[outdated] Caustic Arrow Solo Map MFer (20/300+)

Uhhh

The next person who posts owes me a cake.

There.

=D
Jul 27, 2011 - Sept 30, 2018.
sure, i make a mean apple pie...

currently upgrading my gear.. was saving a bit for the +3 bow at first but then i read the thread and some posts again and upgraded to andvarius and some jewels.. got some sweet deals on them :)

now to fit the second one in and max out resists :D that will be a nice puzzle.
btw do we benefit from Elemental Damage on Weapons??
"
Mad_Darkness wrote:
btw do we benefit from Elemental Damage on Weapons??


No, the build does not benefit from Weapon Elemental Damage, or any other elemental damage for that matter.
Will it realy be bad if i would take Ranger deadeye instead of Scion ?
"
zdupix1993 wrote:
Will it realy be bad if i would take Ranger deadeye instead of Scion ?


There is nothing wrong with playing a Caustic Arrow Deadeye, there is a decent guide specific for that composition of the build here, [2.3] DEADEYE Caustic Arrow DPS-focused 5-6k+ life Atziri Killer (40k+ DPS).

In the pre-guide notes of this this thread:
"
Serleth wrote:
Passive Tree for the Ranger Start:
  • I will not be posting a Ranger tree. You can follow the Scion tree, as it's identical in every way except the starting two Scion Projectile Damage nodes. You then take Deadeye, and go grab Endless Munitions, which will use all six of your Ascendancy points. This allows you to drop the AoE gem for Empower/Rapid Decay.


The passive tree between the two class starts are almost identical. There is little to compare between the two classes, so most of the big decisions come in comparing the Ascendancy classes. (following the Ascendancy suggestions from the linked guide)

Total Bonus for Deadeye, Ranger:
  • 15% Increased Attack Speed
  • +1 Additional Arrow
  • 20% Area of Effect
  • 80% Projectile Damage

~vs~

Total Bonus for Deadeye/Occultist, Scion
  • +1 Additional Arrow
  • 80% Conditional Projectile Damage (Pierce/Far Shot/Kill Cursed Mob Recently)
  • 15% MORE Conditional damage (Cursed Enemies)
  • Six Passive Points (Three Additional, Three Former Travel Nodes)


The area increase and the attack speed offered by the ranger are nice quality of life to have, but the MORE damage really pushes the ascendant over the top in terms of damage output. This is especially true where the boost to damage is needed the most vs chaos resistant monsters and bosses. The six passive points really give the build more flexibility at end game to fill out what might be missing, Jewel, life, damage, evasion, Phase, etc.

Full Numbers Ranger

With Deadeye:
- Two Point branch: Fast and Deadly
- Four Point Branch: Endless Munitions
- Two remaining small nodes

This Equates to:
- 15% IAS, 40% Proj Damage, 30% Proj Speed
- Projectile Attacks Far Shot, 200 Flat Acc, +1 Arrow, 20% AoE, 20% Acc, 20% Proj Damage
- 20% Proj Damage, 20% Crit Chance

The Relevant to CA Cloud stats:
- 15% IAS, 40% Proj Damage
- +1 Arrow, 20% AoE, 20% Proj Damage
- 20% Proj Damage

Full Numbers Scion

With Ascendant:
- Deadeye
- Path of Ranger
- Occultist

This Equated to:
- 30% Pierce Chance, 15% Bleed on Hit, 30% Proj Damage Far Shot, +1 Proj, One Additional Passive Point
- One additional Passive Point, Three Travel Passive Points saved
- 20% Max ES, 1% ES Regeneration, -15% Chaos Res on Cursed Enemies, 20% Damage if Killed a Cursed Enemy Recently, One Additional Passive Point.

Relevant to CA Cloud stats
- 30% Pierce, Proj Damage Far Shot, Additional Projectile, Passive Point
- Four Passive Points
- -15% Chaos Res on Cursed Enemies, 20% Damage if Killed Cursed Enemy, Passive Point

"
zdupix1993 wrote:
Will it realy be bad if i would take Ranger deadeye instead of Scion ?

Chrono's summary is excellent. Another benefit to Scion is the +40 Intelligence node on the way to Occultist which makes gearing easier.
That reminds me, I forgot to update that "If you do Ranger etc." thing with Uber lab.

Done.
Jul 27, 2011 - Sept 30, 2018.
as a Deadeye Ranger I took Rupture after killing Uber. seems more worthwhile to have "Moving while Bleeding doesn't cause you to take extra Damage" than an additional 10% projectile damage.
Hey,

can someone explain me what exactly "the path of ranger" is?
i mean i need one more random lab to get it but i dont know what this is exactly meaning " can allocate passives from the rangers starting point"

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