[outdated] Caustic Arrow Solo Map MFer (20/300+)


So how is it going guys? I was able to buy those 2 very good Andvariuses quite cheap, and I am running at something like 19/230 now.

Still, I am nowhere near 0.5 ex/h, actually nowhere near 0.1 ex/h to be honest. I am not complaining, I love the build and MF immensely (I have already dropped numerous uniques that I have never seen drop in 4+ years of play but they are all worth 1c unfortunately :)

But there seems to be a huge gap between my income and what some of you have been describing here, so I must be doing something wrong. I haul 2-4 inventories of rares from every map, depending on RNG, that's probably around 10 alts on average. I'm not counting 6S and currency drops.

So the only thing I can think of is that I run maps WAY slower than what Serleth is describing, due to backtracking, opening all containers, shooting destructibles, etc. That or you know, having more IIR to actually haul 6 full inventories from every map, I guess.

On a positive note, I dropped an exalt two days ago, yay :) Funded the 2nd, near perfect Andy.

EDIT: I just realized that the 0.5 ex/h calculation does include 6S and chaos recipes, duh. So I might be actually running a bit better than I thought. I am dropping an insane amount of rings and amys, incomparable to what I saw running a 0 IIR build last league.
Shavronne wrapped Kaom's waist,
with her gilded purple boots.
"You want my sockets?"
Last edited by Jadran on Jun 22, 2016, 6:06:09 AM
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Jadran wrote:

Still, I am nowhere near 0.5 ex/h, actually nowhere near 0.1 ex/h to be honest.

Keep plugging away.

Things really start to snowball once you have a 6-link +1/+2 and can just pop bloodrage and run around in Tier 5-13 maps like an idiot one-shotting most everything except bosses as fast as you can. Once you hit that stage income starts to roll in a lot faster and your game really starts to improve as you begin to focus on efficient map pathing, not doubling back, quickly ID'ing and vendoring items, etc.

That said, the exalts/hour estimate was computed some time ago based on standard league prices for alts/jewelers/fuses. In temp leagues, exalts are much more expensive in terms of other currency and hence the number of exalts/hour we can farm decreases. Still, it's very profitable even in temp leagues.
Last edited by hankinsohl on Jun 22, 2016, 6:16:12 AM
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Jadran wrote:
So the only thing I can think of is that I run maps WAY slower than what Serleth is describing, due to backtracking, opening all containers, shooting destructibles, etc. That or you know, having more IIR to actually haul 6 full inventories from every map, I guess.


Currency generated /hr factors in anything and everything worth more than a transmute orb, and like Hank alluded to, is based on older Standard exchange rates (which, aren't that off these days still).

In Challenge leagues you can expect that /hr income rate to be closer to around 0.3-0.35/hr ish.

Either way:

backtracking

Will put a big dent in your hourly generation. The only time I shoot destructibles is if I'm waiting for things to die. If I run past a chest, I don't double back. If I misclick a chest, I don't double back. I keep pushing forward and murdering things.

But it DOES factor in using all six portals, so that's less a factor than you think, unless by that you're referring to the actual time it takes you to id your haul and figure out what you want to try selling. I take the bare minimum time, probably, while I expect your average player takes 2-5 times as long as I do to sort each haul.

I've been doing solo map MF builds long enough where my mouse just kinda clicks everything itself and my eyes auto-pilot the loot. ;)
Jul 27, 2011 - Sept 30, 2018.
Guys, how about Cospri's with vulnerability/temp chain (enfeeble)? I know that CJ is the best min/max solution but we run a little bit squishy for T12/T13. Yesterday I did 2 waterways (almost 20k buffed cloud dmg) and you have to be really cautious, therefore slowing clear speed.
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tgodoy85 wrote:
Guys, how about Cospri's with vulnerability/temp chain (enfeeble)? I know that CJ is the best min/max solution but we run a little bit squishy for T12/T13. Yesterday I did 2 waterways (almost 20k buffed cloud dmg) and you have to be really cautious, therefore slowing clear speed.


Hank was trying this out a little earlier in the league. On paper it sounds really strong, assuming you have your resistances figured out.
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ChronoExile wrote:
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tgodoy85 wrote:
Guys, how about Cospri's with vulnerability/temp chain (enfeeble)? I know that CJ is the best min/max solution but we run a little bit squishy for T12/T13. Yesterday I did 2 waterways (almost 20k buffed cloud dmg) and you have to be really cautious, therefore slowing clear speed.


