[outdated] Caustic Arrow Solo Map MFer (20/300+)

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Serleth wrote:
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tgodoy85 wrote:
Guys, how about Cospri's with vulnerability/temp chain (enfeeble)? I know that CJ is the best min/max solution but we run a little bit squishy for T12/T13. Yesterday I did 2 waterways (almost 20k buffed cloud dmg) and you have to be really cautious, therefore slowing clear speed.

a) It depends on whether or not you're selling T14+ maps
b) In all honesty, with how hard map prices have tanked this league, I don't consider T13+ worth running.

T14s are only 9-11c, and I personally think T12s are fine to run without additional defensive options.

Most people pushing 93+ are just running Gorge/Plateau due to the nature of the changes to the experience penalty, where it's just as fast to level running linear maps you can clear quickly as opposed to higher level maps which you need to play with more caution. That's why map prices aren't as high as they used to be.

I can speed-run two Tropical Islands in the time it takes me to safely clear a T14, and I'm a vet that tends to clear those maps with relative speed. I'm probable to make 8-9c in those two Tropical Island runs, while I might end up dropping a T14 to sell in the higher level maps.

With the amount of high ilvl items up on poe.trade now (good luck selling 83/84 bases for 1c), you would need to be stopping to identify all the good bases in hopes of getting a well rolled magic base to sell for more than that.

Imho, stick to T10-T11 maps (T2 offensive rolls = 77, T1 defensive hybrid rolls = 78) and you'll be fine.

But that's just my opinion.


Thanks a lot for the feedback Serleth, some real nice tips indeed.

And about the gear (post above), any suggestions?

PS: sorry for some english mistakes, I'm from Brazil.
I don't really do gear checks anymore (see FAQ), but you don't really have anywhere left to go unless you want to heavily invest in GG rare upgrades. 90+ life roll on the helm with 24%+ rarity, that sorta thing.

Otherwise, it's just about finalizing the gems and 6Ling.
Jul 27, 2011 - Sept 30, 2018.
Made some changes to my gear, notably I now have:

Spoiler


The extra frenzy charge does make quite a difference and the new helmet increases my life and IIR, that enchantment came with it hehe.

I think a quartz flask is mandatory if you go full Phase Acrobatic and try T14+ maps. I managed to kill Daresso but god damn was it hard, the quartz flask was what kept me with enough portals to keep going at it.
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Serleth wrote:
I don't really do gear checks anymore (see FAQ), but you don't really have anywhere left to go unless you want to heavily invest in GG rare upgrades. 90+ life roll on the helm with 24%+ rarity, that sorta thing.

Otherwise, it's just about finalizing the gems and 6Ling.


Sorry, didn't know about the gear check but thanks for the info.

Do you think that a Drillneck +1 is worth it considering its price on prophecy (3ex)??

It's either Carcass or +1 Drillneck. You don't need both, but if you're going to push for min-maxing, you might as well go all out =)
Jul 27, 2011 - Sept 30, 2018.
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Serleth wrote:
It's either Carcass or +1 Drillneck. You don't need both, but if you're going to push for min-maxing, you might as well go all out =)


Thanks a lot, you've been very helpful. Sorry for the barrage of questions :D.
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Duckling wrote:
I think a quartz flask is mandatory if you go full Phase Acrobatic and try T14+ maps. I managed to kill Daresso but god damn was it hard, the quartz flask was what kept me with enough portals to keep going at it.


First, gratz on the kill.

But yeah, if you're going to run T15s, I recommend you MF the core of the map, (not CORE, cuz that map's impossible without significant adjustments) and then switch to survival gear for the bosses. It's the only way you're going to guarantee being able to haul 4+ portals of loot and still get the boss kill with the way the build is currently set up.

In all honesty what I do is reroll a different build to 90, MF the map, then switch to the boss-killer build and double back to loot. Whispering Ice, Blade Vortex, Bladefall Miners, all good options to murder T15 bosses.

But that's if I even bother with T15s. I just sell them 95% of the time.

As I alluded to in the last page, the xp really isn't worth it when you can just do Gorge/Plateau rotas to level at nearly the same pace. And I can't be arsed to do the whole "farm the bases and sell them" thing. I'm not a crafter these days.
Jul 27, 2011 - Sept 30, 2018.
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tgodoy85 wrote:
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Serleth wrote:
It's either Carcass or +1 Drillneck. You don't need both, but if you're going to push for min-maxing, you might as well go all out =)


Thanks a lot, you've been very helpful. Sorry for the barrage of questions :D.


You're welcome =)
Jul 27, 2011 - Sept 30, 2018.
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Serleth wrote:
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Duckling wrote:
I think a quartz flask is mandatory if you go full Phase Acrobatic and try T14+ maps. I managed to kill Daresso but god damn was it hard, the quartz flask was what kept me with enough portals to keep going at it.


First, gratz on the kill.


Thanks :)

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Serleth wrote:
But yeah, if you're going to run T15s, I recommend you MF the core of the map, (not CORE, cuz that map's impossible without significant adjustments) and then switch to survival gear for the bosses. It's the only way you're going to guarantee being able to haul 4+ portals of loot and still get the boss kill with the way the build is currently set up.

In all honesty what I do is reroll a different build to 90, MF the map, then switch to the boss-killer build and double back to loot. Whispering Ice, Blade Vortex, Bladefall Miners, all good options to murder T15 bosses.

But that's if I even bother with T15s. I just sell them 95% of the time.

As I alluded to in the last page, the xp really isn't worth it when you can just do Gorge/Plateau rotas to level at nearly the same pace. And I can't be arsed to do the whole "farm the bases and sell them" thing. I'm not a crafter these days.


Also, using Blood Rage on T13+ maps is suicide which is another note I forgot to mention. Replacing it with Poison so the Vall Lightning Traps poison when they hit was my strategy to inflict more damage though I'm sure it's far from optimal.

I did get this drop from the run though:
Last edited by Duckling#2148 on Jun 22, 2016, 4:17:26 PM
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Duckling wrote:

How does your Goldwyrm has 25% IIQ? The maximum is 20%... Is it a result of corruption?
Last edited by Sutyrin#1183 on Jun 22, 2016, 6:02:45 PM

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