(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™
" Devoto's is great if your that much over res cap, even with coil on. You'd like to be 40 over res cap for curse resistance in maps aswell. If you don't feel comfortable dropping below 6k life you can stick with Kaom but remember how much physical damage coil mitigates (22.5%), not to mention legacy coil (30%). Let me know how Atziri goes. LightyGaming.com
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" I have tried all 3 and all 3 are mentioned in the unique section of the guide on the front page. You will have more life with Kaoms > Belly > Coil simply because of there values and more damage with Kaoms > coil > belly however the damage aspect on any of theses body's is basically insignificant since its a small amount of added lightning damage from coil and increased ( not more ) fire damage from Kaom's. The "best" body in a newer league is Coil if you can stay above 5K life (6K eventually) and Kaom if you don't care about running a secondary 6 link; belly is also fine but strictly worse than both, unless you want the secondary 6L and cannot afford to run Coil or kaom. LightyGaming.com
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" Vaal Cyclone is a sketchy thing to use and I have listed under the "gems & links" section a sub list of what to avoid when Vaal Cycloning; check it out if you want to use it down the road. Your using a Mace and I really cannot recommend it enough to try Vaal Ground Slam, its leaps and bound better than Vaal Cyclone and I feel you will enjoy it much more while starting mapping. Most your gear is rare and can be upgraded and master crafted to be better forever overtime; its an endless adventure to get better rare gear. The real things you should work on is getting a better weapon ( marohi erqi & Kongors are fine for mace ) and swapping your belt for a rare or Physical Doryani's. Your flasks are fine for now as long as you have freeze, bleed and a panic flask ( instant ); Ideally you would want flasks identical to mine, namely Taste of Hate and Rumi's Concoction. Let me know how these upgrades go/sound and I look forward to seeing you spinning in the next league! LightyGaming.com
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"After doing more research... "you get only 6 ascendancy points ( 2 per difficulty I assume ) and you can only choose one ascendancy path ( which prevents dipping into different paths of the same class; but potentially 6 points within the same path can be split" What Slayer has to offer:
Although the majority of the visible juggernaut nodes still seem subpar based on this post from GGG and from what we see in the Gamespot exclusive gameplay You can still move/attack while Frozen with Unstoppable' along with chilled ground, tar ect. Permanent fortify ( giving us a free socket ) and augmentations to our perma fortify make this a good hardcore choice. Boosted move speed along with a move speed and damage aura (+13% total) helps alot for clear speed and avoiding dangerous situations. LightyGaming.com Last edited by Lighty#2687 on Nov 24, 2015, 12:02:44 AM
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Any thoughts as to what subclass is looking more promising for cyclone? Seems from the first glance the juggernaut is an obvious choice for HC. Duelist though....
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" At the moment im leaning heavily towards Slayer for duelist. The unstoppable node is nice from juggernaut however it only prevents you from being immobile while frozen and dropped below 0% or base movement speed. You will almost always have 30%+ movement speed as cyclone so basically it Will allow you to walk while cycloning on chilled ground or tar. If hardcore is your goal Champion from duelist looks more promising because of permanent fortify and 13%+ Move speed including the aura boost( going to add this with breakdown to the ongoing update quote ). LightyGaming.com
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"After doing more research... "you get only 6 ascendancy points ( 2 per difficulty I assume ) and you can only choose one ascendancy path ( which prevents dipping into different paths of the same class; but potentially 6 points within the same path can be split" What Slayer has to offer:
Although the majority of the visible juggernaut nodes still seem subpar based on this post from GGG and from what we see in the Gamespot exclusive gameplay You can still move/attack while Frozen with Unstoppable' along with chilled ground, tar ect. Permanent fortify ( giving us a free socket ) and augmentations to our perma fortify make this a good hardcore choice. Boosted move speed along with a move speed and damage aura (+13% total) helps alot for clear speed and avoiding dangerous situations. LightyGaming.com
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" I can't run Devoto's + Coil because I can't cap lightning with that much -#% penalty. However, now I'm running Devoto's + Kaoms and it's rock solid, I'll try Atziri as soon as my CWDT set up is ready. |
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Just wanted to post a big update in my build. I managed to get my hands on a disfavour and switch from marohi - now my mf buddy can't get last hits because my damage went through the roof ^.^ : doing around 43 k now with frenzy charges and around 50k if he's nearby with his better auras. Also managed to include mings while still having capped resists, thanks to some resist jewels.
Next up is crafting max life/resist jewels to compensate hp loss due to mings and trying to get a better amulet. Need to replace a failed vaal attempt with HoA as well. This is my gear now: I also have a question: it turns out that vengeance+life leech as a defensive measure is pretty useless because im spinning all the time and it doesnt work while spinning so Im planning to take it out - what would make sense instead? Preferably something defensive, maybe include chaos golem? |
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" Niceee, let me know how the runs go! LightyGaming.com
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