this, so your question is well timed.

There's been a lot of interest in that node, as assuming it works with % based accuracy increases, you can push your attack speed to absurd levels (~+2-300% IAS), which would of course be awesome for Cyclone. Still, it's hard to say if it would be as good as a typical Resolute Techniques build, and you're more limited in synergistic weapon choices that take advantage crit or accuracy, with Hemogeny, Doomsower or a crafted sword (or just continue with axe/maces and forgo those bonuses).

However, today a new unique Called Hiltless was revealed (http://imgur.com/a/uPaMM), and it actually looks fairly promising for Crit Cyclone.

* Slightly less damage than Hezmana
* Free Blood Magic (note that unlike Hezmana, this bonus only applies to gems socketed in the Sword itself, so Cyclone would need to be put there).
* Accuracy and Crit synergy
* Bonus range

The only part I'm iffy on is the reflect. While 100 damage doesn't sound like much, if you push your attack speed to insane levels, it will add up very quickly against large packs. Although, this damage can be mitigated, so a high amount of Endurance charges or uptime on Immortal Call should be able to circumvent the drawbacks. Life Gain on Hit also mitigates reflect very well, though we of course don't want to give up a socket if we don't have to.

I'm currently toying with the idea of Crit-Cyclone Juggernaut with Unrelenting, Unyielding, Undeniable, Hiltless and Daresso's Defiance. As long as you're killing quickly, you should have near 100% uptime on Endurance Charges without the need for Warlords Mark and by extension Immortal Call. Not sure how competitively it would perform, but it sounds like a really fun concept!
Hey guys, I just did a 2nd attempt at crafting a 6l coronal and I hit a jackpot again. For multi-mod what should I craft on this?



Can you pls update your " Passive Skill Tree " I can't see anything for Marauder - Axe.
Thanks
Archimitros, thanks for your prompt reply about the crit version. I would love to make a build around Doomsower, as that was my diamond supporter unique, as designed by my buddy victordoom! Victordoom was always looking for more 2h love from ggg, so maybe this is where it can shine!

Absent blood magic, is mana leech gem going to be necessary for a super high ias crit cyclone build?
Last edited by mrpetrov on May 31, 2016, 10:28:23 AM


I highly suggest you read the link below for insight into Cyclone in 2.3

2.3 Cyclone Thoughts Written by our resident trusted forum moderator Archimtiros

LightyGaming.com
Last edited by Lighty on May 31, 2016, 3:05:57 PM
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mrpetrov wrote:
Archimitros, thanks for your prompt reply about the crit version. I would love to make a build around Doomsower, as that was my diamond supporter unique, as designed by my buddy victordoom! Victordoom was always looking for more 2h love from ggg, so maybe this is where it can shine!

Absent blood magic, is mana leech gem going to be necessary for a super high ias crit cyclone build?


Ah, well thank you very much for your support of the game, and thank VictorDoom for his great design.

Doomsower is a decent choice for Cyclone; the attack speed makes it strong in terms of raw DPS and the increased AoE is useful. Unfortunately the main thing holding it back is that Cyclone doesn't benefit from the Extra Fire Damage, as Cyclone is not a red gem (only the attack's color matters), though I really wish they'd change it to melee gems.

That's kind of where it falls short though. While the increased AoE is nice, it's not nearly as strong as the free link that Blood Magic provides. It doesn't even compete with the increased AoE gem (15% v 20-39%), although the two effects would stack, or completely make up for the disadvantage imposed by Concentrated Effect (25% less). Ultimately the free link is simply worth more.

I'm not exactly sure yet where Hiltless comes in yet. It's weaker than Doomsower and lacks the attack speed, but it's increased weapon range is actually slightly better than Doomsower's increased AoE*.
* Starting with Two-handed Swords base range of 6, +2 for Master of the Arena = 8 * 1.15 for Doomsower's AoE = 9.2 + 2 character size for a total range of 11.2 (I believe this is rounded down to 11).
* On the other hand, Hiltless would have a range of 6+2+2= 10 + 2 = 12.


Lastly, Hiltless provides 2.5% increased chance to Crit and a free link from Blood Magic, which Doomsower has no response to. Regarding Blood Magic, since fixed mana costs in 2.1.0, you can get away with running Cyclone off mana quite easily without investing much in leech, however this will require you to drop a Arctic Armor or use one of the aura reservation-reducing helmet enchants from the Labyrinth, since we normally reserve 100%. While definitely an option, I don't think it's worth doing.

TLDR: For Cyclone Doomsower is decent, but I'd rank it below Hiltless and Hezmana, though it's a decent choice if you don't have access to either.
Last edited by Archimtiros on May 31, 2016, 5:40:41 PM

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