Hank was trying this out a little earlier in the league. On paper it sounds really strong, assuming you have your resistances figured out.


Now I don't have the currency to purchase one but I'll probably try later. Besides the advantages that I mentioned, we can switch the frenzy 4L for a full CWDT or another QoL setup. Although that can be bad since we would run without charges on long boss fights with no adds.

Since we are talking about min/max, gonna link my gear so you guys could provide me some info about where to go next:



What do you think:

20/20 gems (21/20 CA), Drillneck +1 or 6Linking the bow?

Resists are caped, 4.5k life, ~19,5k dmg with full charges.
Last edited by tgodoy85 on Jun 22, 2016, 1:41:33 PM
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tgodoy85 wrote:
Guys, how about Cospri's with vulnerability/temp chain (enfeeble)? I know that CJ is the best min/max solution but we run a little bit squishy for T12/T13. Yesterday I did 2 waterways (almost 20k buffed cloud dmg) and you have to be really cautious, therefore slowing clear speed.

a) It depends on whether or not you're selling T14+ maps
b) In all honesty, with how hard map prices have tanked this league, I don't consider T13+ worth running.

T14s are only 9-11c, and I personally think T12s are fine to run without additional defensive options.

Most people pushing 93+ are just running Gorge/Plateau due to the nature of the changes to the experience penalty, where it's just as fast to level running linear maps you can clear quickly as opposed to higher level maps which you need to play with more caution. That's why map prices aren't as high as they used to be.

I can speed-run two Tropical Islands in the time it takes me to safely clear a T14, and I'm a vet that tends to clear those maps with relative speed. I'm probable to make 8-9c in those two Tropical Island runs, while I might end up dropping a T14 to sell in the higher level maps.

With the amount of high ilvl items up on poe.trade now (good luck selling 83/84 bases for 1c), you would need to be stopping to identify all the good bases in hopes of getting a well rolled magic base to sell for more than that.

Imho, stick to T10-T11 maps (T2 offensive rolls = 77, T1 defensive hybrid rolls = 78) and you'll be fine.

But that's just my opinion.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth on Jun 22, 2016, 1:44:24 PM
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Serleth wrote:
"
tgodoy85 wrote:
Guys, how about Cospri's with vulnerability/temp chain (enfeeble)? I know that CJ is the best min/max solution but we run a little bit squishy for T12/T13. Yesterday I did 2 waterways (almost 20k buffed cloud dmg) and you have to be really cautious, therefore slowing clear speed.

a) It depends on whether or not you're selling T14+ maps
b) In all honesty, with how hard map prices have tanked this league, I don't consider T13+ worth running.

T14s are only 9-11c, and I personally think T12s are fine to run without additional defensive options.

Most people pushing 93+ are just running Gorge/Plateau due to the nature of the changes to the experience penalty, where it's just as fast to level running linear maps you can clear quickly as opposed to higher level maps which you need to play with more caution. That's why map prices aren't as high as they used to be.

I can speed-run two Tropical Islands in the time it takes me to safely clear a T14, and I'm a vet that tends to clear those maps with relative speed. I'm probable to make 8-9c in those two Tropical Island runs, while I might end up dropping a T14 to sell in the higher level maps.

With the amount of high ilvl items up on poe.trade now (good luck selling 83/84 bases for 1c), you would need to be stopping to identify all the good bases in hopes of getting a well rolled magic base to sell for more than that.

Imho, stick to T10-T11 maps (T2 offensive rolls = 77, T1 defensive hybrid rolls = 78) and you'll be fine.

But that's just my opinion.


Thanks a lot for the feedback Serleth, some real nice tips indeed.

And about the gear (post above), any suggestions?

PS: sorry for some english mistakes, I'm from Brazil.
I don't really do gear checks anymore (see FAQ), but you don't really have anywhere left to go unless you want to heavily invest in GG rare upgrades. 90+ life roll on the helm with 24%+ rarity, that sorta thing.

Otherwise, it's just about finalizing the gems and 6Ling.
Jul 27, 2011 - Sept 30, 2018.
Made some changes to my gear, notably I now have:

Spoiler


The extra frenzy charge does make quite a difference and the new helmet increases my life and IIR, that enchantment came with it hehe.

I think a quartz flask is mandatory if you go full Phase Acrobatic and try T14+ maps. I managed to kill Daresso but god damn was it hard, the quartz flask was what kept me with enough portals to keep going at it.

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